Commit graph

195 commits

Author SHA1 Message Date
Hairo R. Carela
c9e16e4888 rgnano: Sleep timer and idle poweroff support
Actually power off the handheld with the sleep timer and idle poweroff functions instead of closing rockbox.

This commit also moves setting system volume to max from the launch script to system-sdl.c so it works when running rockbox via instant play.

Change-Id: I174b67c6abef451faa05f4a8f52b8d9eeed98a22
2025-08-15 09:44:35 -04:00
Solomon Peachy
6265bbbd97 sdl: Explicitly disable the cursor for non-touchscreen devices
...Except for simulators, those always need the cursor

In practice this only affects the RG Nano as it is currently our
only SDL target that lacks a touchscreen.

Change-Id: I292f923848528c233da518b062d9ccd8a03515dd
2025-08-07 09:36:51 -04:00
Solomon Peachy
209f833c7a rgnano: Fix simulator build
Change-Id: I2e6dfae25a2dae18e672c5584e8bd52c7bbd279a
2025-08-06 21:25:57 -04:00
Hairo R. Carela
46d10dda33 rgnano: Instant play support and proper system brightness/volume handling
Instant play is a Funkey OS feature that allows it to relaunch at boot the last program it was running before shutting down, which means that if the handheld is powered off (holding the power button) while rockbox is running the next time it's powered on rockbox will launch at boot.

This commit also handles system brightness/volume in rockbox itself instead of the launch script, so the values are properly reset when powering off the handheld while rockbox is running.

Change-Id: Ie1adbf71069aeed5fbf6670971718a2f718716a3
2025-08-06 20:21:02 -04:00
Hairo R. Carela
7b0f408c71 rgnano: UI simulator support
Change-Id: Id488d16e01ef49a9d1b57641bc1c22ed2fef4931
2025-08-05 08:30:30 -04:00
Solomon Peachy
3dda9bd99b sdl: Turn on debugf in sdl-threads by default
Change-Id: I688732ad9bb52bd4eeb77d989e1a20e50ddd4a2c
2025-07-29 21:05:53 -04:00
Hairo R. Carela
48392bab94 New port: Anbernic RG Nano
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.

This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.

Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
2025-07-29 21:01:53 -04:00
Solomon Peachy
adb49159ce winsim: Build fixes for current mingw64 cross compiles
Change-Id: I5d523a4aa0ca9044b8f83ae6aafd4f3705ff96d6
2025-05-25 07:56:05 -04:00
William Wilgus
2a825b866a SIMULATOR help text fix yellow
Change-Id: If425ead1c53f8021f6047abc6c440c1343c68e79
2024-12-29 21:46:34 -05:00
William Wilgus
fcbfa494f5 [Feature] Simulator add F1 help text
give a listing of the keys used in the simulator

Change-Id: Ifcb91c59de41c214d050bd175065fabb6cf9eac4
2024-12-29 21:25:48 -05:00
Christian Soffke
9ba59477a1 sdl: improve window resizing on macOS
This enables smooth resizing of the window using a
fixed aspect ratio, instead of snapping into the
correct aspect ratio only when the resize operation
has finished, by using an SDL event filter that gets
events delivered during the resize operation
(whereas SDL_PollEvent blocks until done on macOS).

Change-Id: Ie6614e4b6f49a24469c5ee6a69721c9fbd440dae
2024-12-30 01:08:12 +01:00
Christian Soffke
8ce9d9e39e simulator: maintain LCD position/size when toggling background
Change-Id: Id76464b77b33d531d6075a83038466e18fab3a7f
2024-12-30 01:08:11 +01:00
William Wilgus
8884284da4 simulator hand icon on button region mouse over
add a hand pointing cursor over the buttons

Change-Id: Idb54e084b5b768de845a94c5bb13e4435d9b82e5
2024-12-29 16:43:21 -05:00
Christian Soffke
5e09a9246c sdl: fix shutdown hang on MacOS when SDL threads are used
Change-Id: I2179d2beed89beba1716072fc06b9cc090118364
2024-12-27 11:45:53 +01:00
Christian Soffke
fa8b095f29 sdl: fix: concurrent drawing on Windows
On Windows, we need to prevent the event thread
from drawing at the same time as the main thread,
when window is being adjusted.

