SDL: Migrate to SDL2

Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
This commit is contained in:
Solomon Peachy 2024-09-21 16:31:20 -04:00
parent d13029ebdd
commit 7927423e34
49 changed files with 709 additions and 717 deletions

View file

@ -40,23 +40,23 @@ int key_to_button(int keyboard_key)
#if (CONFIG_PLATFORM & PLATFORM_MAEMO4)
case SDLK_ESCAPE:
#endif
case SDLK_KP7:
case SDLK_KP_7:
new_btn = BUTTON_TOPLEFT;
break;
case SDLK_KP8:
case SDLK_KP_8:
case SDLK_UP:
new_btn = BUTTON_TOPMIDDLE;
break;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO4)
case SDLK_F7:
#endif
case SDLK_KP9:
case SDLK_KP_9:
new_btn = BUTTON_TOPRIGHT;
break;
#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
case SDLK_RSHIFT:
#endif
case SDLK_KP4:
case SDLK_KP_4:
case SDLK_LEFT:
new_btn = BUTTON_MIDLEFT;
break;
@ -64,40 +64,32 @@ int key_to_button(int keyboard_key)
case SDLK_RETURN:
case SDLK_KP_ENTER:
#endif
case SDLK_KP5:
case SDLK_KP_5:
new_btn = BUTTON_CENTER;
break;
#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
case SDLK_RCTRL:
#endif
case SDLK_KP6:
case SDLK_KP_6:
case SDLK_RIGHT:
new_btn = BUTTON_MIDRIGHT;
break;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO4)
case SDLK_F6:
#endif
case SDLK_KP1:
case SDLK_KP_1:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_KP2:
case SDLK_KP_2:
case SDLK_DOWN:
new_btn = BUTTON_BOTTOMMIDDLE;
break;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO4)
case SDLK_F8:
#endif
case SDLK_KP3:
case SDLK_KP_3:
new_btn = BUTTON_BOTTOMRIGHT;
break;
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDL_BUTTON_WHEELDOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
#endif
case SDL_BUTTON_RIGHT:
new_btn = BUTTON_MIDLEFT;
break;

View file

@ -107,6 +107,30 @@ static void touchscreen_event(int x, int y)
}
#endif
#if defined(HAVE_SCROLLWHEEL) || ((defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)))
static void scrollwheel_event(int x, int y)
{
int new_btn = 0;
if (y > 0)
new_btn = BUTTON_SCROLL_BACK;
else if (y < 0)
new_btn = BUTTON_SCROLL_FWD;
else
return;
#ifdef HAVE_BACKLIGHT
backlight_on();
#endif
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
#endif
reset_poweroff_timer();
if (new_btn && !queue_full(&button_queue))
queue_post(&button_queue, new_btn, 1<<24);
(void)x;
}
#endif
static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
{
#define SQUARE(x) ((x)*(x))
@ -118,10 +142,6 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
if(button_up) {
switch ( event->button )
{
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
#endif
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, false );
@ -145,13 +165,9 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
#endif
break;
}
} else { /* button down */
} else { /* button down */
switch ( event->button )
{
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
#endif
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, true );
@ -215,18 +231,15 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
static bool event_handler(SDL_Event *event)
{
SDLKey ev_key;
SDL_Keycode ev_key;
switch(event->type)
{
case SDL_ACTIVEEVENT:
if (event->active.state & SDL_APPINPUTFOCUS)
{
if (event->active.gain == 1)
sdl_app_has_input_focus = 1;
else
sdl_app_has_input_focus = 0;
}
case SDL_WINDOWEVENT:
if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
sdl_app_has_input_focus = 1;
else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
sdl_app_has_input_focus = 0;
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
@ -275,6 +288,13 @@ static bool event_handler(SDL_Event *event)
mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
break;
}
#ifdef HAVE_SCROLLWHEEL
case SDL_MOUSEWHEEL:
{
scrollwheel_event(event->wheel.x, event->wheel.y);
break;
}
#endif
case SDL_QUIT:
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
sdl_sys_quit();
@ -362,7 +382,7 @@ static void button_event(int key, bool pressed)
}
return;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
case SDLK_j:
if(pressed)
@ -379,7 +399,7 @@ static void button_event(int key, bool pressed)
if(pressed)
switch(_remote_type)
{
case REMOTETYPE_UNPLUGGED:
case REMOTETYPE_UNPLUGGED:
_remote_type=REMOTETYPE_H100_LCD;
DEBUGF("Changed remote type to H100\n");
break;
@ -399,7 +419,7 @@ static void button_event(int key, bool pressed)
break;
#endif
#ifndef APPLICATION
case SDLK_KP0:
case SDLK_KP_0:
case SDLK_F5:
if(pressed)
{
@ -430,32 +450,17 @@ static void button_event(int key, bool pressed)
#endif
break;
}
/* Call to make up for scrollwheel target implementation. This is
* not handled in the main button.c driver, but on the target
* implementation (look at button-e200.c for example if you are trying to
* figure out why using button_get_data needed a hack before).
*/
#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
pressed)
{
/* Clear these buttons from the data - adding them to the queue is
* handled in the scrollwheel drivers for the targets. They do not
* store the scroll forward/back buttons in their button data for
* the button_read call.
*/
#ifdef HAVE_BACKLIGHT
backlight_on();
#endif
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
#endif
reset_poweroff_timer();
queue_post(&button_queue, new_btn, 1<<24);
scrollwheel_event(0, new_btn == BUTTON_SCROLL_FWD ? -1 : 1);
new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
}
#endif
/* Update global button press state */
if (pressed)
btn |= new_btn;
else
@ -496,5 +501,4 @@ int button_read_device(void)
void button_init_device(void)
{
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}

