CONCORD IS DEAD

Long live Concord!!
This commit is contained in:
Pablo Ariel Mayobre 2020-03-14 07:45:25 -03:00
parent 5dffe04b72
commit c640641b09
No known key found for this signature in database
GPG key ID: 5ACD9E6858BEB0A9
16 changed files with 263 additions and 424 deletions

View file

@ -1,49 +0,0 @@
--- Gives an entity a set of components.
-- @classmod Assemblage
local Assemblage = {}
Assemblage.__mt = {
__index = Assemblage,
}
--- Creates a new Assemblage.
-- @tparam function assemble Function that assembles an Entity
-- @treturn Assemblage A new assemblage
function Assemblage.new(assemble)
local assemblage = setmetatable({
__assemble = assemble,
__name = nil,
__isAssemblage = true,
}, Assemblage.__mt)
return assemblage
end
--- Assembles an Entity.
-- @tparam Entity e Entity to assemble
-- @param ... additional arguments to pass to the assemble function
-- @treturn Assemblage self
function Assemblage:assemble(e, ...)
self.__assemble(e, ...)
return self
end
--- Returns true if the Assemblage has a name.
-- @treturn boolean
function Assemblage:hasName()
return self.__name and true or false
end
--- Returns the name of the Assemblage.
-- @treturn string
function Assemblage:getName()
return self.__name
end
return setmetatable(Assemblage, {
__call = function(_, ...)
return Assemblage.new(...)
end,
})

View file

@ -1,49 +0,0 @@
--- A container for registered @{Assemblage}s
-- @module Assemblages
local PATH = (...):gsub('%.[^%.]+$', '')
local Type = require(PATH..".type")
local Assemblages = {}
--- Registers an Assemblage.
-- @string name Name to register under
-- @tparam Assemblage assemblage Assemblage to register
function Assemblages.register(name, assemblage)
if (type(name) ~= "string") then
error("bad argument #1 to 'Assemblages.register' (string expected, got "..type(name)..")", 3)
end
if (not Type.isAssemblage(assemblage)) then
error("bad argument #2 to 'Assemblages.register' (assemblage expected, got "..type(assemblage)..")", 3)
end
if (rawget(Assemblages, name)) then
error("bad argument #2 to 'Assemblages.register' (Assemblage with name '"..name.."' was already registerd)", 3)
end
Assemblages[name] = assemblage
assemblage.__name = name
end
--- Returns true if the containter has an Assemblage with the specified name
-- @string name Name of the Assemblage to check
-- @treturn boolean
function Assemblages.has(name)
return Assemblages[name] and true or false
end
--- Returns the Assemblage with the specified name
-- @string name Name of the Assemblage to get
-- @treturn Assemblage
function Assemblages.get(name)
return Assemblages[name]
end
return setmetatable(Assemblages, {
__index = function(_, name)
error("Attempt to index assemblage '"..tostring(name).."' that does not exist / was not registered", 2)
end
})

View file

@ -1,6 +1,10 @@
--- A pure data container that is contained by a single entity.
-- @classmod Component
local PATH = (...):gsub('%.[^%.]+$', '')
local Components = require(PATH..".components")
local Component = {}
Component.__mt = {
__index = Component,
@ -9,7 +13,15 @@ Component.__mt = {
--- Creates a new ComponentClass.
-- @tparam function populate Function that populates a Component with values
-- @treturn Component A new ComponentClass
function Component.new(populate)
function Component.new(name, populate)
if (type(name) ~= "string") then
error("bad argument #1 to 'Component.new' (string expected, got "..type(name)..")", 2)
end
if (rawget(Components, name)) then
error("bad argument #1 to 'Component.new' (ComponentClass with name '"..name.."' was already registerd)", 2) -- luacheck: ignore
end
if (type(populate) ~= "function" and type(populate) ~= "nil") then
error("bad argument #1 to 'Component.new' (function/nil expected, got "..type(populate)..")", 2)
end
@ -17,7 +29,7 @@ function Component.new(populate)
local componentClass = setmetatable({
__populate = populate,
__name = nil,
__name = name,
__isComponentClass = true,
}, Component.__mt)
@ -25,6 +37,8 @@ function Component.new(populate)
__index = componentClass
}
Components[name] = componentClass
return componentClass
end

