mirror of
https://github.com/keharriso/love-nuklear.git
synced 2025-09-11 08:37:47 -04:00
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No commits in common. "master" and "v2.1" have entirely different histories.
12 changed files with 675 additions and 1379 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1 +0,0 @@
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build/
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2
.gitmodules
vendored
2
.gitmodules
vendored
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@ -1,3 +1,3 @@
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[submodule "src/nuklear"]
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[submodule "src/nuklear"]
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path = src/nuklear
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path = src/nuklear
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url = https://github.com/Immediate-Mode-UI/Nuklear.git
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url = https://github.com/vurtun/nuklear.git
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@ -24,14 +24,4 @@ TARGET_LINK_LIBRARIES(
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${LUA_LIBRARIES}
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${LUA_LIBRARIES}
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)
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)
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|
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IF(MSVC)
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TARGET_COMPILE_DEFINITIONS(${LIB_NAME} PRIVATE LUA_BUILD_AS_DLL)
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endif(MSVC)
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SET_TARGET_PROPERTIES("${LIB_NAME}" PROPERTIES PREFIX "")
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SET_TARGET_PROPERTIES("${LIB_NAME}" PROPERTIES PREFIX "")
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|
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IF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
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SET(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}" CACHE PATH "..." FORCE)
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ENDIF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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INSTALL(TARGETS "${LIB_NAME}" DESTINATION .)
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41
README.md
41
README.md
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@ -1,6 +1,6 @@
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# LÖVE-Nuklear
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# LÖVE-Nuklear
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|
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[Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) module for the [LÖVE](https://love2d.org/) game engine.
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[Nuklear](https://github.com/vurtun/nuklear) module for the [LÖVE](https://love2d.org/) game engine.
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Provides a lightweight immediate mode GUI for LÖVE games.
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Provides a lightweight immediate mode GUI for LÖVE games.
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|
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@ -54,12 +54,12 @@ function love.keyreleased(key, scancode)
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ui:keyreleased(key, scancode)
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ui:keyreleased(key, scancode)
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end
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end
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function love.mousepressed(x, y, button, istouch, presses)
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function love.mousepressed(x, y, button, istouch)
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ui:mousepressed(x, y, button, istouch, presses)
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ui:mousepressed(x, y, button, istouch)
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end
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end
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function love.mousereleased(x, y, button, istouch, presses)
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function love.mousereleased(x, y, button, istouch)
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ui:mousereleased(x, y, button, istouch, presses)
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ui:mousereleased(x, y, button, istouch)
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end
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end
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function love.mousemoved(x, y, dx, dy, istouch)
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function love.mousemoved(x, y, dx, dy, istouch)
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@ -81,30 +81,23 @@ Windows binaries are available for each [release](https://github.com/keharriso/l
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|
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To build the library yourself, grab the code with:
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To build the library yourself, grab the code with:
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```sh
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```sh
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$ git clone --recursive https://github.com/keharriso/love-nuklear.git
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$ git clone --recursive git@github.com:keharriso/love-nuklear.git
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```
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```
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Next, you need to compile the code to a native Lua module.
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Next, you need to compile the code to a native Lua module.
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|
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### Compiling with CMake on Linux
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### Compiling with CMake on Linux
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1. First, ensure you have a C compiler and the `cmake` and `luajit` or `lua51-luajit` (for openSUSE) packages installed, as well as `libluajit-5.1-dev` (for Ubuntu/Debian), `luajit-devel` (for Fedora), or `lua51-luajit-devel` (for openSUSE) if your distro has one of these packages.
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1. First, ensure you have the `cmake` and `luajit` packages installed.
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2. Create a new folder next to `love-nuklear` called `love-nuklear-build`.
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2. Create a new folder next to `love-nuklear` called `love-nuklear-build`.
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3. Open a terminal inside `love-nuklear-build`.
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3. Open a terminal inside `love-nuklear-build`.
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4. Compile the library with
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4. Compile with
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```sh
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```sh
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$ cmake -DCMAKE_BUILD_TYPE=Release ../love-nuklear
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$ cmake ../love-nuklear
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$ make
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$ make
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```
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```
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5. Locate `nuklear.so` in the build folder.
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5. Locate `nuklear.so` in the build folder.
