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4th part of FS#12176. Volume settings migrated to fixed point for libgme.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30278 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Andree Buschmann 2011-08-11 06:18:39 +00:00
parent 4ca2367e34
commit 631d22b8e5
36 changed files with 79 additions and 88 deletions

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@ -100,7 +100,7 @@ void Ay_apu_init( struct Ay_Apu* this )
}
set_output( this, NULL );
Ay_apu_volume( this, 1.0 );
Ay_apu_volume( this, (int)FP_ONE_VOLUME );
Ay_apu_reset( this );
}

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@ -57,7 +57,7 @@ int Ay_apu_read( struct Ay_Apu* this );
void Ay_apu_reset( struct Ay_Apu* this );
// Sets overall volume, where 1.0 is normal
static inline void Ay_apu_volume( struct Ay_Apu* this, double v ) { Synth_volume( &this->synth_, 0.7/ay_osc_count/ay_amp_range * v ); }
static inline void Ay_apu_volume( struct Ay_Apu* this, int v ) { Synth_volume( &this->synth_, (v*7)/10 /ay_osc_count/ay_amp_range ); }
static inline void Ay_apu_set_output( struct Ay_Apu* this, int i, struct Blip_Buffer* out )
{

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@ -144,7 +144,7 @@ blargg_err_t Ay_load_mem( struct Ay_Emu *this, byte const in [], int size )
warning( "Unknown file version" ); */
this->voice_count = ay_osc_count + 1; // +1 for beeper
Ay_apu_volume( &this->apu, ((double)this->gain)/FP_ONE_GAIN);
Ay_apu_volume( &this->apu, this->gain);
// Setup buffer
change_clock_rate( this, spectrum_clock );
@ -483,7 +483,7 @@ blargg_err_t Ay_start_track( struct Ay_Emu *this, int track )
Z80_map_mem( &this->cpu, 0, mem_size, this->mem.ram, this->mem.ram );
this->cpu.r = r;
this->beeper_delta = (int) (ay_amp_range * 0.8);
this->beeper_delta = (int) ((ay_amp_range*4)/5);
this->last_beeper = 0;
this->next_play = this->play_period;
this->spectrum_mode = false;

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@ -21,8 +21,9 @@
#endif
// common defines
#define FP_ONE_TEMPO (1LL <<24)
#define FP_ONE_GAIN (1LL <<24)
#define FP_ONE_TEMPO (1LL << 24)
#define FP_ONE_GAIN (1LL << 24)
#define FP_ONE_VOLUME FP_ONE_GAIN
#if 1 /* IRAM configuration is not yet active for all libGME codecs. */
#undef ICODE_ATTR

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@ -106,18 +106,9 @@ blargg_err_t Blip_set_sample_rate( struct Blip_Buffer* this, long new_rate, int
return 0; // success
}
/* Not sure if this affects sound quality */
#if defined(ROCKBOX)
double floor(double x) {
if ( x > 0 ) return (int)x;
return (int)(x-0.9999999999999999);
}
#endif
blip_resampled_time_t Blip_clock_rate_factor( struct Blip_Buffer* this, long rate )
{
double ratio = (double) this->sample_rate_ / rate;
blip_long factor = (blip_long) floor( ratio * (1L << BLIP_BUFFER_ACCURACY) + 0.5 );
blip_long factor = (blip_long) ( this->sample_rate_ * (1LL << BLIP_BUFFER_ACCURACY) / rate);
assert( factor > 0 || !this->sample_rate_ ); // fails if clock/output ratio is too large
return (blip_resampled_time_t) factor;
}
@ -279,7 +270,7 @@ void Synth_init( struct Blip_Synth* this )
}
// Set overall volume of waveform
void Synth_volume( struct Blip_Synth* this, double v )
void Synth_volume( struct Blip_Synth* this, int v )
{
this->delta_factor = (int) (v * (1L << blip_sample_bits) + 0.5);
this->delta_factor = (int) (v * (1LL << blip_sample_bits) / FP_ONE_VOLUME);
}

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@ -170,7 +170,7 @@ struct Blip_Synth {
void Synth_init( struct Blip_Synth* this );
// Set overall volume of waveform
void Synth_volume( struct Blip_Synth* this, double v ) ICODE_ATTR;
void Synth_volume( struct Blip_Synth* this, int v ) ICODE_ATTR;
// Get/set Blip_Buffer used for output
const struct Blip_Buffer* Synth_output( struct Blip_Synth* this ) ICODE_ATTR;