View file

@ -7,42 +7,51 @@ local Type = require(PATH..".type")
local Components = {}
--- Registers a ComponentClass.
-- @string name Name to register under
-- @tparam Component componentClass ComponentClass to register
function Components.register(name, componentClass)
if (type(name) ~= "string") then
error("bad argument #1 to 'Components.register' (string expected, got "..type(name)..")", 3)
local try = function (name)
if type(name) ~= "string" then
return false, "ComponentsClass name is expected to be a string, got "..type(name)..")"
end
if (not Type.isComponentClass(componentClass)) then
error("bad argument #2 to 'Components.register' (ComponentClass expected, got "..type(componentClass)..")", 3)
local value = rawget(Components, name)
if not value then
return false, "ComponentClass '"..name.."' does not exist / was not registered"
end
if (rawget(Components, name)) then
error("bad argument #2 to 'Components.register' (ComponentClass with name '"..name.."' was already registerd)", 3) -- luacheck: ignore
end
Components[name] = componentClass
componentClass.__name = name
return true, value
end
--- Returns true if the containter has the ComponentClass with the specified name
-- @string name Name of the ComponentClass to check
-- @treturn boolean
function Components.has(name)
return Components[name] and true or false
return rawget(Components, name) and true or false
end
--- Returns true and the ComponentClass if one was registered with the specified name
-- or false and an error otherwise
-- @string name Name of the ComponentClass to check
-- @treturn boolean
-- @treturn Component or error string
function Components.try(name)
return try(name)
end
--- Returns the ComponentClass with the specified name
-- @string name Name of the ComponentClass to get
-- @treturn Component
function Components.get(name)
return Components[name]
local ok, value = try(name)
if not ok then error(value, 2) end
return value
end
return setmetatable(Components, {
__index = function(_, name)
error("Attempt to index ComponentClass '"..tostring(name).."' that does not exist / was not registered", 2)
end
local ok, value = try(name)
if not ok then error(value, 2) end
return value end
})

