forked from len0rd/rockbox
On Windows, we need to prevent the event thread from drawing at the same time as the main thread, when window is being adjusted. Change-Id: I2b4e4a50fec427e53e310593850e2a556a594b31
44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef __WINDOWSDL_H__
|
|
#define __WINDOWSDL_H__
|
|
|
|
#include "SDL.h"
|
|
|
|
extern SDL_Texture *gui_texture; /* Window content, including background */
|
|
extern SDL_Surface *sim_lcd_surface; /* LCD content */
|
|
|
|
extern SDL_mutex *window_mutex; /* prevent concurrent drawing from event thread &
|
|
main thread on MS Windows */
|
|
|
|
/* Renders GUI texture. Sets up new texture, if necessary */
|
|
void sdl_window_render(void);
|
|
|
|
/* Updates size, aspect ratio, and re-renders window content */
|
|
bool sdl_window_adjust(void);
|
|
|
|
/* Needs to be called when window size, scale quality, or background should change */
|
|
void sdl_window_adjustment_needed(bool destroy_texture);
|
|
|
|
/* Creates window, renderer, and LCD surface when app launches */
|
|
void sdl_window_setup(void);
|
|
|
|
#endif /* #ifndef __WINDOWSDL_H__ */
|