rockbox/apps/plugins/bitmaps/mono
Marcin Bukat 02f54fc3a8 plugins: 400x240 landscape screens
Seven plugins have no layout or bitmaps for a 400x240 landscape
screen - the Samsung YP-CP3's, which no target building plugins has had
in that orientation. Give each the 320x240 one: the same height, and
centred in the 80 pixels more width wherever a 320x240 background has
to line up with it.

- bubbles, invadrox, rockblox: the 320x240 layout and background,
  centred; the margins are cleared
- sudoku, jewels: the 320x240 bitmaps; their layouts already centre
  themselves or use the width
- superdom: the 320x240 box size and board items - boxes as wide as
  the screen allows make the board taller than it
- wormlet: the sizes of 320x240

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: I223154da5da2250ba0f6068106ba9bec242a29ee
2026-10-02 10:30:58 +02:00
..
bubbles_bubble.112x64x1.bmp
bubbles_bubble.128x64x1.bmp
bubbles_bubble.128x96x1.bmp
bubbles_bubble.132x80x16.bmp
bubbles_bubble.138x110x1.bmp
bubbles_bubble.160x128x1.bmp
bubbles_bubble.220x176x1.bmp
bubbles_bubble.320x240x1.bmp
bubbles_bubble.640x480x1.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
flipit_cursor.16x13x1.bmp
flipit_cursor.21x21x1.bmp
flipit_cursor.25x25x1.bmp
flipit_cursor.28x28x1.bmp
invadrox_fire.6x6x1.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_fire.8x8x1.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
mpegplayer_status_icons_8x8x1.bmp Revert "RFC: Get rid of mpegplayer plugin" 2022-10-13 11:08:11 -04:00
mpegplayer_status_icons_12x12x1.bmp Revert "RFC: Get rid of mpegplayer plugin" 2022-10-13 11:08:11 -04:00
mpegplayer_status_icons_16x16x1.bmp Revert "RFC: Get rid of mpegplayer plugin" 2022-10-13 11:08:11 -04:00
osx.dummy.bmp
SOURCES plugins: 400x240 landscape screens 2026-10-02 10:30:58 +02:00
superdom_boarditems.160x128x1.bmp