View file

@ -34,18 +34,18 @@ function Entity.new(world)
return e
end
local function give(e, componentClass, ...)
local function give(e, name, componentClass, ...)
local component = componentClass:__initialize(...)
e[componentClass] = component
e.__components[componentClass] = component
e[name] = component
e.__components[name] = component
e:__dirty()
end
local function remove(e, componentClass)
e[componentClass] = nil
e.__components[componentClass] = nil
local function remove(e, name, componentClass)
e[name] = nil
e.__components[name] = nil
e:__dirty()
end
@ -55,12 +55,14 @@ end
-- @tparam Component componentClass ComponentClass to add an instance of
-- @param ... additional arguments to pass to the Component's populate function
-- @treturn Entity self
function Entity:give(componentClass, ...)
if not Type.isComponentClass(componentClass) then
error("bad argument #1 to 'Entity:give' (ComponentClass expected, got "..type(componentClass)..")", 2)
function Entity:give(name, ...)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
give(self, componentClass, ...)
give(self, name, componentClass, ...)
return self
end
@ -70,16 +72,18 @@ end
-- @tparam Component componentClass ComponentClass to add an instance of
-- @param ... additional arguments to pass to the Component's populate function
-- @treturn Entity self
function Entity:ensure(componentClass, ...)
if not Type.isComponentClass(componentClass) then
error("bad argument #1 to 'Entity:ensure' (ComponentClass expected, got "..type(componentClass)..")", 2)
function Entity:ensure(name, ...)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
if self[componentClass] then
if self[name] then
return self
end
give(self, componentClass, ...)
give(self, name, componentClass, ...)
return self
end
@ -87,26 +91,28 @@ end
--- Removes a Component from an Entity.
-- @tparam Component componentClass ComponentClass of the Component to remove
-- @treturn Entity self
function Entity:remove(componentClass)
if not Type.isComponentClass(componentClass) then
error("bad argument #1 to 'Entity:remove' (ComponentClass expected, got "..type(componentClass)..")")
function Entity:remove(name)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
remove(self, componentClass)
remove(self, name, componentClass)
return self
end
--- Assembles an Entity.
-- @tparam Assemblage assemblage Assemblage to assemble with
-- @param ... additional arguments to pass to the Assemblage's assemble function.
-- @tparam function assemblage Function that will assemble an entity
-- @param ... additional arguments to pass to the assemblage function.
-- @treturn Entity self
function Entity:assemble(assemblage, ...)
if not Type.isAssemblage(assemblage) then
error("bad argument #1 to 'Entity:assemble' (Assemblage expected, got "..type(assemblage)..")")
if type(assemblage) ~= "function" then
error("bad argument #1 to 'Entity:assemble' (function expected, got "..type(assemblage)..")")
end
assemblage:assemble(self, ...)
assemblage(self, ...)
return self
end
@ -135,23 +141,27 @@ end
--- Returns true if the Entity has a Component.
-- @tparam Component componentClass ComponentClass of the Component to check
-- @treturn boolean
function Entity:has(componentClass)
if not Type.isComponentClass(componentClass) then
error("bad argument #1 to 'Entity:has' (ComponentClass expected, got "..type(componentClass)..")")
function Entity:has(name)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:has' ("..componentClass..")", 2)
end
return self[componentClass] ~= nil
return self[name] and true or false
end
--- Gets a Component from the Entity.
-- @tparam Component componentClass ComponentClass of the Component to get
-- @treturn table
function Entity:get(componentClass)
if not Type.isComponentClass(componentClass) then
error("bad argument #1 to 'Entity:get' (ComponentClass expected, got "..type(componentClass)..")")
function Entity:get(name)
local ok, componentClass = Components.try(name)
if not ok then
error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
end
return self[componentClass]
return self[name]
end
--- Returns a table of all Components the Entity has.
@ -193,7 +203,7 @@ function Entity:deserialize(data)
for i = 1, #data do
local componentData = data[i]
if (not Components[componentData.__name]) then
if (not Components.has(componentData.__name)) then
error("bad argument #1 to 'Entity:deserialize' (ComponentClass "..type(componentData.__name).." wasn't yet loaded)") -- luacheck: ignore
end
@ -202,8 +212,8 @@ function Entity:deserialize(data)
local component = componentClass:__new()
component:deserialize(componentData)
self[componentClass] = component
self.__components[componentClass] = component
self[componentData.__name] = component
self.__components[componentData.__name] = component
self:__dirty()
end

