Immediate Mode GUI library for LÖVE
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Matthias Richter eabad8c554 Fix #68: ImageButton error on LÖVE 11.1
Introduction of new option `mask` that should hold an ImageData for the
alpha test.
2018-06-17 18:10:18 +02:00
docs Fix #68: ImageButton error on LÖVE 11.1 2018-06-17 18:10:18 +02:00
.gitignore LET THERE BE SUIT! 2015-12-31 18:23:52 +01:00
button.lua Allow to overwrite draw function per widget 2016-01-16 02:33:41 +01:00
checkbox.lua Allow to overwrite draw function per widget 2016-01-16 02:33:41 +01:00
core.lua fix 'Input widget will raise error when candidate_text field is not defined' 2017-10-31 19:38:14 +08:00
imagebutton.lua Fix #68: ImageButton error on LÖVE 11.1 2018-06-17 18:10:18 +02:00
init.lua fix 'Input widget will raise error when candidate_text field is not defined' 2017-10-31 19:38:14 +08:00
input.lua fix 'Input widget will raise error when candidate_text field is not defined' 2017-10-31 19:38:14 +08:00
label.lua Allow to overwrite draw function per widget 2016-01-16 02:33:41 +01:00
layout.lua Remove nextUp() and nextLeft() 2016-10-04 17:41:35 -07:00
license.txt LET THERE BE SUIT! 2015-12-31 18:23:52 +01:00
README.md fix 'Input widget will raise error when candidate_text field is not defined' 2017-10-31 19:38:14 +08:00
slider.lua Allow to overwrite draw function per widget 2016-01-16 02:33:41 +01:00
suit-0.1-1.rockspec Fix rockspec 2018-04-08 14:15:21 +02:00
theme.lua Updated to love 11.0 2018-04-05 18:07:37 -05:00

SUIT

Simple User Interface Toolkit for LÖVE.

SUIT is an immediate mode GUI library.

Documentation?

Over at readthedocs.

Looks?

Here is how SUIT looks like with the default theme:

Demo of all widgets

More info and code is over at readthedocs.

Hello, World!

-- suit up
local suit = require 'suit'

-- storage for text input
local input = {text = ""}

-- make love use font which support CJK text
function love.load()
    local font = love.graphics.newFont("NotoSansHans-Regular.otf", 20)
    love.graphics.setFont(font)
end

-- all the UI is defined in love.update or functions that are called from here
function love.update(dt)
	-- put the layout origin at position (100,100)
	-- the layout will grow down and to the right from this point
	suit.layout:reset(100,100)

	-- put an input widget at the layout origin, with a cell size of 200 by 30 pixels
	suit.Input(input, suit.layout:row(200,30))

	-- put a label that displays the text below the first cell
	-- the cell size is the same as the last one (200x30 px)
	-- the label text will be aligned to the left
	suit.Label("Hello, "..input.text, {align = "left"}, suit.layout:row())

	-- put an empty cell that has the same size as the last cell (200x30 px)
	suit.layout:row()

	-- put a button of size 200x30 px in the cell below
	-- if the button is pressed, quit the game
	if suit.Button("Close", suit.layout:row()).hit then
		love.event.quit()
	end
end

function love.draw()
	-- draw the gui
	suit.draw()
end

function love.textedited(text, start, length)
    -- for IME input
    suit.textedited(text, start, length)
end

function love.textinput(t)
	-- forward text input to SUIT
	suit.textinput(t)
end

function love.keypressed(key)
	-- forward keypresses to SUIT
	suit.keypressed(key)
end