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@ -51,7 +51,7 @@ void Apu_set_output( struct Gb_Apu* this, int i, struct Blip_Buffer* center, str
void synth_volume( struct Gb_Apu* this, int iv )
{
double v = this->volume_ * 0.60 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
int v = (this->volume_ * 6) / 10 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
Synth_volume( &this->synth, v );
}
@ -67,7 +67,7 @@ void apply_volume( struct Gb_Apu* this )
synth_volume( this, max( left, right ) + 1 );
}
void Apu_volume( struct Gb_Apu* this, double v )
void Apu_volume( struct Gb_Apu* this, int v )
{
if ( this->volume_ != v )
{
@ -185,7 +185,7 @@ void Apu_init( struct Gb_Apu* this )
this->reduce_clicks_ = false;
Apu_set_tempo( this, (int)FP_ONE_TEMPO );
this->volume_ = 1.0;
this->volume_ = (int)FP_ONE_VOLUME;
Apu_reset( this, mode_cgb, false );
}

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@ -27,7 +27,7 @@ struct Gb_Apu {
struct Gb_Osc* oscs [osc_count];
blip_time_t last_time; // time sound emulator has been run to
blip_time_t frame_period; // clocks between each frame sequencer step
double volume_;
int volume_;
bool reduce_clicks_;
struct Gb_Square square1;
@ -69,7 +69,7 @@ void Apu_set_output( struct Gb_Apu* this, int chan, struct Blip_Buffer* center,
struct Blip_Buffer* left, struct Blip_Buffer* right );
// Sets overall volume, where 1.0 is normal
void Apu_volume( struct Gb_Apu* this, double v );
void Apu_volume( struct Gb_Apu* this, int v );
// If true, reduces clicking by disabling DAC biasing. Note that this reduces
// emulation accuracy, since the clicks are authentic.

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@ -112,7 +112,7 @@ blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size )
Rom_set_addr( &this->rom, load_addr );
this->voice_count_ = osc_count;
Apu_volume( &this->apu, (double)(this->gain_)/FP_ONE_GAIN );
Apu_volume( &this->apu, this->gain_ );
// Change clock rate & setup buffer
this->clock_rate_ = 4194304;

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@ -51,5 +51,5 @@ void Apu_osc_output( struct Hes_Apu* this, int index, struct Blip_Buffer* center
void Apu_write_data( struct Hes_Apu* this, blip_time_t, int addr, int data ) ICODE_ATTR;
void Apu_end_frame( struct Hes_Apu* this, blip_time_t ) ICODE_ATTR;
static inline void Apu_volume( struct Hes_Apu* this, double v ) { Synth_volume( &this->synth, 1.8 / osc_count / amp_range * v ); }
static inline void Apu_volume( struct Hes_Apu* this, int v ) { Synth_volume( &this->synth, (v*9)/5 / osc_count / amp_range ); }
#endif

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@ -85,5 +85,5 @@ int Adpcm_read_data( struct Hes_Apu_Adpcm* this, blip_time_t t, int addr ) ICODE
void Adpcm_end_frame( struct Hes_Apu_Adpcm* this,blip_time_t t ) ICODE_ATTR;
// Sets overall volume, where 1.0 is normal
static inline void Adpcm_volume( struct Hes_Apu_Adpcm* this, double v ) { Synth_volume( &this->synth, 0.6 / adpcm_osc_count / adpcm_amp_range * v ); }
static inline void Adpcm_volume( struct Hes_Apu_Adpcm* this, int v ) { Synth_volume( &this->synth, (v*3)/5 / adpcm_osc_count / adpcm_amp_range ); }
#endif

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@ -131,8 +131,8 @@ blargg_err_t Hes_load( struct Hes_Emu* this, void* data, long size )
this->voice_count_ = osc_count + adpcm_osc_count;
Apu_volume( &this->apu, (double)(this->gain_)/FP_ONE_GAIN );
Adpcm_volume( &this->adpcm, (double)(this->gain_)/FP_ONE_GAIN );
Apu_volume( &this->apu, this->gain_ );
Adpcm_volume( &this->adpcm, this->gain_ );
// Setup buffer
this->clock_rate_ = 7159091;

