On targets where plugins can use IRAM, mpegplayer copies
its own IRAM region to main memory before enabling voiced
menus and then copies it back when exiting the menu.
I'm reasonably certain this is unnecessary because the
core IRAM area is completely separate from plugin IRAM
(which is the same memory as codec IRAM). If they _did_
conflict, then we'd expect to see massive problems with
voiced menus during normal playback since most codecs
make fairly heavy use of IRAM.
There are two other reasons to get rid of this hack:
(1) it's ugly, and (2) it will not work on targets with
"split" IRAM like on the STM32H743 where the fastest
code/data memories are separate.
Change-Id: Id8656539c7cafb724691494c54a07448fbcf8129
Either QSPI is not wired up, or there is some other issue preventing
them from working correctly.
If this doesn't show any more issues then we should be able to produce a
new set of bootloader builds enabling support for the HifiWalker H2 v2.3
variant. We will eventually find out if other OEMs have chosen dfferent
flash parts for their specific ErosQ/K variations.
(Credit for these experiments goes to the forum users
ZappBranigan2972 and gonzyfrigus)
Change-Id: I349f4bbac509010753ac2ad24ad42a234cccdea5
Removes dependency on distuitls (ModuleNotFoundError: No module named 'distutils');
gtk-doc-tools still required;
Change-Id: I50f69411d146b5b9b9c496b3507bcef5bb1638bc
Split up the single massive '#if' condition into several
smaller blocks to make it easier to understand what is
happening. Compiled binaries should remain unchanged.
Change-Id: I65359cb55c60d71d5a424cafda83c83bddb20974
The previous commit just switched the voice used for the nightlies; this
changes the default used when using the cmdline voice.pl tool without
the user overriding it with something else.
Change-Id: I5144fe66e355f3c41677ca37226a743667d291bf
Does better for short phrases/words than 'semaine'. "No/Yes" and
numbers in were pretty bad in particular.
Change-Id: I795ad57b7ca8c5b8a3fe0c2b721ef167d0dd9f6d
Bootloaders with HAVE_USBSTACK but without HAVE_BOOTLOADER_USB_MODE end
up with USB_NUM_DRIVERS of 0 which leads to a warning due to a signed
number being checked to see if it's >= 0.
Work around this temporarily; the proper fix is to not build usb_core
and its class drivers when BOOTLOADER & !HAVE_BOOTLOADER_USB_MODE
Change-Id: I1b41140d31ba9df6b4c760478c4265d4e5584963
this invokes specified class driver's notify_event method.
initial purpose is to trigger a callback from isr, like a timer event.
Change-Id: Id600e9f0d8840a12da779d5a15783edf14bd76b5
First, leave USB_FULL_INIT on for all non-bootloader builds; this is
needed for devices that don't have a USBSTACK (such as most hosted
targets and ones that provide USB<>ATA in hardware)
Then unwind another hack that is no longer needed now that USB_FULL_INIT
is not set in most bootloaders.
Change-Id: I00881ac76b2469e5cd7700bad2203c58ef1e09e7
The intent here is that when HAVE_USBSTACK is not defined, or we are
in a bootloader wthout HAVE_BOOTLOADER_USB_MODE, a device may still
some of USB subsystem initialized. For example, this may be needed
to enable USB-based charging functionality.
So, get rid of the blanket enables of USB_FULL_INIT based on target SoC,
enabling HAVE_BOOTLOADER_USB_MODE on targets that need it, and clean up
the initial mess. Most of this mess is because usb_core.c has no sense
of USB_FULL_INIT or not, and is always included when HAVE_USBSTACK is
set (even in bootloaders without BOOTLOADER_USB_MODE), but dealing with
that latter case will come later.
Change-Id: I7f805b89dded39aeea2db9038209780069e3b600
Framebuffer access consumes a lot of SDRAM bandwidth.
Moving it to AXI SRAM should be a big improvement as
it's around 8x faster (2x clock speed, 4x bus width).
Also take advantage of explicitly assigning sections
to the special :NONE segment, which means they will
not appear in any ELF program header and thus aren't
visible to the bootloader. They can then overlap
areas used by the bootloader -- by the time they're
written, the bootloader will be long gone -- making
it easier to make efficient use of SRAM.
Change-Id: I2392fd23b17472cc08dc5fe4556f6def3cc186ed
In a non-default Git worktree, the .git directory is replaced
by a file containing the path to the real .git directory. This
breaks the version detection logic because it expects .git to
be a directory.
Passing the root of the source tree via "git -C", letting Git
figure out if we're in a repo or not, solves this problem.