View file

@ -38,13 +38,8 @@ Concord.component = require(PATH..".component")
Concord.components = require(PATH..".components")
Concord.system = require(PATH..".system")
Concord.systems = require(PATH..".systems")
Concord.world = require(PATH..".world")
Concord.worlds = require(PATH..".worlds")
Concord.assemblage = require(PATH..".assemblage")
Concord.assemblages = require(PATH..".assemblages")
local function load(pathOrFiles, namespace)
if (type(pathOrFiles) ~= "string" and type(pathOrFiles) ~= "table") then
@ -63,7 +58,8 @@ local function load(pathOrFiles, namespace)
local name = file:sub(1, #file - 4)
local path = pathOrFiles.."."..name
namespace.register(name, require(path))
local value = require(path)
if namespace then namespace[name] = value end
end
elseif (type(pathOrFiles == "table")) then
for _, path in ipairs(pathOrFiles) do
@ -78,37 +74,43 @@ local function load(pathOrFiles, namespace)
name = path:sub((dotIndex or slashIndex) + 1)
end
namespace.register(name, require(path))
local value = require(path)
if namespace then namespace[name] = value end
end
end
return namespace
end
--- Loads ComponentClasses and puts them in the Components container.
-- Accepts a table of paths to files: {"component_1", "component_2", "etc"}
-- Accepts a path to a directory with ComponentClasses: "components"
function Concord.loadComponents(pathOrFiles)
load(pathOrFiles, Concord.components)
load(pathOrFiles, nil)
return Concord.components
end
--- Loads SystemClasses and puts them in the Systems container.
-- Accepts a table of paths to files: {"system_1", "system_2", "etc"}
-- Accepts a path to a directory with SystemClasses: "systems"
function Concord.loadSystems(pathOrFiles)
load(pathOrFiles, Concord.systems)
function Concord.loadSystems(pathOrFiles, world)
local systems = load(pathOrFiles, {})
if world then
for _, system in pairs(systems) do
world:addSystem(system)
end
end
return systems
end
--- Loads Worlds and puts them in the Worlds container.
-- Accepts a table of paths to files: {"world_1", "world_2", "etc"}
-- Accepts a path to a directory with Worlds: "worlds"
function Concord.loadWorlds(pathOrFiles)
load(pathOrFiles, Concord.worlds)
return load(pathOrFiles, {})
end
--- Loads Assemblages and puts them in the Assemblages container.
-- Accepts a table of paths to files: {"assemblage_1", "assemblage_2", "etc"}
-- Accepts a path to a directory with Assemblages: "assemblages"
function Concord.loadAssemblages(pathOrFiles)
load(pathOrFiles, Concord.assemblages)
end
return Concord

View file

@ -19,7 +19,7 @@ end
-- Object may not be the string 'size'
-- @param obj Object to add
-- @treturn List self
function List:__add(obj)
function List:add(obj)
local size = self.size + 1
self[size] = obj
@ -32,7 +32,7 @@ end
--- Removes an object from the List.
-- @param obj Object to remove
-- @treturn List self
function List:__remove(obj)
function List:remove(obj)
local index = self[obj]
if not index then return end
local size = self.size
@ -56,7 +56,7 @@ end
--- Clears the List completely.
-- @treturn List self
function List:__clear()
function List:clear()
for i = 1, self.size do
local o = self[i]

View file

@ -29,32 +29,53 @@ end
--- Checks if an Entity is eligible for the Pool.
-- @tparam Entity e Entity to check
-- @treturn boolean
function Pool:__eligible(e)
for _, component in ipairs(self.__filter) do
if not e[component] then
return false
end
function Pool:eligible(e)
for i=#self.__filter, 1, -1 do
local component = self.__filter[i].__name
if not e[component] then return false end
end
return true
end
-- Internal: Adds an Entity to the Pool.
-- Adds an Entity to the Pool, if it can be eligible.
-- @param e Entity to add
-- @treturn Pool self
function Pool:__add(e)
List.__add(self, e)
-- @treturn boolean Whether the entity was added or not
function Pool:add(e, bypass)
if not bypass and not self:eligible(e) then
return self, false
end
List.add(self, e)
self:onEntityAdded(e)
return self, true
end
-- Remove an Entity from the Pool.
-- @param e Entity to remove
-- @treturn Pool self
function Pool:remove(e)
List.remove(self, e)
self:onEntityRemoved(e)
return self
end
-- Internal: Removed an Entity from the Pool.
-- @param e Entity to remove
--- Evaluate whether an Entity should be added or removed from the Pool.
-- @param e Entity to add or remove
-- @treturn Pool self
function Pool:__remove(e)
List.__remove(self, e)
self:onEntityRemoved(e)
function Pool:evaluate(e)
local has = self:has(e)
local eligible = self:eligible(e)
if not has and eligible then
self:add(e)
elseif has and not eligible then
self:remove(e)
end
return self
end