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@ -110,12 +110,12 @@ void update_gain( struct Kss_Emu* this )
g = (g*6) / 5; //g *= 1.2;
}
if ( sms_psg_enabled( this ) ) Sms_apu_volume( &this->sms.psg, (double)(g)/FP_ONE_GAIN );
if ( sms_fm_enabled( this ) ) Opl_volume( &this->sms.fm, (double)(g)/FP_ONE_GAIN );
if ( msx_psg_enabled( this ) ) Ay_apu_volume( &this->msx.psg, (double)(g)/FP_ONE_GAIN );
if ( msx_scc_enabled( this ) ) Scc_volume( &this->msx.scc, (double)(g)/FP_ONE_GAIN );
if ( msx_music_enabled( this ) ) Opl_volume( &this->msx.music, (double)(g)/FP_ONE_GAIN );
if ( msx_audio_enabled( this ) ) Opl_volume( &this->msx.audio, (double)(g)/FP_ONE_GAIN );
if ( sms_psg_enabled( this ) ) Sms_apu_volume( &this->sms.psg, g );
if ( sms_fm_enabled( this ) ) Opl_volume( &this->sms.fm, g );
if ( msx_psg_enabled( this ) ) Ay_apu_volume( &this->msx.psg, g );
if ( msx_scc_enabled( this ) ) Scc_volume( &this->msx.scc, g );
if ( msx_music_enabled( this ) ) Opl_volume( &this->msx.music, g );
if ( msx_audio_enabled( this ) ) Opl_volume( &this->msx.audio, g );
}
blargg_err_t Kss_load_mem( struct Kss_Emu* this, const void* data, long size )

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@ -28,9 +28,9 @@ static void set_output( struct Scc_Apu* this, struct Blip_Buffer* buf )
Scc_set_output( this, i, buf );
}
void Scc_volume( struct Scc_Apu* this, double v )
void Scc_volume( struct Scc_Apu* this, int v )
{
Synth_volume( &this->synth, 0.43 / scc_osc_count / scc_amp_range * v );
Synth_volume( &this->synth, (v/2 - (v*7)/100) / scc_osc_count / scc_amp_range );
}
void Scc_reset( struct Scc_Apu* this )
@ -49,7 +49,7 @@ void Scc_init( struct Scc_Apu* this )
Synth_init( &this->synth);
set_output( this, NULL );
Scc_volume( this, 1.0 );
Scc_volume( this, (int)FP_ONE_VOLUME );
Scc_reset( this );
}

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@ -33,7 +33,7 @@ void Scc_init( struct Scc_Apu* this );
void Scc_reset( struct Scc_Apu* this );
// Set overall volume, where 1.0 is normal
void Scc_volume( struct Scc_Apu* this, double v );
void Scc_volume( struct Scc_Apu* this, int v );
static inline void Scc_set_output( struct Scc_Apu* this, int index, struct Blip_Buffer* b )
{

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@ -39,19 +39,18 @@ void Apu_init( struct Nes_Apu* this )
this->oscs [4] = &this->dmc.osc;
Apu_output( this, NULL );
Apu_volume( this, 1.0 );
Apu_volume( this, (int)FP_ONE_VOLUME );
Apu_reset( this, false, 0 );
}
static double nonlinear_tnd_gain( void ) { return 0.75; }
void Apu_enable_nonlinear( struct Nes_Apu* this, double v )
void Apu_enable_nonlinear( struct Nes_Apu* this, int v )
{
this->dmc.nonlinear = true;
Synth_volume( &this->square_synth, 1.3 * 0.25751258 / 0.742467605 * 0.25 / amp_range * v );
Synth_volume( &this->square_synth, (int)((1.3 * 0.25751258 / 0.742467605 * 0.25 * FP_ONE_VOLUME) / amp_range * v) );
const double tnd = 0.48 / 202 * nonlinear_tnd_gain();
Synth_volume( &this->triangle.synth, 3.0 * tnd );
Synth_volume( &this->noise.synth, 2.0 * tnd );
const int tnd = (int)(0.48 / 202 * 0.75 * FP_ONE_VOLUME);
Synth_volume( &this->triangle.synth, 3 * tnd );
Synth_volume( &this->noise.synth, 2 * tnd );
Synth_volume( &this->dmc.synth, tnd );
this->square1 .osc.last_amp = 0;
@ -61,13 +60,13 @@ void Apu_enable_nonlinear( struct Nes_Apu* this, double v )
this->dmc .osc.last_amp = 0;
}
void Apu_volume( struct Nes_Apu* this, double v )
void Apu_volume( struct Nes_Apu* this, int v )
{
this->dmc.nonlinear = false;
Synth_volume( &this->square_synth, 0.1128 / amp_range * v );
Synth_volume( &this->triangle.synth,0.12765 / amp_range * v );
Synth_volume( &this->noise.synth, 0.0741 / amp_range * v );
Synth_volume( &this->dmc.synth, 0.42545 / 127 * v );
Synth_volume( &this->square_synth, (int)((long long)(0.1128 *FP_ONE_VOLUME) * v / amp_range / FP_ONE_VOLUME) );
Synth_volume( &this->triangle.synth,(int)((long long)(0.12765*FP_ONE_VOLUME) * v / amp_range / FP_ONE_VOLUME) );
Synth_volume( &this->noise.synth, (int)((long long)(0.0741 *FP_ONE_VOLUME) * v / amp_range / FP_ONE_VOLUME) );
Synth_volume( &this->dmc.synth, (int)((long long)(0.42545*FP_ONE_VOLUME) * v / 127 / FP_ONE_VOLUME) );
}
void Apu_output( struct Nes_Apu* this, struct Blip_Buffer* buffer )

