Fix #68: ImageButton error on LÖVE 11.1
Introduction of new option `mask` that should hold an ImageData for the alpha test.
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3 changed files with 50 additions and 28 deletions
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@ -49,7 +49,7 @@ The following code will create this UI:
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-- generate some assets (below)
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function love.load()
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snd = generateClickySound()
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normal, hovered, active = generateImageButton()
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normal, hovered, active, mask = generateImageButton()
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smallerFont = love.graphics.newFont(10)
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end
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@ -128,13 +128,14 @@ The following code will create this UI:
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-- put an image button below the nested cell
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-- the size of the cell will be 200 by 100 px,
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-- but the image may be bigger or smaller
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-- the button shows the image `normal' when the mouse is outside the image
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-- or above a transparent pixel
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-- the button shows the image `hovered` if the mouse is above an opaque pixel
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-- of the image `normal'
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-- the button shows the image `normal' when the button is inactive
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-- the button shows the image `hovered` if the mouse is over an opaque pixel
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-- of the ImageData `mask`
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-- the button shows the image `active` if the mouse is above an opaque pixel
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-- of the image `normal' and the mouse button is pressed
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suit.ImageButton(normal, {hovered = hovered, active = active}, suit.layout:row(200,100))
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-- of the ImageData `mask` and the mouse button is pressed
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-- if `mask` is omitted, the alpha-test will be swapped for a test whether
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-- the mouse is in the area occupied by the widget
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suit.ImageButton(normal, {mask = mask, hovered = hovered, active = active}, suit.layout:row(200,50))
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-- if the checkbox is checked, display a precomputed layout
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if chk.checked then
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@ -200,17 +201,17 @@ The following code will create this UI:
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local d2 = math.exp(-((px+.7)^2 + (py+.1)^2) * 2)
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local d = (d1 + d2)/2
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if d > t then
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return r,g,b, 255 * ((d-t) / (1-t))^.2
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return r,g,b, ((d-t) / (1-t))^.2
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end
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return 0,0,0,0
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end
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end
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local normal, hovered, active = love.image.newImageData(200,100), love.image.newImageData(200,100), love.image.newImageData(200,100)
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normal:mapPixel(metaballs(.48, 188,188,188))
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hovered:mapPixel(metaballs(.46, 50,153,187))
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active:mapPixel(metaballs(.43, 255,153,0))
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return love.graphics.newImage(normal), love.graphics.newImage(hovered), love.graphics.newImage(active)
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normal:mapPixel(metaballs(.48, .74,.74,.74))
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hovered:mapPixel(metaballs(.46, .2,.6,.6))
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active:mapPixel(metaballs(.43, 1,.6,0))
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return love.graphics.newImage(normal), love.graphics.newImage(hovered), love.graphics.newImage(active), normal
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end
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