Change-Id: I2b4e4a50fec427e53e310593850e2a556a594b31
2024-12-26 12:24:24 +01:00
Christian Soffke
d323d968d8 sdl: adjust texture access pattern to "frequently"
probably doesn't make much of a difference
for our use case but should prevent creation
of temp buffers

Change-Id: Ie2cbefcbd7b8f94bed340f08bf71f764a32ed1ea
2024-12-25 19:24:32 +01:00
Christian Soffke
32cc5ee8f9 simulator: Press Tab to show/hide background
Change-Id: I80e8f629b1bbf37f92d243e190d541e7360e9dea
2024-12-25 08:34:40 -05:00
Christian Soffke
400452180d sdl: Keep texture around, upload LCD-parts only
No need to create a new texture for every
rendered frame, unless the scaling method
has been adjusted.

We also don't need to upload the (unchanged)
player interface to GPU memory repeatedly.

+ Remove unused lcd_display_redraw &
having_new_lcd variables

Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
2024-12-25 08:34:40 -05:00
Christian Soffke
7aaa722a5d simulator: Adjust scaling using keyboard shortcuts
Press 0-3 to to adjust current zoom level
to 50% (0), 100% (1), 200% (2), or 300% (3).

Press 4 to switch between "best" (linear)
and nearest pixel sampling.

Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
2024-12-25 08:34:40 -05:00
Christian Soffke
759cbf4e5f sdl: Remove usage of SDL_SoftStretch
SDL 2 lets us take advantage of a fixed logical resolution,
where the renderer scales content up or down automatically.

Relative mouse motion is also affected by renderer scaling
by default (see SDL_HINT_MOUSE_RELATIVE_SCALING).

If window zoom has been enabled from the command line,
set scaling quality to "nearest pixel sampling" instead
of "best" to allow pixel peeping.

Change-Id: I4e5c19d36b55c985c26ac5ae64c4a6b8dd9b308d
2024-12-25 08:34:40 -05:00
Christian Soffke
60f3283f48 sdl: make window resizable, enable high DPI
Tested on Linux, MacOS, and Windows.

On MacOS and Windows, we constrain the window's aspect
ratio by adjusting the size when responding to resize
events.

On Linux, I've not found a way to do so, that doesn't
result in fairly stuttery behavior and weird jumpy
behavior of the resize handle, possibly depending
on your window manager. So, black bars are displayed
around the content.
Maybe someone, at some point, finds a way.
(SDL3 seems to have SDL_SetWindowAspectRatio)

When the window is in fullscreen, black bars are
display necessarily, of course, on all systems,
unless the player GUI has exactly the same aspect
ratio as the screen...

Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe
2024-12-25 08:34:40 -05:00
Christian Soffke
79191bf9bb simulator: Fix Sansa Clip display position
Change-Id: I23be28e6bfa4ead326416d0457ffa11c3bf18a54
2024-12-25 12:23:27 +01:00
Solomon Peachy
e9b0aa495b SDL: special-case pulseaudio backend with a smaller PCM buffer size
Pull in a small pile of cleanups as well

Change-Id: I087c553e098e9214ce528d2568c22d90e3e86f04
2024-12-12 18:08:52 -05:00
Solomon Peachy
29e909c25d SDL: Log the version detected
* At build time (in configure script)
 * At runtime (but only for simulator builds)

Change-Id: I01c6f0f39d4c68e3a5a037212b65baf693bb84a9
2024-12-10 09:01:32 -05:00
Solomon Peachy
da3d658880 SDL: Work around build problems with SDL2 < 2.0.6
SDL_AUDIO_ALLOW_SAMPLES_CHANGE was added in 2.0.6, just
ignore it if we're compiling against an old version