View file

@ -77,7 +77,7 @@ void Apu_reset( struct Nes_Apu* this, bool pal_mode, int initial_dmc_dac );
void Apu_set_tempo( struct Nes_Apu* this, int );
// Set overall volume (default is 1.0)
void Apu_volume( struct Nes_Apu* this, double );
void Apu_volume( struct Nes_Apu* this, int );
// Run DMC until specified time, so that any DMC memory reads can be
// accounted for (i.e. inserting cpu wait states).

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@ -23,7 +23,7 @@ void Fds_init( struct Nes_Fds_Apu* this )
this->lfo_tempo = lfo_base_tempo;
Fds_set_output( this, 0, NULL );
Fds_volume( this, 1.0 );
Fds_volume( this, (int)FP_ONE_VOLUME );
Fds_reset( this );
}

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@ -53,9 +53,9 @@ void Fds_set_tempo( struct Nes_Fds_Apu* this, int t );
// emulation
void Fds_reset( struct Nes_Fds_Apu* this );
static inline void Fds_volume( struct Nes_Fds_Apu* this, double v )
static inline void Fds_volume( struct Nes_Fds_Apu* this, int v )
{
Synth_volume( &this->synth, 0.14 / fds_master_vol_max / fds_vol_max / fds_wave_sample_max * v );
Synth_volume( &this->synth, (v*14) / 100 / fds_master_vol_max / fds_vol_max / fds_wave_sample_max );
}
static inline void Fds_set_output( struct Nes_Fds_Apu* this, int i, struct Blip_Buffer* b )

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@ -22,7 +22,7 @@ void Fme7_init( struct Nes_Fme7_Apu* this )
Synth_init( &this->synth );
Fme7_output( this, NULL );
Fme7_volume( this, 1.0 );
Fme7_volume( this, (int)FP_ONE_VOLUME );
Fme7_reset( this );
}

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@ -41,9 +41,9 @@ struct Nes_Fme7_Apu {
void Fme7_init( struct Nes_Fme7_Apu* this );
void Fme7_reset( struct Nes_Fme7_Apu* this );
static inline void Fme7_volume( struct Nes_Fme7_Apu* this, double v )
static inline void Fme7_volume( struct Nes_Fme7_Apu* this, int v )
{
Synth_volume( &this->synth, 0.38 / amp_range * v ); // to do: fine-tune
Synth_volume( &this->synth, (v/2 - (v*3)/25) / amp_range ); // to do: fine-tune
}
static inline void Fme7_osc_output( struct Nes_Fme7_Apu* this, int i, struct Blip_Buffer* buf )

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@ -20,7 +20,7 @@ void Namco_init( struct Nes_Namco_Apu* this )
Synth_init( &this->synth );
Namco_output( this, NULL );
Namco_volume( this, 1.0 );
Namco_volume( this, (int)FP_ONE_VOLUME );
Namco_reset( this );
}

