Actually power off the handheld with the sleep timer and idle poweroff functions instead of closing rockbox.
This commit also moves setting system volume to max from the launch script to system-sdl.c so it works when running rockbox via instant play.
Change-Id: I174b67c6abef451faa05f4a8f52b8d9eeed98a22
...Except for simulators, those always need the cursor
In practice this only affects the RG Nano as it is currently our
only SDL target that lacks a touchscreen.
Change-Id: I292f923848528c233da518b062d9ccd8a03515dd
Instant play is a Funkey OS feature that allows it to relaunch at boot the last program it was running before shutting down, which means that if the handheld is powered off (holding the power button) while rockbox is running the next time it's powered on rockbox will launch at boot.
This commit also handles system brightness/volume in rockbox itself instead of the launch script, so the values are properly reset when powering off the handheld while rockbox is running.
Change-Id: Ie1adbf71069aeed5fbf6670971718a2f718716a3
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.
This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.
Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
This enables smooth resizing of the window using a
fixed aspect ratio, instead of snapping into the
correct aspect ratio only when the resize operation
has finished, by using an SDL event filter that gets
events delivered during the resize operation
(whereas SDL_PollEvent blocks until done on macOS).
Change-Id: Ie6614e4b6f49a24469c5ee6a69721c9fbd440dae
On Windows, we need to prevent the event thread
from drawing at the same time as the main thread,
when window is being adjusted.
Change-Id: I2b4e4a50fec427e53e310593850e2a556a594b31
probably doesn't make much of a difference
for our use case but should prevent creation
of temp buffers
Change-Id: Ie2cbefcbd7b8f94bed340f08bf71f764a32ed1ea
No need to create a new texture for every
rendered frame, unless the scaling method
has been adjusted.
We also don't need to upload the (unchanged)
player interface to GPU memory repeatedly.
+ Remove unused lcd_display_redraw &
having_new_lcd variables
Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
Press 0-3 to to adjust current zoom level
to 50% (0), 100% (1), 200% (2), or 300% (3).
Press 4 to switch between "best" (linear)
and nearest pixel sampling.
Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
SDL 2 lets us take advantage of a fixed logical resolution,
where the renderer scales content up or down automatically.
Relative mouse motion is also affected by renderer scaling
by default (see SDL_HINT_MOUSE_RELATIVE_SCALING).
If window zoom has been enabled from the command line,
set scaling quality to "nearest pixel sampling" instead
of "best" to allow pixel peeping.
Change-Id: I4e5c19d36b55c985c26ac5ae64c4a6b8dd9b308d
Tested on Linux, MacOS, and Windows.
On MacOS and Windows, we constrain the window's aspect
ratio by adjusting the size when responding to resize
events.
On Linux, I've not found a way to do so, that doesn't
result in fairly stuttery behavior and weird jumpy
behavior of the resize handle, possibly depending
on your window manager. So, black bars are displayed
around the content.
Maybe someone, at some point, finds a way.
(SDL3 seems to have SDL_SetWindowAspectRatio)
When the window is in fullscreen, black bars are
display necessarily, of course, on all systems,
unless the player GUI has exactly the same aspect
ratio as the screen...
Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe
SDL_AUDIO_ALLOW_SAMPLES_CHANGE was added in 2.0.6, just
ignore it if we're compiling against an old version
Change-Id: Ia317fe9780b9e39b9fa1f882ada845011d4e8e60
This lets us _demand_ a sane audio configuration that doesn't require
us to convert sample formats.
(Windows always seems to want us to supply 32-bit floating point)
Change-Id: I19113363b33ae99be33afceec50a319c182e9b29
Event handling must happen on the main
thread for MacOS.
Not sure if button_queue_wait is the
best place for doing the SDL event
polling, but seems to work ok.
Change-Id: If928282df84bdd74e24a48afd7dbc4c4bfcc49e2
The flag would apparently make hardware accelerated
rendering mandatory. SDL2 will still attempt to use
hardware acceleration, if the flag is missing.
Change-Id: Icfdcad90591d2a5003a1540f2a669c7e54dcfc3b
* xDuoo X3 fix some warnings due to an incorrect #ifdef
* stub storage_removeable() and storage_present() for non-HOTSWAP builds
* sim_trigger_external() is gated by HOTSWAP, not MULTIDRIVE
Change-Id: I38f14fdfeba13957899c378051d49afc2e8245e5
Gate buflib_get_data() checking, debug printing, and buflib
integrity checks behind individual defines in buflib.h, and
turn them all off by default. If needed, they can be turned
on manually when compiling.
The buflib debug menu is only available if debug printing is
enabled, so after this commit it will no longer be included
in normal builds -- it isn't very useful to end users.
Change-Id: Iab25b7852bc7c5592ce04c9c45762046a87d5bc3
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage
Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.
There's a few minor known issues:
- Bootloader must be installed manually using 'usbboot' as there is
no support in jztool yet.
- Keymaps may be lacking, need further testing and feedback.
- Some plugins may not be fully adapted to the screen size and could
benefit from further tweaking.
- LCD shows abnormal effects under some circumstances: for example,
after viewing a mostly black screen an afterimage appears briefly
when going back to a brightly-lit screen. Sudden power-off without
proper shutdown of the backlight causes a "dissolving" effect.
- CW2015 battery reporting driver is buggy, and disabled for now.
Battery reporting is currently voltage-based using the AXP192.
Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
It never worked, and hasn't compiled in something like a decade, Given
the HW capabilities (limited onboard flash, no expandability) there's
really no point in trying to fix/complete it.
Change-Id: I7d175089840396f8891645bd10010d730dd5bfdc
They were never finished, never saw any release ever, and haven't
compiled for the better part of a decade. Given their HW capabilities [1],
they are not worth trying to fix.
[1] 1-2MB RAM, ~256MB onboard flash, no expandability
Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190