Add Quad support for images

This commit is contained in:
Kevin Harrison 2018-12-14 14:46:02 -05:00
parent 06114619e6
commit 8f7926039b
8 changed files with 61 additions and 36 deletions

View file

@ -1,28 +1,34 @@
-- Basic skinning example.
local windowHeader = love.graphics.newImage 'skin/window_header.png'
local checkboxSkin = love.graphics.newImage 'skin/checkbox_false.png'
local checkboxCheck = love.graphics.newImage 'skin/checkbox_true.png'
local windowBody = love.graphics.newImage 'skin/window.png'
local checkboxTexture = love.graphics.newImage 'skin/checkbox.png'
local checkboxOff = {checkboxTexture, love.graphics.newQuad(0, 0, 51, 55, 58, 115)}
local checkboxOn = {checkboxTexture, love.graphics.newQuad(0, 55, 58, 60, 58, 115)}
local buttonTexture = love.graphics.newImage 'skin/button.png'
local buttonNormal = {buttonTexture, love.graphics.newQuad(0, 0, 69, 52, 69, 156)}
local buttonActive = {buttonTexture, love.graphics.newQuad(0, 52, 69, 52, 69, 156)}
local buttonHover = {buttonTexture, love.graphics.newQuad(0, 104, 69, 52, 69, 156)}
local style = {
['text'] = {
['color'] = '#000000'
},
['button'] = {
['normal'] = love.graphics.newImage 'skin/button.png',
['hover'] = love.graphics.newImage 'skin/button_hover.png',
['active'] = love.graphics.newImage 'skin/button_active.png',
['normal'] = buttonNormal,
['hover'] = buttonHover,
['active'] = buttonActive,
['text background'] = '#00000000',
['text normal'] = '#000000',
['text hover'] = '#000000',
['text active'] = '#ffffff'
},
['checkbox'] = {
['normal'] = checkboxSkin,
['hover'] = checkboxSkin,
['active'] = checkboxSkin,
['cursor normal'] = checkboxCheck,
['cursor hover'] = checkboxCheck,
['normal'] = checkboxOff,
['hover'] = checkboxOff,
['active'] = checkboxOff,
['cursor normal'] = checkboxOn,
['cursor hover'] = checkboxOn,
['text normal'] = '#000000',
['text hover'] = '#000000',
['text active'] = '#000000',
@ -38,7 +44,7 @@ local style = {
['label active'] = '#000000',
['label padding'] = {x = 10, y = 8}
},
['fixed background'] = love.graphics.newImage 'skin/window.png',
['fixed background'] = windowBody,
['background'] = '#d3ceaa'
}
}

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example/skin/checkbox.png Normal file

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@ -184,24 +184,42 @@ static void nk_love_checkImage(int index, struct nk_image *image)
{
if (index < 0)
index += lua_gettop(L) + 1;
if (!nk_love_is_type(index, "Image"))
luaL_typerror(L, index, "Image");
if (nk_love_is_type(index, "Image")) {
lua_getglobal(L, "love");
lua_getfield(L, -1, "graphics");
lua_getfield(L, -1, "newQuad");
lua_pushnumber(L, 0);
lua_pushnumber(L, 0);
lua_getfield(L, index, "getDimensions");
lua_pushvalue(L, index);
lua_call(L, 1, 2);
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
lua_call(L, 6, 1);
lua_newtable(L);
lua_pushvalue(L, index);
lua_rawseti(L, -2, 1);
lua_replace(L, -3);
lua_rawseti(L, -2, 2);
lua_replace(L, -2);
} else if (lua_istable(L, index)) {
lua_createtable(L, 2, 0);
lua_rawgeti(L, index, 2);
lua_rawgeti(L, index, 1);
if (nk_love_is_type(-1, "Image") && nk_love_is_type(-2, "Quad")) {
lua_rawseti(L, -3, 1);
lua_rawseti(L, -2, 2);
} else {
luaL_argerror(L, index, "expecting {Image, Quad}");
}
} else {
luaL_argerror(L, index, "expecting Image or {Image, Quad}");
}
nk_love_pushregistry("image");
lua_pushvalue(L, index);
lua_pushvalue(L, -2);
int ref = luaL_ref(L, -2);
lua_getfield(L, index, "getDimensions");
lua_pushvalue(L, index);
lua_call(L, 1, 2);
int width = lua_tointeger(L, -2);
int height = lua_tointeger(L, -1);
image->handle = nk_handle_id(ref);
image->w = width;
image->h = height;
image->region[0] = 0;
image->region[1] = 0;
image->region[2] = width;
image->region[3] = height;
lua_pop(L, 3);
lua_pop(L, 2);
}
static int nk_love_is_hex(char c)
@ -847,20 +865,21 @@ static void nk_love_draw_image(int x, int y, unsigned int w, unsigned int h,
lua_getfield(L, -1, "draw");
nk_love_pushregistry("image");
lua_rawgeti(L, -1, image.handle.id);
lua_rawgeti(L, -1, 1);
lua_replace(L, -3);
lua_rawgeti(L, -1, 2);
lua_replace(L, -2);
lua_getfield(L, -3, "newQuad");
lua_pushnumber(L, image.region[0]);
lua_pushnumber(L, image.region[1]);
lua_pushnumber(L, image.region[2]);
lua_pushnumber(L, image.region[3]);
lua_pushnumber(L, image.w);
lua_pushnumber(L, image.h);
lua_call(L, 6, 1);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, 0);
lua_pushnumber(L, (double) w / image.region[2]);
lua_pushnumber(L, (double) h / image.region[3]);
lua_getfield(L, -4, "getViewport");
lua_pushvalue(L, -5);
lua_call(L, 1, 4);
double viewportWidth = lua_tonumber(L, -2);
double viewportHeight = lua_tonumber(L, -1);
lua_pop(L, 4);
lua_pushnumber(L, (double) w / viewportWidth);
lua_pushnumber(L, (double) h / viewportHeight);
lua_call(L, 7, 0);
lua_pop(L, 1);
}