Change-Id: I595f1a694258cad490b1a4964f8ae9d51ae76de1
Explicitly set 8-byte alignment as per the AAPCS, which
says the stack should be 8-byte aligned at a public ABI
boundary.
Change-Id: Ie60b664718119ea576e7c6b5efaac011eb907531
ie by only using HAVE_BOOTLOADER_USB_MODE, instead of blanket-enabling
USB_ENABLE_STORAGE for numerous SoC families
Change-Id: Ief433a1d693876072779e714883438c0012ba2e0
Many bootloaders broke because they have only partial USB
implementations -- HAVE_USBSTACK but without HAVE_BOOTLOADER_USB_MODE...
and a pile of exceptions.
Those exceptions need to be cleaned up properly, but for now, get the
build going again by wrapping the new ack-tracking bits with the
USB_FULL_INIT define created by the above conditions.
Change-Id: I936d4989b8c8195ee30d53808f61104a4986942a
gui_usb_screen_run() is a do{} while(0) macro, resulting in an unused
variable warning in the "caller"
Change-Id: I4b4b00ef38decfb5cc9db0da3d81ad0c9a4207d1
currently, exclusive disk mode was enabled at the same time as the
usb insertion. when multiple usb configurations exist, this is not
appropriate.
manage it in the core and enable it only when necessary.
Change-Id: Iadbec05fad1d1319471233227ae0e72c12079295
add second argument to usb_acknowledge.
it can be used for more appropriate connection tracking that does not
rely on timeout in the future.
Change-Id: I8a44366b7c7a1f944524c4ba8ecd6d9673746a65
Add a 'make start' target which starts Rockbox using a
debugger. This only works to load the main binary, but
makes it much faster to test changes that don't affect
plugins/codecs.
Because SDRAM isn't accessible at reset and the main
binary is usually too big to fit in SRAM, the bootloader
must be flashed first before Rockbox can be loaded in
this way.
The boot protocol involves GDB writing a check pattern
to SRAM while the CPU is held in reset. The bootloader
detects the pattern and takes a breakpoint, by which
time SDRAM is accessible; GDB can then upload a binary
ELF image (copied as a raw file, since the ELF will be
loaded using RB's ELF loader) and leave the breakpoint
to continue booting.
From there the bootloader can load the ELF binary from
memory, exactly like a normal SD card boot.
Change-Id: I4eb971b4162ea422e38660455cfa0958cefaa18d
To avoid problems with SDMMC DMA not being able to
access all SRAMs equally, the ELF binary is loaded
at the top of SDRAM and then copied into place.
Change-Id: Icf16d02bc15605539cbe781dd27709225abca8f9
This is a small & simple ELF loader which just copies
program segments from disk to memory. It only supports
static binaries right now.
Change-Id: I8944feb5b9dafcc5c56e12383aed25e2718ad7ea
Most of system_init() should only be performed once after
reset, and is not safe to re-run when the bootloader jumps
to the application.
Change-Id: I4d2e804ce4884da13b9167ddcda860ef3b5ba7d0
Use flash & AXI SRAM for the bootloader, ITCM/DTCM and
SDRAM for Rockbox. Hardly the most optimal use of SRAMs
but it's good enough to get started.
Fixes the Echo R1 app build, which wasn't fitting in
AXI SRAM.
Change-Id: I4f7e5f618d27b553e5ff8dec1d5c4c61ac9d8eb0
On the Echo R1, the main regulator is enabled primarily by
the power button and USB input, and secondarily by the CPU's
own output pins (cpu_power_on signal or RTC alarm output).
From a user perspective, the player should appear to power
up and down only if the power button is long pressed, which
must be implemented in software. These logical power states
are called "active" and "inactive" in the bootloader.
Going from inactive to active will attempt to boot Rockbox
unless a button (d-pad down) is held to enter bootloader
USB mode instead. Going from active to inactive will shut
down the player. The bootloader will also automatically
shut down after a short timeout, if USB is not plugged in.
In the inactive state, the player is supposed to enumerate
over USB so it can negotiate a charging current, but should
otherwise appear "off". In particular it shouldn't expose
mass storage or even power up the SD card, nor power up the
LCD/backight. This isn't implemented yet, because there's
no way to dynamically change USB configurations (eg. going
from active to inactive should trigger re-enumeration to
switch to charge only mode). To avoid surprising behavior,
the bootloader will just boot Rockbox immediately if USB is
plugged in at boot.
Change-Id: Icd1d48ef49a31eb32b54d440e9211aaf40c6b974
Normally the bootloader won't enable the LCD, but we
still want to call lcd_init() at startup to keep the
code simple.
Change-Id: I866ecd7c81b6c5e6acdd57f5d7680400df3f54f4