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#### Via GNU Guix
|
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|
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LÖVE-Nuklear is also available as a [Guix](http://guix.gnu.org/) package, and can thus be directly downloaded and built via:
|
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```
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$ guix package --install love-nuklear
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```
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|
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### Compiling with CMake and MinGW on Windows
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### Compiling with CMake and MinGW on Windows
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|
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1. Install [CMake](https://cmake.org/download/) and [MinGW](http://mingw.org/) or [MinGW-w64](https://mingw-w64.org/doku.php).
|
1. Install [CMake](https://cmake.org/download/) and [MinGW](http://mingw.org/) or [MinGW-w64](https://mingw-w64.org/doku.php).
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@ -132,22 +125,6 @@ $ mingw32-make
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```
|
```
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18. Locate `nuklear.dll` inside the build folder.
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18. Locate `nuklear.dll` inside the build folder.
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### Compiling with CMake and MSVC on Windows
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1. Install [CMake](https://cmake.org/download/) and [Visual Studio](https://visualstudio.microsoft.com/).
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Community or Express edition is sufficient.
|
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2. Download the source code for [LuaJIT](http://luajit.org/download.html).
|
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3. Open a Visual Studio Command Prompt (x86 or x64 depending on what architecture you need)
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and set the current directory to the LuaJIT folder (the one that contains "README"). Also
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remember this path.
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4. At the VS Command Prompt, set your current directory to `src` then
|
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execute `msvcbuild.bat`. This will create lua51.dll, lua51.lib, and luajit.exe
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5. Now open new command prompt window inside the `love-nuklear` folder.
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6. Type `set "LUA_DIR=<path to directory at step 3>"`
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7. Then type `cmake -Bbuild -H. -A Win32 -DLUA_INCLUDE_DIR=%LUA_DIR%\src -DLUA_LIBRARY=%LUA_DIR%\src\lua51.lib -DCMAKE_INSTALL_PREFIX=%CD%\install`.
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If you previously compile LuaJIT using x64 VS command prompt, replace `Win32` with `x64` at above command.
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8. Then type `cmake --build build --config Release --target install` and you'll found `nuklear.dll` inside "install" folder.
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|
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## Documentation
|
## Documentation
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|
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A complete description of all functions and style properties, alongside additional examples, is available at the [LÖVE-Nuklear wiki](https://github.com/keharriso/love-nuklear/wiki).
|
A complete description of all functions and style properties, alongside additional examples, is available at the [LÖVE-Nuklear wiki](https://github.com/keharriso/love-nuklear/wiki).
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|
|
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@ -11,7 +11,7 @@
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find_path(LUA_INCLUDE_DIR luajit.h
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find_path(LUA_INCLUDE_DIR luajit.h
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HINTS
|
HINTS
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ENV LUA_DIR
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ENV LUA_DIR
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PATH_SUFFIXES include/luajit-2.0 include/luajit-2.1 include/luajit-5_1-2.1 include
|
PATH_SUFFIXES include/luajit-2.0 include
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PATHS
|
PATHS
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~/Library/Frameworks
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~/Library/Frameworks
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/Library/Frameworks
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/Library/Frameworks
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|
|
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@ -1,51 +0,0 @@
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-- Show off the optional closure-oriented versions of basic functions
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local function menu(ui)
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ui:layoutRow('dynamic', 30, 2)
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ui:menu('Menu A', nil, 100, 200, function ()
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ui:layoutRow('dynamic', 30, 1)
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if ui:menuItem('Item 1') then
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print 'Closure: Item 1'
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end
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if ui:menuItem('Item 2') then
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print 'Closure: Item 2'
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end
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end)
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ui:menu('Menu B', nil, 100, 200, function ()
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ui:layoutRow('dynamic', 30, 1)
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if ui:menuItem('Item 3') then
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print 'Closure: Item 3'
