Polishing

This commit is contained in:
Justin van der Leij 2018-01-30 12:45:35 +01:00
parent 58549d6b0a
commit 2d21fe97a5
8 changed files with 136 additions and 109 deletions

View file

@ -21,7 +21,7 @@ end
-- Creates and initializes a new Bag.
-- @param ... The values passed to the populate function
-- @return A new initialized Bag
function Component:initialize(...)
function Component:__initialize(...)
if self.__populate then
local bag = {}
self.__populate(bag, ...)

View file

@ -1,22 +1,14 @@
local Entity = {
entities = {},
}
local Entity = {}
Entity.__index = Entity
--- Creates and initializes a new Entity.
-- @return A new Entity
function Entity.new()
local e = setmetatable({
id = #Entity.entities + 1,
components = {},
systems = {},
keys = {},
instance = nil,
}, Entity)
Entity.entities[e.id] = e
return e
end
@ -25,7 +17,7 @@ end
-- @param ... The values passed to the Component
-- @return self
function Entity:give(component, ...)
self.components[component] = component:initialize(...)
self.components[component] = component:__initialize(...)
return self
end
@ -47,15 +39,6 @@ function Entity:check()
return self
end
--- Removed an Entity from the instance.
-- @return self
function Entity:destroy()
Entity.entities[self.id] = nil
self.instance:destroyEntity(self)
return self
end
--- Gets a Component from the Entity
-- @param component The Component to get
-- @return The Bag from the Component

View file

@ -3,20 +3,12 @@ EventManager.__index = EventManager
function EventManager.new()
local eventManager = setmetatable({
queue = {count = 0},
listeners = {},
}, EventManager)
return eventManager
end
function EventManager:push(event)
queue.count = queue.count + 1
queue[queue.count] = event
return self
end
function EventManager:emit(name, ...)
local listeners = self.listeners[name]
@ -61,19 +53,6 @@ function EventManager:deregister(name, listener)
return self
end
function EventManager:process()
local queue = self.queue
for i = 1, queue.count do
self:emit(queue[i])
queue[i] = nil
end
queue.count = 0
return self
end
return setmetatable(EventManager, {
__call = function(_, ...) return EventManager.new(...) end,
})

View file

@ -1,6 +1,6 @@
local PATH = (...):gsub('%.[^%.]+$', '')
local Pool = require(PATH..".pool")
local List = require(PATH..".list")
local EventManager = require(PATH..".eventManager")
local Instance = {}
@ -8,7 +8,7 @@ Instance.__index = Instance
function Instance.new()
local instance = setmetatable({
entities = Pool(),
entities = List(),
eventManager = EventManager(),
systems = {},
@ -26,16 +26,14 @@ end
function Instance:checkEntity(e)
for _, system in ipairs(self.systems) do
if system:entityUpdated(e) then
e.systems[#e.systems + 1] = system
end
system:checkEntity(e)
end
end
function Instance:destroyEntity(e)
function Instance:removeEntity(e)
self.entities:remove(e)
for _, system in ipairs(e.systems) do
for _, system in ipairs(self.systems) do
system:remove(e)
end
end
@ -69,18 +67,6 @@ function Instance:emit(...)
return self
end
function Instance:update(dt)
self:emit("update", dt)
return self
end
function Instance:draw()
self:emit("draw")
return self
end
return setmetatable(Instance, {
__call = function(_, ...) return Instance.new(...) end,
})

View file

@ -34,18 +34,17 @@ function List:remove(obj)
self.numerical[index] = other
self.named[other] = index
self.numerical[size] = nil
end
self.named[obj] = nil
self.size = size - 1
end
function List:get(i)
return self.numerical[i]
end
function List:getIndex(obj)
return self.named[obj]
function List:has(obj)
return self.named[obj] and true
end
return setmetatable(List, {