View file

@ -7,6 +7,7 @@ local PATH = (...):gsub('%.[^%.]+$', '')
local Pool = require(PATH..".pool")
local Utils = require(PATH..".utils")
local Components = require(PATH..".components")
local System = {
ENABLE_OPTIMIZATION = true,
@ -25,21 +26,18 @@ System.mt = {
__isSystemClass = false, -- Overwrite value from systemClass
}, systemClass)
-- Optimization: We deep copy the World class into our instance of a world.
-- Optimization: We deep copy the System class into our instance of a system.
-- This grants slightly faster access times at the cost of memory.
-- Since there (generally) won't be many instances of worlds this is a worthwhile tradeoff
if (System.ENABLE_OPTIMIZATION) then
Utils.shallowCopy(systemClass, system)
end
for _, filter in pairs(systemClass.__filter) do
local pool = system.__buildPool(filter)
if not system[pool.__name] then
system[pool.__name] = pool
for name, filter in pairs(systemClass.__filter) do
local pool = Pool(name, filter)
system[name] = pool
system.__pools[#system.__pools + 1] = pool
else
error("Pool with name '"..pool.name.."' already exists.")
end
end
system:init(world)
@ -48,12 +46,41 @@ System.mt = {
end,
}
local validateFilters = function (baseFilters)
local filters = {}
for name, componentsList in pairs(baseFilters) do
if type(name) ~= 'string' then
error("Invalid name for filter (string key expected, got "..type(name)..")", 3)
end
if type(componentsList) ~= 'table' then
error("Invalid component list for filter '"..name.."' (table expected, got "..type(componentsList)..")", 3)
end
local filter = {}
for n, component in ipairs(componentsList) do
local ok, componentClass = Components.try(component)
if not ok then
error("Invalid component for filter '"..name.."' at position #"..n.." ("..componentClass..")", 3)
end
filter[#filter + 1] = componentClass
end
filters[name] = filter
end
return filters
end
--- Creates a new SystemClass.
-- @param ... Variable amounts of filters
-- @param table filters A table containing filters (name = {components...})
-- @treturn System A new SystemClass
function System.new(...)
function System.new(filters)
local systemClass = setmetatable({
__filter = {...},
__filter = validateFilters(filters),
__name = nil,
__isSystemClass = true,
@ -70,37 +97,12 @@ function System.new(...)
return systemClass
end
-- Internal: Builds a Pool for the System.
-- @param baseFilter The 'raw' Filter
-- @return A new Pool
function System.__buildPool(baseFilter)
local name = "pool"
local filter = {}
for _, value in ipairs(baseFilter) do
if type(value) == "table" then
filter[#filter + 1] = value
elseif type(value) == "string" then
name = value
end
end
return Pool(name, filter)
end
-- Internal: Evaluates an Entity for all the System's Pools.
-- @param e The Entity to check
-- @treturn System self
function System:__evaluate(e)
for _, pool in ipairs(self.__pools) do
local has = pool:has(e)
local eligible = pool:__eligible(e)
if not has and eligible then
pool:__add(e)
elseif has and not eligible then
pool:__remove(e)
end
pool:evaluate(e)
end
return self
@ -112,7 +114,7 @@ end
function System:__remove(e)
for _, pool in ipairs(self.__pools) do
if pool:has(e) then
pool:__remove(e)
pool:remove(e)
end
end
@ -123,36 +125,12 @@ end
-- @treturn System self
function System:__clear()
for i = 1, #self.__pools do
self.__pools[i]:__clear()
self.__pools[i]:clear()
end
return self
end
--- Enables the System.
-- @treturn System self
function System:enable()
self:setEnabled(true)
return self
end
--- Disables the System.
-- @treturn System self
function System:disable()
self:setEnabled(false)
return self
end
--- Toggles if the System is enabled.
-- @treturn System self
function System:toggleEnabled()
self:setEnabled(not self.__enabled)
return self
end
--- Sets if the System is enabled
-- @tparam boolean enable
-- @treturn System self

