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Andree Buschmann 13cbade08a Update libgme to Blargg's Game_Music_Emu 0.6-pre.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
2011-08-31 19:19:49 +00:00
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inflate Clean up redundant assignment 2011-08-25 19:27:31 +00:00
281btone.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
2413tone.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
ay_apu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
ay_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
ay_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
ay_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
ay_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
AYSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
blargg_common.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
blargg_config.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
blargg_endian.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
blargg_source.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
blip_buffer.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
blip_buffer.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
emu2413.c Introduce CPU dependent IRAM configuration for libgme. Use ICODE_ATTR for an emu2413-function to speed up PP5022 by up to 6%. 2011-08-30 12:35:12 +00:00
emu2413.h Introduce CPU dependent IRAM configuration for libgme. Use ICODE_ATTR for an emu2413-function to speed up PP5022 by up to 6%. 2011-08-30 12:35:12 +00:00
EMU2413SOURCES Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 21:01:08 +00:00
emu8950.c 6th part of FS#12176. Reduce memory consumption of libgme emulators to allow enabling of NSF and SGC codecs for low memory targets. The main lookup table only requires byte precision and can be used by 2413 and 8950 emulators. Update the manual accordingly. 2011-08-12 21:36:29 +00:00
emu8950.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
emuadpcm.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
emuadpcm.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
emutables.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
emutypes.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
gb_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_cpu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
gb_cpu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_cpu_run.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_oscs.c Declare several libgme functions static. 2011-08-31 09:15:04 +00:00
gb_oscs.h Declare several libgme functions static. 2011-08-31 09:15:04 +00:00
gbs_cpu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
gbs_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
gbs_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
GBSSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
gme.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
hes_apu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_apu_adpcm.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_apu_adpcm.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_cpu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_cpu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_cpu_run.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
hes_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
HESSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
kss_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
kss_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
kss_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
kss_scc_apu.c 4th part of FS#12176. Volume settings migrated to fixed point for libgme. 2011-08-11 06:18:39 +00:00
kss_scc_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
KSSSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
libay.make FS#12231 2011-08-18 16:33:41 +00:00
libemu2413.make Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 21:01:08 +00:00
libgbs.make FS#12231 2011-08-18 16:33:41 +00:00
libhes.make FS#12231 2011-08-18 16:33:41 +00:00
libkss.make FS#12231 2011-08-18 16:33:41 +00:00
libnsf.make FS#12231 2011-08-18 16:33:41 +00:00
libsgc.make FS#12231 2011-08-18 16:33:41 +00:00
libvgm.make FS#12231 2011-08-18 16:33:41 +00:00
m3u_playlist.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
msxtypes.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
multi_buffer.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
multi_buffer.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_apu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_cpu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
nes_cpu.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_cpu_run.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_fds_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_fds_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_fme7_apu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_fme7_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_mmc5_apu.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_namco_apu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_namco_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_oscs.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_oscs.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_vrc6_apu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_vrc6_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nes_vrc7_apu.c 5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point. 2011-08-11 21:06:16 +00:00
nes_vrc7_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nsf_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nsf_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nsf_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nsfe_info.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
nsfe_info.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
NSFSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
opl_apu.c 4th part of FS#12176. Volume settings migrated to fixed point for libgme. 2011-08-11 06:18:39 +00:00
opl_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
opltables.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
resampler.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
resampler.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
rom_data.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
rom_data.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
sgc_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
sgc_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
sgc_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
SGCSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
sms_apu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
sms_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
sms_fm_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
sms_fm_apu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
track_filter.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
track_filter.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
vgm_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
vgm_emu.h Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
VGMSOURCES Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
vrc7tone.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
ym2413_emu.c 5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point. 2011-08-11 21:06:16 +00:00
ym2413_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
ym2612_emu.c Update libgme to Blargg's Game_Music_Emu 0.6-pre. 2011-08-31 19:19:49 +00:00
ym2612_emu.h Reduce memory consumption of VGM codec for low memry targets at the costs of some performance for tracks using the 2616 emulator. 2011-08-17 21:48:28 +00:00
ymtables.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
z80_cpu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
z80_cpu.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
z80_cpu_run.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00