View file

@ -153,7 +153,7 @@ void sim_kernel_shutdown(void)
SDL_Delay(10);
SDL_DestroyMutex(sim_irq_mtx);
SDL_DestroyCond(sim_thread_cond);
SDL_DestroyCond(sim_thread_cond);
}
Uint32 tick_timer(Uint32 interval, void *param)
@ -162,9 +162,9 @@ Uint32 tick_timer(Uint32 interval, void *param)
(void) interval;
(void) param;
new_tick = (SDL_GetTicks() - start_tick) / (1000/HZ);
while(new_tick != current_tick)
{
sim_enter_irq_handler();
@ -175,7 +175,7 @@ Uint32 tick_timer(Uint32 interval, void *param)
sim_exit_irq_handler();
}
return interval;
}
@ -187,10 +187,10 @@ void tick_start(unsigned int interval_in_ms)
exit(-1);
}
if (tick_timer_id != NULL)
if (tick_timer_id != 0)
{
SDL_RemoveTimer(tick_timer_id);
tick_timer_id = NULL;
tick_timer_id = 0;
}
else
{

View file

@ -164,12 +164,12 @@ void sim_backlight(int value)
#else /* LCD_DEPTH > 8 */
#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
if (!lcd_active())
SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, 0);
SDL_SetSurfaceAlphaMod(lcd_surface, 0);
else
SDL_SetAlpha(lcd_surface, SDL_SRCALPHA,
SDL_SetSurfaceAlphaMod(lcd_surface,
MAX(BACKLIGHT_OFF_ALPHA, (value * 255) / 100));
#else
SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, (value * 255) / 100);
SDL_SetSurfaceAlphaMod(lcd_surface, (value * 255) / 100);
#endif
#endif /* LCD_DEPTH */
@ -187,6 +187,7 @@ void lcd_init_device(void)
SIM_LCD_WIDTH * display_zoom,
SIM_LCD_HEIGHT * display_zoom,
LCD_DEPTH, 0, 0, 0, 0);
SDL_SetSurfaceBlendMode(lcd_surface, SDL_BLENDMODE_BLEND);
#elif LCD_DEPTH <= 8
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SIM_LCD_WIDTH * display_zoom,
@ -222,7 +223,7 @@ void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
if (lcd_ex_getpixel) {
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
sdl_gui_update(lcd_surface, x_start, y_start, width,
sdl_gui_update(lcd_surface, x_start, y_start, width,
height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0,
background ? UI_LCD_POSY : 0);

View file

@ -115,12 +115,17 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
(ui_y + y_start) * display_zoom,
width * display_zoom, height * display_zoom};
if (surface->flags & SDL_SRCALPHA) /* alpha needs a black background */
uint8_t alpha;
if (SDL_GetSurfaceAlphaMod(surface,&alpha) == 0 && alpha < 255)
SDL_FillRect(gui_surface, &dest, 0);
SDL_BlitSurface(surface, &src, gui_surface, &dest);
SDL_BlitSurface(surface, &src, gui_surface, &dest); /* alpha needs a black background */
SDL_Flip(gui_surface);
SDL_Texture *sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, gui_surface);
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
SDL_RenderPresent(sdlRenderer);
SDL_DestroyTexture(sdlTexture);
}
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
@ -136,7 +141,7 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
}
SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);
SDL_SetPaletteColors(surface->format->palette, palette, first , steps);
}
int lcd_get_dpi(void)

View file

@ -3,7 +3,7 @@
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
@ -27,6 +27,7 @@
/* Default display zoom level */
extern SDL_Surface *gui_surface;
extern SDL_Renderer *sdlRenderer;
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,
@ -39,4 +40,3 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
int first, int steps);
#endif /* #ifndef __LCDSDL_H__ */

