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ROLO: Get rid of redundant call to audio_hard_stop()
audio_hard_stop() should be called *prior* to rolo_load(), and indeed already is at every call site. The reason to remove it from inside rolo_load() as opposed to the call sites is because those already show a feedback splash while the audio path is being shut down. Change-Id: Ib6b995f7172c6a92599ace75245909730b2e941a
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1 changed files with 1 additions and 3 deletions
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@ -28,7 +28,6 @@
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#include "kernel.h"
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#include "button.h"
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#include "file.h"
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#include "audio.h"
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#include "system.h"
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#include "i2c.h"
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#include "adc.h"
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@ -219,6 +218,7 @@ extern unsigned long loadaddress;
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* Name: rolo_load(const char *filename)
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* Filename must be a fully defined filename including the path and extension
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*
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* Must call audio_hard_stop() before calling us!
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***************************************************************************/
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int rolo_load(const char* filename)
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{
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@ -238,8 +238,6 @@ int rolo_load(const char* filename)
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lcd_remote_update();
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#endif
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audio_hard_stop();
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/* get the system buffer. release only in case of error, otherwise
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* we don't return anyway */
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rolo_handle = core_alloc_maximum(&filebuf_size, &buflib_ops_locked);
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