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invadrox: bracket SCORENUM_Y
Five layouts define SCORENUM_Y as SCORE_Y + (...) unbracketed, so the playfield update after each frame, PLAYFIELD_Y + 1 - SCORENUM_Y - FONT_HEIGHT high, added that part rather than subtracting it: on a 240-line screen it ran 25 lines past the bottom. Most LCD drivers clip it; the rk27xx one did not, and nothing in the playfield moved. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Change-Id: Icecf7780d81595db9d6e42125fc421cc1cb40339
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1 changed files with 5 additions and 5 deletions
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@ -431,7 +431,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT)
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#define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT)
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#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH)
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#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
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#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1)
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#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
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#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
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#define LIVES_X 10
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@ -455,7 +455,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT)
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#define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT)
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#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) + 10
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#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
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#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1)
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#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 8 * NUM_SPACING)
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#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
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#define LIVES_X 10
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@ -645,7 +645,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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#undef SCORE_Y
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#define SCORE_Y 80
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#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH)
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#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
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#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1)
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#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
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#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
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#define LIVES_X 10
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@ -699,7 +699,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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#undef SCORE_Y
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#define SCORE_Y 80
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#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH)
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#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
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#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1)
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#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
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#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
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#define LIVES_X 10
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@ -717,7 +717,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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#undef SCORE_Y
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#define SCORE_Y 80
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#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH)
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#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
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#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1)
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#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
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#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
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#define LIVES_X 10
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