View file

@ -1,10 +1,10 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Nick Lanham
@ -85,8 +85,43 @@ void pcm_play_unlock(void)
SDL_UnlockMutex(audio_lock);
}
static void sdl_audio_callback(struct pcm_udata *udata, Uint8 *stream, int len);
static void pcm_dma_apply_settings_nolock(void)
{
SDL_AudioSpec wanted_spec;
wanted_spec.freq = pcm_sampr;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = 2;
wanted_spec.samples = 2048;
wanted_spec.callback =
(void (SDLCALL *)(void *userdata,
Uint8 *stream, int len))sdl_audio_callback;
wanted_spec.userdata = &udata;
SDL_CloseAudio();
/* Open the audio device and start playing sound! */
if(SDL_OpenAudio(&wanted_spec, &obtained) < 0) {
DEBUGF("Unable to open audio: %s\n", SDL_GetError());
return;
}
switch (obtained.format)
{
case AUDIO_U8:
case AUDIO_S8:
pcm_channel_bytes = 1;
break;
case AUDIO_U16LSB:
case AUDIO_S16LSB:
case AUDIO_U16MSB:
case AUDIO_S16MSB:
pcm_channel_bytes = 2;
break;
default:
DEBUGF("Unknown sample format obtained: %u\n",
(unsigned)obtained.format);
return;
}
pcm_sample_bytes = obtained.channels * pcm_channel_bytes;
cvt_status = SDL_BuildAudioCVT(&cvt, AUDIO_S16SYS, 2, pcm_sampr,
obtained.format, obtained.channels, obtained.freq);
@ -256,9 +291,7 @@ static void sdl_audio_callback(struct pcm_udata *udata, Uint8 *stream, int len)
if (delay > 0)
{
SDL_UnlockMutex(audio_lock);
SDL_Delay(delay);
SDL_LockMutex(audio_lock);
if (!pcm_is_playing())
break;
@ -339,7 +372,6 @@ void pcm_play_dma_init(void)
return;
}
SDL_AudioSpec wanted_spec;
#ifdef DEBUG
udata.debug = NULL;
if (debug_audio) {
@ -347,43 +379,6 @@ void pcm_play_dma_init(void)
DEBUGF("Audio debug file open\n");
}
#endif
/* Set 16-bit stereo audio at 44Khz */
wanted_spec.freq = 44100;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = 2;
wanted_spec.samples = 2048;
wanted_spec.callback =
(void (SDLCALL *)(void *userdata,
Uint8 *stream, int len))sdl_audio_callback;
wanted_spec.userdata = &udata;
/* Open the audio device and start playing sound! */
if(SDL_OpenAudio(&wanted_spec, &obtained) < 0) {
DEBUGF("Unable to open audio: %s\n", SDL_GetError());
return;
}
switch (obtained.format)
{
case AUDIO_U8:
case AUDIO_S8:
pcm_channel_bytes = 1;
break;
case AUDIO_U16LSB:
case AUDIO_S16LSB:
case AUDIO_U16MSB:
case AUDIO_S16MSB:
pcm_channel_bytes = 2;
break;
default:
DEBUGF("Unknown sample format obtained: %u\n",
(unsigned)obtained.format);
return;
}
pcm_sample_bytes = obtained.channels * pcm_channel_bytes;
pcm_dma_apply_settings_nolock();
}
void pcm_play_dma_postinit(void)