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@ -47,7 +47,7 @@ static inline uint8_t* namco_access( struct Nes_Namco_Apu* this )
return &this->reg [addr];
}
static inline void Namco_volume( struct Nes_Namco_Apu* this, double v ) { Synth_volume( &this->synth, 0.10 / namco_osc_count * v / 15.0 ); }
static inline void Namco_volume( struct Nes_Namco_Apu* this, int v ) { Synth_volume( &this->synth, v / 10 / namco_osc_count / 15 ); }
// Write-only address register is at 0xF800
static inline void Namco_write_addr( struct Nes_Namco_Apu* this, int v ) { this->addr_reg = v; }

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@ -21,7 +21,7 @@ void Vrc6_init( struct Nes_Vrc6_Apu* this )
Synth_init( &this->square_synth );
Vrc6_output( this, NULL );
Vrc6_volume( this, 1.0 );
Vrc6_volume( this, (int)FP_ONE_VOLUME );
Vrc6_reset( this );
}

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@ -52,11 +52,11 @@ static inline void Vrc6_osc_output( struct Nes_Vrc6_Apu* this, int i, struct Bli
this->oscs [i].output = buf;
}
static inline void Vrc6_volume( struct Nes_Vrc6_Apu* this, double v )
static inline void Vrc6_volume( struct Nes_Vrc6_Apu* this, int v )
{
double const factor = 0.0967 * 2;
Synth_volume( &this->saw_synth, factor / 31 * v );
Synth_volume( &this->square_synth, factor * 0.5 / 15 * v );
long long const factor = (long long)(FP_ONE_VOLUME * 0.0967 * 2);
Synth_volume( &this->saw_synth, (int)(v * factor / 31 / FP_ONE_VOLUME) );
Synth_volume( &this->square_synth, (int)(v * factor / 2 / 15 / FP_ONE_VOLUME) );
}
#endif

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@ -15,7 +15,7 @@ void Vrc7_init( struct Nes_Vrc7_Apu* this )
this->osc.last_amp = 0;
this->mask = 0;
Vrc7_volume( this, 1.0 );
Vrc7_volume( this, (int)FP_ONE_VOLUME );
Vrc7_reset( this );
}

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@ -47,6 +47,6 @@ static inline void Vrc7_set_output( struct Nes_Vrc7_Apu* this, int i, struct Bli
}
// DB2LIN_AMP_BITS == 11, * 2
static inline void Vrc7_volume( struct Nes_Vrc7_Apu* this, double v ) { Synth_volume( &this->synth, 1.0 / 3 / 4096 * v ); }
static inline void Vrc7_volume( struct Nes_Vrc7_Apu* this, int v ) { Synth_volume( &this->synth, v / 3 / 4096 ); }
#endif

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@ -150,19 +150,19 @@ blargg_err_t init_sound( struct Nsf_Emu* this )
this->voice_count += vrc7_osc_count;
}
if ( vrc7_enabled( this ) ) Vrc7_volume( &this->vrc7, (double)adjusted_gain/FP_ONE_GAIN );
if ( namco_enabled( this ) ) Namco_volume( &this->namco, (double)adjusted_gain/FP_ONE_GAIN );
if ( vrc6_enabled( this ) ) Vrc6_volume( &this->vrc6, (double)adjusted_gain/FP_ONE_GAIN );
if ( fme7_enabled( this ) ) Fme7_volume( &this->fme7, (double)adjusted_gain/FP_ONE_GAIN );
if ( mmc5_enabled( this ) ) Apu_volume( &this->mmc5.apu, (double)adjusted_gain/FP_ONE_GAIN );
if ( fds_enabled( this ) ) Fds_volume( &this->fds, (double)adjusted_gain/FP_ONE_GAIN );
if ( vrc7_enabled( this ) ) Vrc7_volume( &this->vrc7, adjusted_gain );
if ( namco_enabled( this ) ) Namco_volume( &this->namco, adjusted_gain );
if ( vrc6_enabled( this ) ) Vrc6_volume( &this->vrc6, adjusted_gain );
if ( fme7_enabled( this ) ) Fme7_volume( &this->fme7, adjusted_gain );
if ( mmc5_enabled( this ) ) Apu_volume( &this->mmc5.apu, adjusted_gain );
if ( fds_enabled( this ) ) Fds_volume( &this->fds, adjusted_gain );
}
#endif
if ( adjusted_gain > this->gain )
adjusted_gain = this->gain;
Apu_volume( &this->apu, (double)adjusted_gain/FP_ONE_GAIN );
Apu_volume( &this->apu, adjusted_gain );
return 0;
}