Change-Id: Ia317fe9780b9e39b9fa1f882ada845011d4e8e60
2024-12-09 23:35:09 -05:00
Solomon Peachy
d483281fea SDL: Allow SDL_OpenAudioDevice() to override sample count
Change-Id: I4de40a2a168b98e6cc783e4a636903fd88028af4
2024-12-09 21:15:53 -05:00
Solomon Peachy
65d94ecd08 SDL: Allow the audio device used to be specified on the command line
To aid this we display the list of allowed drivers and devices at startup

Change-Id: If27fc2c4873b56cd220a3e3e1ad78e9ede1979e7
2024-12-09 21:06:51 -05:00
Solomon Peachy
b3dac27aa6 SDL: Convert to SDL2's AudioDevice() API
This lets us _demand_ a sane audio configuration that doesn't require
us to convert sample formats.

(Windows always seems to want us to supply 32-bit floating point)

Change-Id: I19113363b33ae99be33afceec50a319c182e9b29
2024-12-09 20:34:21 -05:00
Christian Soffke
53b1bc020b hosted sdl: remove SDL_BUTTON_WHEELDOWN, SDL_BUTTON_WHEELUP
Appears to have been overlooked in the SDL2 migration

Change-Id: I1a98b409838b7c3e24beb81d1f17e2470a895c2c
2024-12-07 21:42:13 +01:00
Christian Soffke
f1010005b0 Fix simulator crashing on MacOS
Event handling must happen on the main
thread for MacOS.

Not sure if button_queue_wait is the
best place for doing the SDL event
polling, but seems to work ok.

Change-Id: If928282df84bdd74e24a48afd7dbc4c4bfcc49e2
2024-12-01 20:18:11 -05:00
William Wilgus
da9d67a0fe Button queue handling is split from main button driver
First half of
https://gerrit.rockbox.org/r/c/rockbox/+/570

Change-Id: Icc64dfd8194c18f69564ed5f8bf7dd70a4330eb9
2024-11-27 20:16:53 -05:00
Christian Soffke
8b9ef7cf8d sdl: Remove SDL_RENDERER_ACCELERATED flag
The flag would apparently make hardware accelerated
rendering  mandatory. SDL2 will still attempt to use
hardware acceleration, if the flag is missing.

Change-Id: Icfdcad90591d2a5003a1540f2a669c7e54dcfc3b
2024-10-11 22:57:37 -04:00
Solomon Peachy
0222ed3639 simulator: Fix SDL2 simulator build of touchscreen-based targets
(cowond2, mrobe500, vx747, shanlingq1, zenxfi2)

Change-Id: Iae68fbf80300d0268f3027ca97b06f6c64170a48
2024-10-07 12:05:42 -04:00
Solomon Peachy
7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00
Christian Soffke
bc56e9a9dc SDL: Don't apply settings when starting DMA playback
This seems to be redundant since it
already happens in pcm.c

Change-Id: Ib27d1a225758e5f2919446ceb6de4a038abfa062
2024-09-21 15:14:54 -04:00
Solomon Peachy
5a2bd580cd Hopefully fix the last of the stragglers.
* xDuoo X3 fix some warnings due to an incorrect #ifdef
 * stub storage_removeable() and storage_present() for non-HOTSWAP builds
 * sim_trigger_external() is gated by HOTSWAP, not MULTIDRIVE

Change-Id: I38f14fdfeba13957899c378051d49afc2e8245e5
2024-07-07 15:13:53 -04:00
William Wilgus
82dcf32736 [BugFix] headphone should be removed on first toggle
Change-Id: I10a77f210896a9ec317f9cbc7de21dccabafe426
2024-06-02 17:09:24 -04:00
William Wilgus
aca41be3ca [Feature] Simulator add headphone and lineout toggling
Change-Id: I0b019414643e5c9037c0128093488da49e1a4c0d
2024-05-30 12:12:29 -04:00
Aidan MacDonald
719d48afc4 buflib: Refactor various debugging features
Gate buflib_get_data() checking, debug printing, and buflib
integrity checks behind individual defines in buflib.h, and
turn them all off by default. If needed, they can be turned
on manually when compiling.

