This matches the behavior of codecs, which define CODEC,
and is needed to get an accurate definition of USE_IRAM
out of config.h.
Change-Id: I84855ba88d01495bb63c609b3e4d67922b908440
* pcm_play_data
* pcm_play_stop
* pcm_play_stop_int
* pcm_is_playing
* pcm_set_frequency
* pcm_get_frequency
* pcm_apply_settings
Now, the only user of these functions are the mixer and recording layers
that provide a higher-level API to plugins and the main [playback]
application.
Outside of the PCM core, pcm_apply_settings() was only used immediately
following a call to mixer_set_frequency(), so the latter function
now always calls the former.
Change-Id: I61c3144dc156b9de9b7963160b525c6d10c6ad4b
pcm_play_data -> mixer_channel_play_data
pcm_set_frequeny -> mixer_set_frequency
pcm_play_stop -> audio_stop at startup / mixer_channel_stop at shutdown
pcm_is_playing -> mixer_channel_status
All of these have been removed from the plugin API. Updated API docs to
clarify role of audio_stop() vs mixer_channel_stop()
Todo: get rid of pcm_play_[un]lock().
Change-Id: I8800c131b51f064ee923a4c6e42aa405d33851fc
SDL needs to do lcd_update from the main thread
stars.lua uses an event that runs in a timer thread
so in the sim the screen never updates
Change-Id: I6002525363010c3133ebbfb490763f747c5d773a
Looks like I forgot to test the hosted builds and for some
reason thought that make would expand objcopy recursively...
Change-Id: I61264eadcb1235660566f6a9f19f8718ebe14583
This reverts commit 91ec6f1e1e.
Reason for revert: Massive sea of red, looks like hosted + sim builds.
Change-Id: I98a3954d68ad2cc521e13c3683bf4a6f45f88b36
From what I can see the Creative Zen Vision ports, which
were the only ones to set USE_ELF prior to the Echo R1 port,
do not work except for a bootloader and never even got to
the point of booting Rockbox. This explains why they build
codecs and plugins as ELF binaries, yet there is no code to
load ELF format codecs or plugins.
Anyhow, add a new setting, PLUGIN_USE_ELF, which controls
whether plugins & codecs are left as ELF or converted to
flat binaries. This makes it possible for the Echo R1 to
use the flat binary .rock format, and makes it possible to
have ELF plugins/codecs on targets with non-ELF main binaries.
Seeing as nothing needs ELF plugins/codecs right now, the
new default is to generate them as flat binaries unless
the target requests otherwise.
Change-Id: I9ffae669978de5cc7ad214cd50d97ad6e8938394
FS#13753 - Rocklua error splash don't display part or full filename when
it is non-ASCII
FS#13754 - Rocklua error splash don't reset gui settings (bg, fg and font)
when using signed char unicode codepoints can show up as < '0'
code was looking to remove control chars < ' ' which also removed
unicode code points in the process
Change-Id: I48074a7854f2bee195ca554e1f86505fe5567db6
just playing around with using lots of ram (and processing power)
in lua threw this together vector draws Rb logo and flips rotates and zoom
Change-Id: Ie1fe16a9a50271657f2ab7b9a39bf71e6db90d2c
the image save script apparently does not like odd numbers for width
local bytesleft = linebytes - (bytesperpixel * w )
this should actually be pxleft since the image loop below returns pixels not bytes
tested on 1 bit 2 bit, 16 bit and 32 bit images in sim
Change-Id: Ic186c095c29d318dcfb7d76b83e07c75f1460584
fixes:
- traverse_dir was called recursively using two
MAX_PATH local buffers => possible stack overflow
- The import function inserted additional, incorrect,
entries when the whole line buffer was filled
- "Dirs not found" message overlapped number
of folders when generating folder list
- Final number of scanned folders wasn't displayed
- Wouldn't stop inserting when maximum number
of files in playlist was already reached
- Prevent buffer overflow when importing
- Don't write to fd after opening failed
- Use whole buffer with read_line, instead
of subtracting 1. Remove hard coded sizes
- CRs don't need to be removed in import function
(already handled by read_line)
features:
- Use insert context for *much* faster insertion
of large # of folders, and nicer progress display
- Use UI viewport
- Add progress indicator when saving or loading
- Display number of folders in edit list title
- Go back to plugin's main menu from edit list
- Only ask to save changes if list is dirty
- Warn before erasing modified playlist
- Flag successfully created playlist as modified
- Make folder scan wait for dircache
- Shorten menu item names
- Put "Play Shuffled" menu item first
- Remember selection when returning from submenus
- Go to WPS after ACTION_TREE_WPS
- Exit menu when pressing Back
- Perform an initial scan, if no data file exists
yet, when "Play Shuffled" or "Edit" is selected
Change-Id: I7df76f8fb8387888ce491d8b74b01b481e9997d3
there are no functional changes in this patch
it just makes it easier to build lua in core app
or plugin form
-Update moved some things around messing up compilation on Native targets
due to *errno
Change-Id: I0921df62d72a87516ad95c68e986b5931c35345e
According to wps code audio_pre_ff_rewind function should be called
before any rewinding. It stops playback and automatically resumes it
after audio_ff_rewind call
So, let's add audio_pre_ff_rewind to plugin's API
Lua scipts were tested:
```lua
-- has issue with rewinding
rb.audio("ff_rewind", 0)
```
```lua
-- no issue with rewinding
rb.audio("pre_ff_rewind")
rb.audio("ff_rewind", 0)
```
Change-Id: I2ad6b9c396760b2086bc0a28633a1c80c3512739
Multiple plugins carry their own strstr() implementation because
the in-core version wasn't exported to the plugin API.