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end
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if ui:menuItem('Item 4') then
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print 'Closure: Item 4'
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end
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end)
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end
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local comboText = 'Combo 1'
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function combo(ui)
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ui:layoutRow('dynamic', 30, 1)
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if ui:comboboxItem('Combo 1') then
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print 'Closure: Combo 1'
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comboText = 'Combo 1'
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end
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if ui:comboboxItem('Combo 2') then
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print 'Closure: Combo 2'
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comboText = 'Combo 2'
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end
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if ui:comboboxItem('Combo 3') then
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print 'Closure: Combo 3'
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comboText = 'Combo 3'
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end
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end
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local function window(ui)
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ui:menubar(menu)
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ui:layoutRow('dynamic', 30, 1)
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ui:combobox(comboText, combo)
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end
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return function (ui)
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ui:window('Closure', 200, 200, 150, 120, {'title', 'movable', 'border'}, window)
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end
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@ -5,7 +5,7 @@ local img = love.graphics.newImage 'skin/button.png'
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return function (ui)
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return function (ui)
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if ui:windowBegin('Draw Example', 300, 300, 200, 200, 'title', 'movable', 'border') then
|
if ui:windowBegin('Draw Example', 300, 300, 200, 200, 'title', 'movable', 'border') then
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local x, y, w, h = ui:windowGetBounds()
|
local x, y, w, h = ui:windowGetBounds()
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love.graphics.setColor(1, 0, 0)
|
love.graphics.setColor(255, 0, 0)
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ui:line(x + 10, y + 40, x + 50, y + 40, x + 50, y + 80)
|
ui:line(x + 10, y + 40, x + 50, y + 40, x + 50, y + 80)
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ui:curve(x + 50, y + 80, x + 80, y + 40, x + 100, y + 80, x + 80, y + 80)
|
ui:curve(x + 50, y + 80, x + 80, y + 40, x + 100, y + 80, x + 80, y + 80)
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ui:polygon('line', x + 100, y + 150, x + 60, y + 140, x + 70, y + 70)
|
ui:polygon('line', x + 100, y + 150, x + 60, y + 140, x + 70, y + 70)
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|
@ -13,7 +13,7 @@ return function (ui)
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ui:ellipse('fill', x + 30, y + 150, 20, 40)
|
ui:ellipse('fill', x + 30, y + 150, 20, 40)
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ui:arc('fill', x + 150, y + 80, 40, 3 * math.pi / 2, 2 * math.pi);
|
ui:arc('fill', x + 150, y + 80, 40, 3 * math.pi / 2, 2 * math.pi);
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ui:rectMultiColor(x + 95, y + 50, 50, 50, '#ff0000', '#00ff00', '#0000ff', '#000000')
|
ui:rectMultiColor(x + 95, y + 50, 50, 50, '#ff0000', '#00ff00', '#0000ff', '#000000')
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love.graphics.setColor(1, 1, 1)
|
love.graphics.setColor(255, 255, 255)
|
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ui:image(img, x + 120, y + 120, 70, 50)
|
ui:image(img, x + 120, y + 120, 70, 50)
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||||||
ui:text('DRAW TEXT', x + 15, y + 75, 100, 100)
|
ui:text('DRAW TEXT', x + 15, y + 75, 100, 100)
|
||||||
end
|
end
|
||||||
|
|
|
@ -3,18 +3,15 @@
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||||||
local nuklear = require 'nuklear'
|
local nuklear = require 'nuklear'
|
||||||
|
|
||||||
local calculator = require 'calculator'
|
local calculator = require 'calculator'
|
||||||
local closure = require 'closure'
|
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||||||
local draw = require 'draw'
|
local draw = require 'draw'
|
||||||
local overview = require 'overview'
|
local overview = require 'overview'
|
||||||
local style = require 'style'
|
local style = require 'style'
|
||||||
local skin = require 'skin'
|
local skin = require 'skin'
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||||||
local template = require 'template'
|
|
||||||
local transform = require 'transform'
|
local transform = require 'transform'
|
||||||
|
|
||||||
local ui1, ui2
|
local ui1, ui2
|
||||||
|
|
||||||
function love.load()
|
function love.load()
|
||||||
love.keyboard.setKeyRepeat(true)
|
|
||||||
ui1, ui2 = nuklear.newUI(), nuklear.newUI()
|
ui1, ui2 = nuklear.newUI(), nuklear.newUI()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -22,10 +19,8 @@ function love.update(dt)
|
||||||
ui1:frameBegin()
|
ui1:frameBegin()
|
||||||
calculator(ui1)
|
calculator(ui1)
|
||||||
style(ui1)
|
style(ui1)
|
||||||
closure(ui1)
|
|
||||||
overview(ui1)
|
overview(ui1)
|
||||||
draw(ui1)
|
draw(ui1)
|
||||||
template(ui1)
|
|
||||||
skin(ui1)
|
skin(ui1)
|
||||||
ui1:frameEnd()
|
ui1:frameEnd()
|
||||||
ui2:frameBegin()
|
ui2:frameBegin()
|
||||||
|
@ -36,7 +31,7 @@ end
|
||||||
function love.draw()
|
function love.draw()
|
||||||
ui1:draw()
|
ui1:draw()
|
||||||
ui2:draw()
|
ui2:draw()
|
||||||
love.graphics.print('Current FPS: '..tostring(love.timer.getFPS( )), 10, 10)
|
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function input(name, ...)