View file

@ -1,48 +0,0 @@
--- Container for registered SystemClasses
-- @module Systems
local PATH = (...):gsub('%.[^%.]+$', '')
local Type = require(PATH..".type")
local Systems = {}
--- Registers a SystemClass.
-- @tparam string name Name to register under
-- @tparam System systemClass SystemClass to register
function Systems.register(name, systemClass)
if (type(name) ~= "string") then
error("bad argument #1 to 'Systems.register' (string expected, got "..type(name)..")", 3)
end
if (not Type.isSystemClass(systemClass)) then
error("bad argument #2 to 'Systems.register' (systemClass expected, got "..type(systemClass)..")", 3)
end
if (rawget(Systems, name)) then
error("bad argument #2 to 'Systems.register' (System with name '"..name.."' is already registerd)", 3)
end
Systems[name] = systemClass
systemClass.__name = name
end
--- Returns true if the containter has the SystemClass with the name
-- @tparam string name Name of the SystemClass to check
-- @treturn boolean
function Systems.has(name)
return Systems[name] and true or false
end
--- Returns the SystemClass with the name
-- @tparam string name Name of the SystemClass to get
-- @return SystemClass with the name
function Systems.get(name)
return Systems[name]
end
return setmetatable(Systems, {
__index = function(_, name)
error("Attempt to index system '"..tostring(name).."' that does not exist / was not registered", 2)
end
})

View file

@ -45,11 +45,4 @@ function Type.isWorld(t)
return type(t) == "table" and t.__isWorld or false
end
--- Returns if object is an Assemblage.
-- @param t Object to check
-- @treturn boolean
function Type.isAssemblage(t)
return type(t) == "table" and t.__isAssemblage or false
end
return Type

View file

@ -61,7 +61,7 @@ function World:addEntity(e)
end
e.__world = self
self.__added:__add(e)
self.__added:add(e)
return self
end
@ -74,7 +74,7 @@ function World:removeEntity(e)
error("bad argument #1 to 'World:removeEntity' (Entity expected, got "..type(e)..")", 2)
end
self.__removed:__add(e)
self.__removed:add(e)
return self
end
@ -83,7 +83,7 @@ end
-- @param e Entity to mark as dirty
function World:__dirtyEntity(e)
if not self.__dirty:has(e) then
self.__dirty:__add(e)
self.__dirty:add(e)
end
end
@ -107,7 +107,8 @@ function World:__flush()
for i = 1, self.__backAdded.size do
e = self.__backAdded[i]
self.__entities:__add(e)
if e.__world == self then
self.__entities:add(e)
for j = 1, self.__systems.size do
self.__systems[j]:__evaluate(e)
@ -115,14 +116,16 @@ function World:__flush()
self:onEntityAdded(e)
end
self.__backAdded:__clear()
end
self.__backAdded:clear()
-- Process removed entities
for i = 1, self.__backRemoved.size do
e = self.__backRemoved[i]
if e.__world == self then
e.__world = nil
self.__entities:__remove(e)
self.__entities:remove(e)
for j = 1, self.__systems.size do
self.__systems[j]:__remove(e)
@ -130,17 +133,20 @@ function World:__flush()
self:onEntityRemoved(e)
end
self.__backRemoved:__clear()
end
self.__backRemoved:clear()
-- Process dirty entities
for i = 1, self.__backDirty.size do
e = self.__backDirty[i]
if e.__world == self then
for j = 1, self.__systems.size do
self.__systems[j]:__evaluate(e)
end
end
self.__backDirty:__clear()
end
self.__backDirty:clear()
return self
end
@ -171,7 +177,7 @@ function World:addSystem(systemClass)
local system = systemClass(self)
self.__systemLookup[systemClass] = system
self.__systems:__add(system)
self.__systems:add(system)
for callbackName, callback in pairs(systemClass) do
-- Skip callback if its blacklisted
@ -278,9 +284,13 @@ function World:clear()
self:removeEntity(self.__entities[i])
end
for i = 1, self.__systems.size do
self.__systems[i]:__clear()
for i = 1, self.__added.size do
local e = self.__added[i]
e.__world = nil
end
self.__added:clear()
self:__flush()
return self
end