View file

@ -1,10 +1,10 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
@ -50,6 +50,8 @@
#define SIMULATOR_DEFAULT_ROOT "simdisk"
SDL_Surface *gui_surface;
SDL_Window *window;
SDL_Renderer *sdlRenderer;
bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
@ -72,26 +74,12 @@ bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
/*
* This thread will read the buttons in an interrupt like fashion, and
* also initializes SDL_INIT_VIDEO and the surfaces
*
* it must be done in the same thread (at least on windows) because events only
* work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
*
* This is an SDL thread and relies on preemptive behavoir of the host
**/
static int sdl_event_thread(void * param)
static void sdl_window_setup(void)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
SDL_sem *wait_for_maemo_startup;
#endif
SDL_Surface *picture_surface = NULL;
int width, height;
int depth;
Uint32 flags;
Uint32 flags = 0;
/* Try and load the background image. If it fails go without */
if (background) {
@ -101,14 +89,14 @@ static int sdl_event_thread(void * param)
DEBUGF("warn: %s\n", SDL_GetError());
}
}
/* Set things up */
if (background)
{
width = UI_WIDTH;
height = UI_HEIGHT;
}
else
}
else
{
#ifdef HAVE_REMOTE_LCD
if (showremote)
@ -128,17 +116,47 @@ static int sdl_event_thread(void * param)
if (depth < 8)
depth = 16;
flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
/* Fullscreen mode for maemo app */
flags |= SDL_FULLSCREEN;
flags |= SDL_WINDOW_FULLSCREEN;
#endif
SDL_WM_SetCaption(UI_TITLE, NULL);
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, depth, flags)) == NULL) {
if ((window = SDL_CreateWindow(UI_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width * display_zoom, height * display_zoom , flags)) == NULL)
panicf("%s", SDL_GetError());
if ((sdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)) == NULL)
panicf("%s", SDL_GetError());
if ((gui_surface = SDL_CreateRGBSurface(0, width * display_zoom, height * display_zoom, depth,
0, 0, 0, 0)) == NULL)
panicf("%s", SDL_GetError());
/* If we have a background, blit it over to the display surface */
if (background && picture_surface)
{
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
SDL_FreeSurface(picture_surface);
}
}
/*
* This thread will read the buttons in an interrupt like fashion, and
* also initializes SDL_INIT_VIDEO and the surfaces
*
* it must be done in the same thread (at least on windows) because events only
* work in the thread that called SDL_InitSubSystem(SDL_INIT_VIDEO)
*
* This is an SDL thread and relies on preemptive behavoir of the host
**/
static int sdl_event_thread(void * param)
{
#ifdef __WIN32 /* Fails on Linux and MacOS */
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_window_setup();
#endif
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
SDL_sem *wait_for_maemo_startup;
#endif
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
/* SDL touch screen fix: Work around a SDL assumption that returns
@ -152,14 +170,10 @@ static int sdl_event_thread(void * param)
SDL_SetCursor(hiddenCursor);
#endif
if (background && picture_surface != NULL)
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
/* start maemo thread: Listen to display on/off events and battery monitoring */
wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */
SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, wait_for_maemo_startup);
SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, NULL, wait_for_maemo_startup);
SDL_SemWait(wait_for_maemo_startup);
SDL_DestroySemaphore(wait_for_maemo_startup);
#endif
@ -184,9 +198,6 @@ static int sdl_event_thread(void * param)
SDL_FreeCursor(hiddenCursor);
#endif
if(picture_surface)
SDL_FreeSurface(picture_surface);
/* Order here is relevent to prevent deadlocks and use of destroyed
sync primitives by kernel threads */
#ifdef HAVE_SDL_THREADS
@ -251,15 +262,16 @@ void system_init(void)
g_type_init();
#endif
if (SDL_Init(SDL_INIT_TIMER))
if (SDL_InitSubSystem(SDL_INIT_TIMER))
panicf("%s", SDL_GetError());
#ifndef __WIN32 /* Fails on Windows */
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_window_setup();
#endif
s = SDL_CreateSemaphore(0); /* 0-count so it blocks */
evt_thread = SDL_CreateThread(sdl_event_thread, s);
/* wait for sdl_event_thread to run so that it can initialize the surfaces
* and video subsystem needed for SDL events */
evt_thread = SDL_CreateThread(sdl_event_thread, NULL, s);
SDL_SemWait(s);
/* cleanup */
SDL_DestroySemaphore(s);
@ -303,29 +315,29 @@ int hostfs_flush(void)
void sys_handle_argv(int argc, char *argv[])
{
if (argc >= 1)
if (argc >= 1)
{
int x;
for (x = 1; x < argc; x++)
for (x = 1; x < argc; x++)
{
#ifdef DEBUG
if (!strcmp("--debugaudio", argv[x]))
if (!strcmp("--debugaudio", argv[x]))
{
debug_audio = true;
printf("Writing debug audio file.\n");
}
else
else
#endif
if (!strcmp("--debugwps", argv[x]))
{
debug_wps = true;
printf("WPS debug mode enabled.\n");
}
}
else if (!strcmp("--nobackground", argv[x]))
{
background = false;
printf("Disabling background image.\n");
}
}
#ifdef HAVE_REMOTE_LCD
else if (!strcmp("--noremote", argv[x]))
{
@ -346,7 +358,7 @@ void sys_handle_argv(int argc, char *argv[])
display_zoom=atof(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
printf("Window zoom is %f\n", display_zoom);
}
else if (!strcmp("--alarm", argv[x]))
{
@ -372,7 +384,7 @@ void sys_handle_argv(int argc, char *argv[])
debug_buttons = true;
printf("Printing background button clicks.\n");
}
else
else
{
printf("rockboxui\n");
printf("Arguments:\n");

View file

@ -340,7 +340,7 @@ unsigned int create_thread(void (*function)(void),
return 0;
}
SDL_Thread *t = SDL_CreateThread(runthread, thread);
SDL_Thread *t = SDL_CreateThread(runthread, NULL, thread);
if (t == NULL)
{
DEBUGF("Failed to create SDL thread\n");
@ -447,7 +447,7 @@ void init_threads(void)
thread->context.s = SDL_CreateSemaphore(0);
thread->context.t = NULL; /* NULL for the implicit main thread */
__running_self_entry() = thread;
if (thread->context.s == NULL)
{
fprintf(stderr, "Failed to create main semaphore\n");