/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef __WINDOWSDL_H__ #define __WINDOWSDL_H__ #include "SDL.h" extern SDL_Texture *gui_texture; /* Window content, including background */ extern SDL_Surface *sim_lcd_surface; /* LCD content */ extern SDL_mutex *window_mutex; /* prevent concurrent drawing from event thread & main thread on MS Windows */ /* Renders GUI texture. Sets up new texture, if necessary */ void sdl_window_render(void); /* Updates size, aspect ratio, and re-renders window content */ bool sdl_window_adjust(void); /* Needs to be called when window size, scale quality, or background should change */ void sdl_window_adjustment_needed(bool destroy_texture); /* Creates window, renderer, and LCD surface when app launches */ void sdl_window_setup(void); #endif /* #ifndef __WINDOWSDL_H__ */