diff --git a/apps/plugins/invadrox.c b/apps/plugins/invadrox.c index 3b12307d0e..40b0967dce 100644 --- a/apps/plugins/invadrox.c +++ b/apps/plugins/invadrox.c @@ -431,7 +431,7 @@ CONFIG_KEYPAD == MROBE500_PAD #define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT) #define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT) #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) -#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) +#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1) #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) #define LIVES_X 10 @@ -455,7 +455,7 @@ CONFIG_KEYPAD == MROBE500_PAD #define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT) #define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT) #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) + 10 -#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) +#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1) #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 8 * NUM_SPACING) #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) #define LIVES_X 10 @@ -645,7 +645,7 @@ CONFIG_KEYPAD == MROBE500_PAD #undef SCORE_Y #define SCORE_Y 80 #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) -#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) +#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1) #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) #define LIVES_X 10 @@ -699,7 +699,7 @@ CONFIG_KEYPAD == MROBE500_PAD #undef SCORE_Y #define SCORE_Y 80 #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) -#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) +#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1) #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) #define LIVES_X 10 @@ -717,7 +717,7 @@ CONFIG_KEYPAD == MROBE500_PAD #undef SCORE_Y #define SCORE_Y 80 #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) -#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) +#define SCORENUM_Y (SCORE_Y + 2 * (FONT_HEIGHT + 1) + 1) #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) #define LIVES_X 10