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* Seal away private thread and kernel definitions and declarations into the internal headers in order to better hide internal structure. * Add a thread-common.c file that keeps shared functions together. List functions aren't messed with since that's about to be changed to different ones. * It is necessary to modify some ARM/PP stuff since GCC was complaining about constant pool distance and I would rather not force dump it. Just bl the cache calls in the startup and exit code and let it use veneers if it must. * Clean up redundant #includes in relevant areas and reorganize them. * Expunge useless and dangerous stuff like remove_thread(). Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382 |
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| .. | ||
| app | ||
| button-sdl.c | ||
| button-sdl.h | ||
| buttonmap.h | ||
| kernel-sdl.c | ||
| key_to_touch-sdl.c | ||
| lcd-bitmap.c | ||
| lcd-bitmap.h | ||
| lcd-charcells.c | ||
| lcd-charcells.h | ||
| lcd-remote-bitmap.c | ||
| lcd-remote-bitmap.h | ||
| lcd-sdl.c | ||
| lcd-sdl.h | ||
| pcm-sdl.c | ||
| sim-ui-defines.h | ||
| system-sdl.c | ||
| system-sdl.h | ||
| system-target.h | ||
| thread-sdl.c | ||
| thread-sdl.h | ||
| timer-sdl.c | ||