Concord/examples/simpleDrawing/init.lua
Pablo Ariel Mayobre c640641b09
CONCORD IS DEAD
Long live Concord!!
2020-03-14 07:45:25 -03:00

125 lines
2.9 KiB
Lua

local Concord = require("src")
local Entity = Concord.entity
local Component = Concord.component
local System = Concord.system
local Game = Concord.world()
local Position = Component('Position', function(e, x, y)
e.x = x
e.y = y
end)
local Rectangle = Component('Rectangle', function(e, w, h)
e.w = w
e.h = h
end)
local Circle = Component('Circle', function(e, r)
e.r = r
end)
local Color = Component('Color', function(e, r, g, b, a)
e.r = r
e.g = g
e.b = b
e.a = a
end)
local RectangleRenderer = System{pool = {'Position', 'Rectangle'}}
function RectangleRenderer:draw()
for _, e in ipairs(self.pool) do
local position = e:get('Position')
local rectangle = e:get('Rectangle')
local color = e:get('Color')
love.graphics.setColor(255, 255, 255)
if color then
love.graphics.setColor(color.r, color.g, color.b, color.a)
end
love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h)
end
end
local CircleRenderer = System{pool = {'Position', 'Circle'}}
function CircleRenderer:flush()
for _, e in ipairs(self.pool.removed) do
print(tostring(e).. " was removed from my pool D:")
end
end
function CircleRenderer:draw()
for _, e in ipairs(self.pool) do
local position = e:get('Position')
local circle = e:get('Circle')
local color = e:get('Color')
love.graphics.setColor(255, 255, 255)
if color then
love.graphics.setColor(color.r, color.g, color.b, color.a)
end
love.graphics.circle("fill", position.x, position.y, circle.r)
end
end
local RandomRemover = System{pool = {}}
function RandomRemover:init()
self.time = 0
end
function RandomRemover:update(dt)
self.time = self.time + dt
if self.time >= 0.05 then
self.time = 0
if self.pool.size > 0 then
local i = love.math.random(1, self.pool.size)
self.pool:get(i):destroy()
end
end
love.window.setTitle(love.timer.getFPS())
end
Game:addSystem(RandomRemover(), "update")
Game:addSystem(RectangleRenderer(), "draw")
Game:addSystem(CircleRenderer(), "draw")
for _ = 1, 100 do
local e = Entity()
e:give('Position', love.math.random(0, 700), love.math.random(0, 700))
e:give('Rectangle', love.math.random(5, 20), love.math.random(5, 20))
if love.math.random(0, 1) == 0 then
e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1)
end
Game:addEntity(e)
end
for _ = 1, 100 do
local e = Entity()
e:give('Position', love.math.random(0, 700), love.math.random(0, 700))
e:give('Circle', love.math.random(5, 20))
if love.math.random(0, 1) == 0 then
e:give('Color', love.math.random(), love.math.random(), love.math.random(), 1)
end
Game:addEntity(e)
end
function love.update(dt)
Game:emit("update", dt)
end
function love.draw()
Game:emit("draw")
end