|
local function input(name, ...)
|
||||||
|
@ -51,12 +46,12 @@ function love.keyreleased(key, scancode)
|
||||||
input('keyreleased', key, scancode)
|
input('keyreleased', key, scancode)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousepressed(x, y, button, istouch, presses)
|
function love.mousepressed(x, y, button, istouch)
|
||||||
input('mousepressed', x, y, button, istouch, presses)
|
input('mousepressed', x, y, button, istouch)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousereleased(x, y, button, istouch, presses)
|
function love.mousereleased(x, y, button, istouch)
|
||||||
input('mousereleased', x, y, button, istouch, presses)
|
input('mousereleased', x, y, button, istouch)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousemoved(x, y, dx, dy, istouch)
|
function love.mousemoved(x, y, dx, dy, istouch)
|
||||||
|
|
|
@ -11,7 +11,6 @@ local colorPicker = {value = '#ff0000'}
|
||||||
local property = {value = 6}
|
local property = {value = 6}
|
||||||
local edit = {value = 'Edit text'}
|
local edit = {value = 'Edit text'}
|
||||||
local comboA = {value = 1, items = {'A', 'B', 'C'}}
|
local comboA = {value = 1, items = {'A', 'B', 'C'}}
|
||||||
local scissorActive = false
|
|
||||||
|
|
||||||
return function (ui)
|
return function (ui)
|
||||||
if ui:windowBegin('Overview', 100, 100, 600, 450, 'border', 'movable', 'title') then
|
if ui:windowBegin('Overview', 100, 100, 600, 450, 'border', 'movable', 'title') then
|
||||||
|
@ -50,9 +49,6 @@ return function (ui)
|
||||||
ui:spacing(1)
|
ui:spacing(1)
|
||||||
ui:checkbox('Checkbox A', checkA)
|
ui:checkbox('Checkbox A', checkA)
|
||||||
ui:checkbox('Checkbox B', checkB)
|
ui:checkbox('Checkbox B', checkB)
|
||||||
if ui:button('Scissor') then
|
|
||||||
scissorActive = not scissorActive
|
|
||||||
end
|
|
||||||
ui:groupEnd()
|
ui:groupEnd()
|
||||||
end
|
end
|
||||||
if ui:groupBegin('Group 2', 'border') then
|
if ui:groupBegin('Group 2', 'border') then
|
||||||
|
@ -108,11 +104,4 @@ return function (ui)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
ui:windowEnd()
|
ui:windowEnd()
|
||||||
if(scissorActive) then
|
|
||||||
love.graphics.setScissor()
|
|
||||||
love.graphics.clear()
|
|
||||||
love.graphics.setScissor(130, 130, 500, 400)
|
|
||||||
else
|
|
||||||
love.graphics.setScissor()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,19 +0,0 @@
|
||||||
-- Show off the template row layout
|
|
||||||
|
|
||||||
return function(ui)
|
|
||||||
if ui:windowBegin('Template Layout', 200, 100, 300, 200,
|
|
||||||
'title', 'border', 'movable', 'scalable') then
|
|
||||||
x, y, width, height = ui:windowGetContentRegion()
|
|
||||||
ui:layoutRow('dynamic', 40, 1)
|
|
||||||
ui:label('Scale me!');
|
|
||||||
ui:layoutTemplateBegin(height - 40)
|
|
||||||
ui:layoutTemplatePush('static', 75)
|
|
||||||
ui:layoutTemplatePush('dynamic')
|
|
||||||
ui:layoutTemplatePush('variable', 75)
|
|
||||||
ui:layoutTemplateEnd()
|
|
||||||
ui:button(nil, '#ff0000')
|
|
||||||
ui:button(nil, '#00ff00')
|
|
||||||
ui:button(nil, '#0000ff')
|
|
||||||
end
|
|
||||||
ui:windowEnd()
|
|
||||||
end
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 614abce05b9455849bbf1519b7f86e53c78b04ab
|
Subproject commit 181cfd86c47ae83eceabaf4e640587b844e613b6
|
1832
src/nuklear_love.c
1832
src/nuklear_love.c
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Reference in a new issue