View file

@ -1,48 +0,0 @@
--- Worlds
-- Container for registered Worlds
local PATH = (...):gsub('%.[^%.]+$', '')
local Type = require(PATH..".type")
local Worlds = {}
--- Registers a World.
-- @tparam string name Name to register under
-- @param world World to register
function Worlds.register(name, world)
if (type(name) ~= "string") then
error("bad argument #1 to 'Worlds.register' (string expected, got "..type(name)..")", 3)
end
if (not Type.isWorld(world)) then
error("bad argument #2 to 'Worlds.register' (world expected, got "..type(world)..")", 3)
end
if (rawget(Worlds, name)) then
error("bad argument #2 to 'Worlds.register' (World with name '"..name.."' is already registerd)", 3)
end
Worlds[name] = world
world.__name = name
end
--- Returns true if the containter has the World with the name
-- @tparam string name Name of the World to check
-- @treturn boolean
function Worlds.has(name)
return Worlds[name] and true or false
end
--- Returns the World with the name
-- @tparam string name Name of the World to get
-- @return World with the name
function Worlds.get(name)
return Worlds[name]
end
return setmetatable(Worlds, {
__index = function(_, name)
error("Attempt to index world '"..tostring(name).."' that does not exist / was not registered", 2)
end
})

View file

@ -5,61 +5,59 @@ local Component = Concord.component
local System = Concord.system
local Assemblage = Concord.assemblage
local Game = Concord.context()
local Legs = Component(function(e, legCount)
local Legs = Component("Legs", function(e, legCount)
e.legCount = legCount or 0
end)
local Instinct = Component(function(e) -- luacheck: ignore
local Instinct = Component("Instinct", function(e) -- luacheck: ignore
end)
local Cool = Component(function(e, coolness)
local Cool = Component("Cool", function(e, coolness)
e.coolness = coolness
end)
local Wings = Component(function(e)
local Wings = Component("Wings", function(e)
e.wingCount = 2
end)
local Animal = Assemblage(function(e, legCount)
local Animal = function(e, legCount)
e
:give(Legs, legCount)
:give(Instinct)
:give("Legs", legCount)
:give("Instinct")
print("Animal")
end)
end
local Lion = Assemblage(function(e, coolness)
local Lion = function(e, coolness)
e
:assemble(Animal, 4)
:give(Cool, coolness)
print("Lion")
end)
end
local Eagle = Assemblage(function(e)
local Eagle = function(e)
e
:assemble(Animal, 2)
:give(Wings)
print("Eagle")
end)
end
local Griffin = Assemblage(function(e, coolness)
local Griffin = function(e, coolness)
e
:assemble(Animal, 4)
:assemble(Lion, coolness * 2)
:assemble(Eagle)
end)
end
local myAnimal = Entity()
:assemble(Griffin, 5)
--:apply()
print(myAnimal:has(Legs))
print(myAnimal:has(Instinct))
print(myAnimal:has(Cool))
print(myAnimal:has(Wings))
print(myAnimal:has("Legs"))
print(myAnimal:has("Instinct"))
print(myAnimal:has("Cool"))
print(myAnimal:has("Wings"))