Change-Id: Ib57a9b63754c89fb3447ec1d3958963d23145105
These were lifted from the lua plugin.
sdl, doom, puzzles updated to use the exported version
todo: lua, maybe?
also: convert uses of atoi [back] to strtol
Change-Id: I5a1ebbe8d8c99349e594ab9bbbce474e7645b4e9
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
On MacOS, gcc is a symlink for clang.
Patch gets rid of the warnings produced by clang,
when it is set as HOSTCC, and fixes voicetools
compilation on MacOS when calling make voicetools
from the simulator directory.
lua rb_defines_helper:
format specifies type 'int' but the argument has
type 'long'
codecs: opus / speex (LOGF):
format '%ld' expects argument of type 'long int',
but argument 7 has type 'off_t'
gigabeat:
variable 'size' set but not used
rdf2binary:
a function declaration without a prototype is
deprecated in all versions of C
rbspeexdec:
passing 'unsigned char *' to parameter of type
'char *' converts between pointers to integer
types where one is of the unique plain 'char'
type and the other is not
hmac-sha1.c
defining a type within 'offsetof' is a Clang
extension
Change-Id: I90539906698868f9589650585d865aee9f7e8539
allows viewers to pop a file browser to let the user pick a relevant file
which then gets run by the viewer
(only lua so far)
Change-Id: I7e6b4c2827fab5e9f596d336f546100636c4b871
add sorting directories as files
move picross files to a hidden folder
use directory for lua_scripts, sgt_puzzles
make plugin browser able to handle 1st level directories
Change-Id: I30852d71dc992c378d5790756e94f06f5a2e9bef
extend the stars demo plugin with hit testing and more
draw_poly now returns the extent of the figure it drew
the sim doesn't strip debug info now
unnamed upvals will display "" instead of just ending the debug line
[Bugfix] fix make file name conflict for picross
Change-Id: If342aaff314972c187fa1f299d956e3482366e57
devices > 16 bit depth use a struct of values for the pixels
this needs converted to use by functions expecting a single integer as
a pixel value
Change-Id: I540d667239bc581e1d31dfe1e07c51ba10803ddf
rewrite draw_text to use new viewport buffer
set_viewport now accepts rliimage to allowe interfacing with rb. functions
fix long standing 2-bit bug with text drawing in lua
fix 2-bit img
saving bug (i'm guessing just a one off, just enabled clipping)
fix font_getstringsize bug
fix shape of numbers draw_num.lua also add auto centering
add page scrolling to printtable
add a new demo script 'stars'
Change-Id: I866905cee82ee89ebc0eb020a56a7ecdb101bf5e
It was only used in filetree.c. It's still implemented in Lua so
scripts using rb.playlist_add() won't break, but has been removed
from the Lua API "backend".
Change-Id: I5625a47f0692456008c6b10dee14755151d22f29
Do not spawn threads on COP as PP lacks cache coherency between cores,
making it unsafe to access cacheable memory that might be accessed by
the other core.
Change-Id: Idf910e9cc9dad3f0bf5bdb63800ed4abaa97558a
nets about 5k on clipzip (less on mono, more on others)
to move rockboxlogo to .initdata section
Remove show_logo completely and move to main.c
remove plugin stub
give credits plugin its own copy
credit fallback is now show_info()
Change-Id: Id9ed787e605ed29e7ab1e7a74d3821cd0f840ed4
you could return values in the event callbacks that would never be processed
this would eventually cause a lua stack overflow
settop(0) eats all return values (if any)
Change-Id: Icac6b27e592b385421275d4bd899ed3fe1065669
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
Allow a clean shutdown to end in either power off or reboot. Add a
new event SYS_REBOOT to signal it and sys_reboot() to trigger the
event. SYS_REBOOT signals a reboot request and should be listened
for alongside SYS_POWEROFF events.
Change-Id: I99ba7fb5feed2bb5a0a40a274e8466ad74fe3a43
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------
Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
I'm not sure this would happen but I suspect its possible to get malformed
data back from lineinfo as this is how the error system tracks code flow
and this is a hacked add-on to allow RLE (run length encoding) of
said code flow data
Change-Id: I4b914c632935f8b1a9fa960212c58e810b2db738