Concord/concord
Pablo Ariel Mayobre 2e5e965ae9 Entity's Keys
You can now give the 'key' component to Entities.

A key will be generated automatically and stored in Entity.key.value.

You can then use this key to fetch the Entity from the World with World:getEntityByKey(key)

The keys are generated with a generator function that can be overriden.
2021-07-03 01:09:09 -03:00
..
builtins Entity's Keys 2021-07-03 01:09:09 -03:00
component.lua Entity's Keys 2021-07-03 01:09:09 -03:00
components.lua Add Component Negation 2021-01-09 19:23:34 -03:00
entity.lua Entity's Keys 2021-07-03 01:09:09 -03:00
filter.lua Add World:query 2021-05-05 12:49:12 -03:00
init.lua Update version 2021-01-09 19:20:03 -03:00
list.lua Replaced Pools with Filters 2021-05-05 12:44:59 -03:00
system.lua Entity's Keys 2021-07-03 01:09:09 -03:00
type.lua Replaced Pools with Filters 2021-05-05 12:44:59 -03:00
utils.lua Error handling overhaul 2021-05-05 12:46:12 -03:00
world.lua Entity's Keys 2021-07-03 01:09:09 -03:00