Change display_zoom from int to double.

The main reason for this is to be able to downscale the sdl app, which
when used for designing themes for android tends not to fit on laptop
screens these days.

Change-Id: Ib52731dbebcdd03a572be7754c157471165eb2df
This commit is contained in:
Frank Gevaerts 2012-06-14 22:50:22 +02:00
parent bc657b5163
commit 3d0c787a48
3 changed files with 4 additions and 4 deletions

View file

@ -24,7 +24,7 @@
#include "sim-ui-defines.h"
#include "system.h" /* for MIN() and MAX() */
int display_zoom = 1;
double display_zoom = 1;
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,

View file

@ -314,7 +314,7 @@ void sys_handle_argv(int argc, char *argv[])
{
x++;
if(x < argc)
display_zoom=atoi(argv[x]);
display_zoom=atof(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
@ -364,7 +364,7 @@ void sys_handle_argv(int argc, char *argv[])
}
}
}
if (display_zoom > 1) {
if (display_zoom != 1) {
background = false;
}
}

View file

@ -59,7 +59,7 @@ void sim_do_exit(void) NORETURN_ATTR;
extern bool background; /* True if the background image is enabled */
extern bool showremote;
extern int display_zoom;
extern double display_zoom;
extern long start_tick;
#endif /* _SYSTEM_SDL_H_ */