View file

@ -1,17 +1,21 @@
local PATH = (...):gsub('%.[^%.]+$', '')
local List = require(PATH..".list")
local Pool = {}
Pool.__index = Pool
function Pool.new(name, filter)
local pool = setmetatable({
__filter = filter,
__name = name,
}, Pool)
local pool = setmetatable(List(), Pool)
pool.name = name
pool.filter = filter
return pool
end
function Pool:eligible(e)
for _, component in ipairs(self.__filter) do
for _, component in ipairs(self.filter) do
if not e.components[component] then
return false
end
@ -20,38 +24,7 @@ function Pool:eligible(e)
return true
end
function Pool:add(e)
local key = #self + 1
self[key] = e
e.keys[self] = key
end
function Pool:has(e)
return e.keys[self] and true
end
function Pool:remove(e, pool)
local key = e.keys[self]
if key then
local count = #self
if key == count then
self[key] = nil
e.keys[self] = nil
else
local swap = self[count]
self[key] = swap
self[count] = nil
swap.keys[self] = key
end
return true
end
end
return setmetatable(Pool, {
__index = List,
__call = function(_, ...) return Pool.new(...) end,
})

View file

@ -14,11 +14,11 @@ function System.new(...)
for _, filter in pairs({...}) do
local pool = system:buildPool(filter)
if not system[pool.__name] then
system[pool.__name] = pool
if not system[pool.name] then
system[pool.name] = pool
system.__pools[#system.__pools + 1] = pool
else
error("Pool with name '"..pool.__name.."' already exists.")
error("Pool with name '"..pool.name.."' already exists.")
end
end
@ -40,7 +40,7 @@ function System:buildPool(pool)
return Pool(name, filter)
end
function System:entityUpdated(e)
function System:checkEntity(e)
local systemHas = self:has(e)
for _, pool in ipairs(self.__pools) do

107
main.lua
View file

@ -0,0 +1,107 @@
local Fluid = require("fluid").init({
useEvents = true
})
local Entity = Fluid.entity
local Component = Fluid.component
local System = Fluid.system
local Game = Fluid.instance()
Fluid.addInstance(Game)
local Position = Component(function(e, x, y)
e.x = x
e.y = y
end)
local Rectangle = Component(function(e, w, h)
e.w = w
e.h = h
end)
local Circle = Component(function(e, r)
e.r = r
end)
local Color = Component(function(e, r, g, b, a)
e.r = r
e.g = g
e.b = b
e.a = a
end)
local RectangleRenderer = System({Position, Rectangle})
function RectangleRenderer:draw()
for _, e in ipairs(self.pool.numerical) do
local position = e:get(Position)
local rectangle = e:get(Rectangle)
local color = e:get(Color)
love.graphics.setColor(255, 255, 255)
if color then
love.graphics.setColor(color.r, color.g, color.b, color.a)
end
love.graphics.rectangle("fill", position.x, position.y, rectangle.w, rectangle.h)
end
end
local CircleRenderer = System({Position, Circle})
function CircleRenderer:draw()
for _, e in ipairs(self.pool.numerical) do
local position = e:get(Position)
local circle = e:get(Circle)
local color = e:get(Color)
love.graphics.setColor(255, 255, 255)
if color then
love.graphics.setColor(color.r, color.g, color.b, color.a)
end
love.graphics.circle("fill", position.x, position.y, circle.r)
end
end
local RandomRemover = System({})
RandomRemover.time = 0
function RandomRemover:update(dt)
RandomRemover.time = RandomRemover.time + dt
if RandomRemover.time >= 0.125 then
RandomRemover.time = 0
if self.pool.size > 0 then
local i = love.math.random(1, self.pool.size)
Game:removeEntity(self.pool.numerical[i])
end
end
end
Game:addSystem(RandomRemover, "update")
Game:addSystem(RectangleRenderer, "draw")
Game:addSystem(CircleRenderer, "draw")
for i = 1, 50 do
local e = Entity()
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
e:give(Rectangle, love.math.random(5, 20), love.math.random(5, 20))
if love.math.random(0, 1) == 0 then
e:give(Color, love.math.random(0, 255), love.math.random(0, 255), love.math.random(0, 255), 255)
end
Game:addEntity(e)
end
for i = 1, 50 do
local e = Entity()
e:give(Position, love.math.random(0, 700), love.math.random(0, 700))
e:give(Circle, love.math.random(5, 20))
if love.math.random(0, 1) == 0 then
e:give(Color, love.math.random(0, 255), love.math.random(0, 255), love.math.random(0, 255), 255)
end
Game:addEntity(e)
end