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https://github.com/Keyslam-Group/Concord.git
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226 lines
5.5 KiB
Lua
226 lines
5.5 KiB
Lua
--- An object that exists in a world. An entity
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-- contains components which are processed by systems.
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-- @classmod Entity
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local PATH = (...):gsub('%.[^%.]+$', '')
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local Components = require(PATH..".components")
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local Type = require(PATH..".type")
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local Entity = {}
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Entity.__mt = {
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__index = Entity,
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}
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--- Creates a new Entity. Optionally adds it to a World.
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-- @tparam[opt] World world World to add the entity to
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-- @treturn Entity A new Entity
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function Entity.new(world)
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if (world ~= nil and not Type.isWorld(world)) then
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error("bad argument #1 to 'Entity.new' (world/nil expected, got "..type(world)..")", 2)
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end
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local e = setmetatable({
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__world = nil,
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__components = {},
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__isEntity = true,
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}, Entity.__mt)
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if (world) then
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world:addEntity(e)
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end
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return e
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end
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local function give(e, name, componentClass, ...)
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local component = componentClass:__initialize(...)
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e[name] = component
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e.__components[name] = component
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e:__dirty()
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end
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local function remove(e, name, componentClass)
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e[name] = nil
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e.__components[name] = nil
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e:__dirty()
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end
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--- Gives an Entity a Component.
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-- If the Component already exists, it's overridden by this new Component
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-- @tparam Component componentClass ComponentClass to add an instance of
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-- @param ... additional arguments to pass to the Component's populate function
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-- @treturn Entity self
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function Entity:give(name, ...)
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local ok, componentClass = Components.try(name)
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if not ok then
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error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
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end
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give(self, name, componentClass, ...)
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return self
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end
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--- Ensures an Entity to have a Component.
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-- If the Component already exists, no action is taken
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-- @tparam Component componentClass ComponentClass to add an instance of
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-- @param ... additional arguments to pass to the Component's populate function
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-- @treturn Entity self
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function Entity:ensure(name, ...)
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local ok, componentClass = Components.try(name)
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if not ok then
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error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
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end
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if self[name] then
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return self
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end
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give(self, name, componentClass, ...)
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return self
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end
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--- Removes a Component from an Entity.
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-- @tparam Component componentClass ComponentClass of the Component to remove
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-- @treturn Entity self
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function Entity:remove(name)
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local ok, componentClass = Components.try(name)
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if not ok then
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error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
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end
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remove(self, name, componentClass)
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return self
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end
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--- Assembles an Entity.
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-- @tparam function assemblage Function that will assemble an entity
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-- @param ... additional arguments to pass to the assemblage function.
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-- @treturn Entity self
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function Entity:assemble(assemblage, ...)
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if type(assemblage) ~= "function" then
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error("bad argument #1 to 'Entity:assemble' (function expected, got "..type(assemblage)..")")
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end
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assemblage(self, ...)
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return self
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end
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--- Destroys the Entity.
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-- Removes the Entity from its World if it's in one.
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-- @return self
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function Entity:destroy()
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if self.__world then
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self.__world:removeEntity(self)
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end
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return self
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end
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-- Internal: Tells the World it's in that this Entity is dirty.
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-- @return self
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function Entity:__dirty()
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if self.__world then
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self.__world:__dirtyEntity(self)
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end
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return self
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end
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--- Returns true if the Entity has a Component.
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-- @tparam Component componentClass ComponentClass of the Component to check
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-- @treturn boolean
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function Entity:has(name)
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local ok, componentClass = Components.try(name)
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if not ok then
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error("bad argument #1 to 'Entity:has' ("..componentClass..")", 2)
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end
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return self[name] and true or false
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end
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--- Gets a Component from the Entity.
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-- @tparam Component componentClass ComponentClass of the Component to get
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-- @treturn table
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function Entity:get(name)
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local ok, componentClass = Components.try(name)
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if not ok then
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error("bad argument #1 to 'Entity:get' ("..componentClass..")", 2)
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end
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return self[name]
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end
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--- Returns a table of all Components the Entity has.
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-- Warning: Do not modify this table.
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-- Use Entity:give/ensure/remove instead
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-- @treturn table Table of all Components the Entity has
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function Entity:getComponents()
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return self.__components
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end
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--- Returns true if the Entity is in a World.
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-- @treturn boolean
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function Entity:inWorld()
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return self.__world and true or false
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end
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--- Returns the World the Entity is in.
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-- @treturn World
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function Entity:getWorld()
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return self.__world
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end
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function Entity:serialize()
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local data = {}
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for _, component in pairs(self.__components) do
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if component.__name then
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local componentData = component:serialize()
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componentData.__name = component.__name
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data[#data + 1] = componentData
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end
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end
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return data
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end
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function Entity:deserialize(data)
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for i = 1, #data do
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local componentData = data[i]
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if (not Components.has(componentData.__name)) then
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error("bad argument #1 to 'Entity:deserialize' (ComponentClass "..type(componentData.__name).." wasn't yet loaded)") -- luacheck: ignore
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end
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local componentClass = Components[componentData.__name]
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local component = componentClass:__new()
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component:deserialize(componentData)
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self[componentData.__name] = component
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self.__components[componentData.__name] = component
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self:__dirty()
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end
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end
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return setmetatable(Entity, {
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__call = function(_, ...)
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return Entity.new(...)
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end,
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})
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