Concord/fluid/instance.lua
Justin van der Leij 2d21fe97a5 Polishing
2018-01-30 12:45:35 +01:00

72 lines
1.4 KiB
Lua

local PATH = (...):gsub('%.[^%.]+$', '')
local List = require(PATH..".list")
local EventManager = require(PATH..".eventManager")
local Instance = {}
Instance.__index = Instance
function Instance.new()
local instance = setmetatable({
entities = List(),
eventManager = EventManager(),
systems = {},
namedSystems = {},
}, Instance)
return instance
end
function Instance:addEntity(e)
e.instance = self
self.entities:add(e)
self:checkEntity(e)
end
function Instance:checkEntity(e)
for _, system in ipairs(self.systems) do
system:checkEntity(e)
end
end
function Instance:removeEntity(e)
self.entities:remove(e)
for _, system in ipairs(self.systems) do
system:remove(e)
end
end
function Instance:addSystem(system, eventName)
if not self.namedSystems[system] then
self.systems[#self.systems + 1] = system
self.namedSystems[system] = system
end
self.eventManager:register(eventName, system)
return self
end
function Instance:removeSystem(system)
for index, other in ipairs(self.systems) do
if system == other then
table.remove(self.systems, index)
end
end
self.namedSystems[system] = nil
return self
end
function Instance:emit(...)
self.eventManager:emit(...)
return self
end
return setmetatable(Instance, {
__call = function(_, ...) return Instance.new(...) end,
})