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stars.lua screen does not update int the sim
SDL needs to do lcd_update from the main thread stars.lua uses an event that runs in a timer thread so in the sim the screen never updates Change-Id: I6002525363010c3133ebbfb490763f747c5d773a
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2 changed files with 9 additions and 0 deletions
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@ -1052,6 +1052,11 @@ LUALIB_API int luaopen_rock(lua_State *L)
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{
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luaL_register(L, LUA_ROCKLIBNAME, rocklib);
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luaL_register(L, LUA_ROCKLIBNAME, rocklib_aux);
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#ifdef SIMULATOR /* rb.SIMULATOR = true allows checking for the SIM in lua */
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lua_pushboolean(L, 1);
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luaS_newlloc(L, "SIMULATOR", TSTR_INBIN);
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lua_setfield(L, -2, "SIMULATOR");
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#endif
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lua_getglobal(L, "require");
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lua_pushstring(L, "rb_defines");
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if (lua_pcall (L, 1, 0, 0))
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@ -414,7 +414,11 @@ action_event(rb.actions.ACTION_NONE) -- we can call this now but not after regis
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local eva = rockev.register("action", action_event)
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local evc = rockev.register("timer", action_drift, rb.HZ/7)
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if not rb.SIMULATOR then
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while not action_quit() do rb.sleep(rb.HZ) end
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else -- the SIM requires lcd_update to be called from the main thread
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while not action_quit() do _lcd:update(); rb.sleep(10) end
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end
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if start_x and start_y then
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file = io.open(fname, "w")
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