The buflib debug menu is only available if debug printing is
enabled, so after this commit it will no longer be included
in normal builds -- it isn't very useful to end users.

Change-Id: Iab25b7852bc7c5592ce04c9c45762046a87d5bc3
2023-01-13 10:32:57 +00:00
Aidan MacDonald
f373c97c90 Define LCD_STRIDEFORMAT unconditionally
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.

Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
2022-09-30 10:42:49 +01:00
William Wilgus
c7bbd5b090 Fix Red SDL, Android mounting root directory, and all the yellow too
Change-Id: Ic5077140fdcb1e3168111336bc428c27a782123c
2022-03-03 20:38:57 -05:00
William Wilgus
0ddac1fdaf Fix Red SDL, Android mounting root directory
Not actually used in either atm

Change-Id: I40e0143fdde1970ac485bf664962c62d4c493d57
2022-03-03 20:08:12 -05:00
Christian Soffke
a3684e090e m3k simulator: remove white border
Change-Id: I1503dadc966af568c8a4482e1d7f5641092594f0
2021-12-10 19:46:09 +01:00
Christian Soffke
f1eb0483d6 m3k simulator: add screen bezel
Change-Id: I4a34e5be7a459f909b81266b70c30f2968068696
2021-12-10 18:01:38 +01:00
Aidan MacDonald
e532714d1f pcm: Remove unused function pcm_play_dma_get_peak_buffer()
Change-Id: Ifd20fb14a22489cdb99154c01f69809a1e70d0c5
2021-07-25 14:07:41 +00:00
Aidan MacDonald
07a3f6bcdb add Eros Q native simulator build
Change-Id: Ifdc882d19020da2e18234d6276409ad3e7efa138
2021-07-18 13:51:30 +01:00
Aidan MacDonald
4c60bc9e68 New port: Shanling Q1 native
- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage

Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.

There's a few minor known issues:

- Bootloader must be installed manually using 'usbboot' as there is
  no support in jztool yet.

- Keymaps may be lacking, need further testing and feedback.

- Some plugins may not be fully adapted to the screen size and could
  benefit from further tweaking.

- LCD shows abnormal effects under some circumstances: for example,
  after viewing a mostly black screen an afterimage appears briefly
  when going back to a brightly-lit screen. Sudden power-off without
  proper shutdown of the backlight causes a "dissolving" effect.

- CW2015 battery reporting driver is buggy, and disabled for now.
  Battery reporting is currently voltage-based using the AXP192.

Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
2021-07-13 22:01:33 +01:00
Solomon Peachy
7d0d32dbc6 Nuke the never-functional iriver ifp-7xx port
It never worked, and hasn't compiled in something like a decade, Given
the HW capabilities (limited onboard flash, no expandability) there's
really no point in trying to fix/complete it.

Change-Id: I7d175089840396f8891645bd10010d730dd5bfdc
2021-04-26 07:42:58 -04:00
Solomon Peachy
3ba2f6e5c7 Nuke all TCC77x targets: iAudio 7, Sansa C100, M200(v1-3), Logik DAX
They were never finished, never saw any release ever, and haven't
compiled for the better part of a decade.  Given their HW capabilities [1],
they are not worth trying to fix.

[1] 1-2MB RAM, ~256MB onboard flash, no expandability

Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190
2021-04-26 07:41:51 -04:00
Solomon Peachy
058a9ec945 Add M3K native to the simulator
Change-Id: If3e877d2df189e44076631fd571cf6aa70ce6ca8
2021-03-28 12:08:31 -04:00