View file

@ -11,11 +11,10 @@ local function display(t)
end
end
local test_component_1 = Concord.component(function(e, x, y)
local test_component_1 = Concord.component("test_component_1", function(e, x, y)
e.x = x or 0
e.y = y or 0
end)
Concord.components.register("test_component_1", test_component_1)
function test_component_1:serialize()
return {
@ -29,10 +28,9 @@ function test_component_1:deserialize(data)
self.y = data.y or 0
end
local test_component_2 = Concord.component(function(e, foo)
local test_component_2 = Concord.component("test_component_2", function(e, foo)
e.foo = foo
end)
Concord.components.register("test_component_2", test_component_2)
function test_component_2:serialize()
return {
@ -50,8 +48,8 @@ local world_2 = Concord.world()
-- Test Entity
Concord.entity(world_1)
:give(test_component_1, 100, 50)
:give(test_component_2, "Hello World!")
:give("test_component_1", 100, 50)
:give("test_component_2", "Hello World!")
-- Serialize world
local data = world_1:serialize()
@ -62,8 +60,8 @@ world_2:deserialize(data)
-- Check result
local test_entity_copy = world_2:getEntities()[1]
local test_comp_1 = test_entity_copy[test_component_1]
local test_comp_2 = test_entity_copy[test_component_2]
local test_comp_1 = test_entity_copy["test_component_1"]
local test_comp_2 = test_entity_copy["test_component_2"]
print(test_comp_1.x, test_comp_1.y)
print(test_comp_2.foo)

View file

@ -6,33 +6,33 @@ local System = Concord.system
local Game = Concord.world()
local Position = Component(function(e, x, y)
local Position = Component('Position', function(e, x, y)
e.x = x
e.y = y
end)
local Rectangle = Component(function(e, w, h)
local Rectangle = Component('Rectangle', function(e, w, h)
e.w = w
e.h = h
end)
local Circle = Component(function(e, r)
local Circle = Component('Circle', function(e, r)
e.r = r
end)
local Color = Component(function(e, r, g, b, a)
local Color = Component('Color', function(e, r, g, b, a)
e.r = r
e.g = g
e.b = b
e.a = a
end)
local RectangleRenderer = System({Position, Rectangle})
local RectangleRenderer = System{pool = {'Position', 'Rectangle'}}
function RectangleRenderer:draw()
for _, e in ipairs(self.pool) do
local position = e:get(Position)
local rectangle = e:get(Rectangle)
local color = e:get(Color)
local position = e:get('Position')
local rectangle = e:get('Rectangle')
local color = e:get('Color')
love.graphics.setColor(255, 255, 255)
if color then
@ -43,7 +43,7 @@ function RectangleRenderer:draw()
end
end
local CircleRenderer = System({Position, Circle})
local CircleRenderer = System{pool = {'Position', 'Circle'}}
function CircleRenderer:flush()
for _, e in ipairs(self.pool.removed) do
print(tostring(e).. " was removed from my pool D:")
@ -52,9 +52,9 @@ end
function CircleRenderer:draw()
for _, e in ipairs(self.pool) do
local position = e:get(Position)
local circle = e:get(Circle)
local color = e:get(Color)
local position = e:get('Position')
local circle = e:get('Circle')
local color = e:get('Color')
love.graphics.setColor(255, 255, 255)
if color then
@ -65,7 +65,7 @@ function CircleRenderer:draw()
end
end
local RandomRemover = System({})
local RandomRemover = System{pool = {}}
function RandomRemover:init()
self.time = 0
@ -93,11 +93,11 @@ Game:addSystem(CircleRenderer(), "draw")
for _ = 1, 100 do
local e = Entity()
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20))
e:give('Position', love.math.random(0, 700), love.math.random(0, 700))
e:give('Rectangle', love.math.random(5, 20), love.math.random(5, 20))
if love.math.random(0, 1) == 0 then
e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1)
end
Game:addEntity(e)
@ -105,11 +105,11 @@ end
for _ = 1, 100 do
local e = Entity()
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
e:give(Circle, love.math.random(5, 20))
e:give('Position', love.math.random(0, 700), love.math.random(0, 700))
e:give('Circle', love.math.random(5, 20))
if love.math.random(0, 1) == 0 then
e:give(Color, love.math.random(), love.math.random(), love.math.random(), 1)
e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1)
end
Game:addEntity(e)