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foxbox/apps/plugins/sdl/progs/duke3d/Game/src/cvars.c
Franklin Wei a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00

53 lines
1.1 KiB
C

#include "cvars.h"
#include "cvar_defs.h"
#include <stdlib.h>
#include <string.h>
#define MAX_CVARS 32
cvar_binding cvar_binding_list[MAX_CVARS];
int num_cvar_bindings = 0;
void CVAR_RegisterCvar(const char * varname, const char * varhelp, void* variable, function_t function)
{
if(NULL == function)
{
return;
}
cvar_binding_list[num_cvar_bindings].variable = variable;
cvar_binding_list[num_cvar_bindings].function = function;
memset(cvar_binding_list[num_cvar_bindings].name, 0, 64);
strncpy(cvar_binding_list[num_cvar_bindings].name, varname, 63);
memset(cvar_binding_list[num_cvar_bindings].help, 0, 64);
strncpy(cvar_binding_list[num_cvar_bindings].help, varhelp, 63);
num_cvar_bindings++;
}
int CVAR_GetNumCvarBindings()
{
return num_cvar_bindings;
}
cvar_binding* CVAR_GetCvarBinding(unsigned int nBinding)
{
if(nBinding > num_cvar_bindings -1)
{
return NULL;
}
return &cvar_binding_list[nBinding];
}
// Bind all standard CVars here
void CVAR_RegisterDefaultCvarBindings(void)
{
CVARDEFS_Init();
}
void CVAR_Render(void)
{
CVARDEFS_Render();
}