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sdl: Explicitly disable the cursor for non-touchscreen devices
...Except for simulators, those always need the cursor In practice this only affects the RG Nano as it is currently our only SDL target that lacks a touchscreen. Change-Id: I292f923848528c233da518b062d9ccd8a03515dd
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parent
209f833c7a
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1 changed files with 8 additions and 7 deletions
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@ -99,11 +99,8 @@ static int sdl_event_thread(void * param)
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sdl_window_setup();
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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SDL_sem *wait_for_maemo_startup;
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#endif
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#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA)) || defined(RG_NANO)
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#if !defined(SIMULATOR)
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#if defined(HAVE_TOUCHSCREEN)
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/* SDL touch screen fix: Work around a SDL assumption that returns
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relative mouse coordinates when you get to the screen edges
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using the touchscreen and a disabled mouse cursor.
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@ -113,11 +110,15 @@ static int sdl_event_thread(void * param)
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetCursor(hiddenCursor);
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#endif
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#else /* !HAVE_TOUCHSCREEN */
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/* Explicitly disable the cursor on non-touch targets */
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SDL_ShowCursor(SDL_DISABLE);
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#endif /* !HAVE_TOUCHSCREEN */
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#endif /* !SIMULATOR */
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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/* start maemo thread: Listen to display on/off events and battery monitoring */
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wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */
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SDL_sem *wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */
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SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, NULL, wait_for_maemo_startup);
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SDL_SemWait(wait_for_maemo_startup);
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SDL_DestroySemaphore(wait_for_maemo_startup);
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