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@ -13,7 +13,7 @@ blargg_err_t Opl_init( struct Opl_Apu* this, long clock, long rate, blip_time_t
this->rate_ = rate;
this->period_ = period;
Opl_set_output( this, 0 );
Opl_volume( this, 1.0 );
Opl_volume( this, (int)FP_ONE_VOLUME );
switch (type)
{

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@ -38,7 +38,7 @@ struct Opl_Apu {
blargg_err_t Opl_init( struct Opl_Apu* this, long clock, long rate, blip_time_t period, enum opl_type_t type );
void Opl_reset( struct Opl_Apu* this );
static inline void Opl_volume( struct Opl_Apu* this, double v ) { Synth_volume( &this->synth, 1.0 / (4096 * 6) * v ); }
static inline void Opl_volume( struct Opl_Apu* this, int v ) { Synth_volume( &this->synth, v / (4096 * 6) ); }
static inline void Opl_osc_output( struct Opl_Apu* this, int i, struct Blip_Buffer* buf )
{

View file

@ -96,8 +96,8 @@ blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size )
this->track_count = this->header.song_count;
this->voice_count = sega_mapping( this ) ? osc_count : sms_osc_count;
Sms_apu_volume( &this->apu, (double)(this->gain)/FP_ONE_GAIN );
Fm_apu_volume( &this->fm_apu, (double)(this->gain)/FP_ONE_GAIN );
Sms_apu_volume( &this->apu, this->gain );
Fm_apu_volume( &this->fm_apu, this->gain );
// Setup buffer
this->clock_rate_ = clock_rate( this );

View file

@ -17,9 +17,9 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
int const noise_osc = 3;
void Sms_apu_volume( struct Sms_Apu* this, double vol )
void Sms_apu_volume( struct Sms_Apu* this, int vol )
{
vol *= 0.85 / sms_osc_count / 64;
vol = (vol - (vol*3)/20) / sms_osc_count / 64;
Synth_volume( &this->synth, vol );
}
@ -116,7 +116,7 @@ void Sms_apu_init( struct Sms_Apu* this )
for ( i = sms_osc_count; --i >= 0; )
Sms_apu_set_output( this, i, NULL, NULL, NULL );
Sms_apu_volume( this, 1.0 );
Sms_apu_volume( this, (int)FP_ONE_VOLUME );
Sms_apu_reset( this, 0, 0 );
}

View file

@ -58,6 +58,6 @@ void Sms_apu_end_frame( struct Sms_Apu* this, blip_time_t t ) ICODE_ATTR;
void Sms_apu_reset( struct Sms_Apu* this, unsigned noise_feedback, int noise_width );
// Sets overall volume, where 1.0 is normal
void Sms_apu_volume( struct Sms_Apu* this, double vol );
void Sms_apu_volume( struct Sms_Apu* this, int vol );
#endif

View file

@ -14,7 +14,7 @@ blargg_err_t Fm_apu_init( struct Sms_Fm_Apu* this, double clock_rate, double sam
CHECK_ALLOC( !Ym2413_set_rate( &this->apu, sample_rate, clock_rate ) );
Fm_apu_set_output( this, 0 );
Fm_apu_volume( this, 1.0 );
Fm_apu_volume( this, (int)FP_ONE_VOLUME );
Fm_apu_reset( this );
return 0;
}

View file

@ -31,7 +31,7 @@ static inline void Fm_apu_set_output( struct Sms_Fm_Apu* this, struct Blip_Buffe
this->output_ = b;
}
static inline void Fm_apu_volume( struct Sms_Fm_Apu* this, double v ) { Synth_volume( &this->synth, 0.4 / 4096 * v ); }
static inline void Fm_apu_volume( struct Sms_Fm_Apu* this, int v ) { Synth_volume( &this->synth, (v*2) / 5 / 4096 ); }
void Fm_apu_reset( struct Sms_Fm_Apu* this );

View file

@ -21,7 +21,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
const char* const gme_wrong_file_type = "Wrong file type for this emulator";
double const fm_gain = 3.0; // FM emulators are internally quieter to avoid 16-bit overflow
int const fm_gain = 3; // FM emulators are internally quieter to avoid 16-bit overflow
double const rolloff = 0.990;
double const oversample_factor = 1.5;
@ -352,11 +352,11 @@ blargg_err_t setup_fm( struct Vgm_Emu* this )
this->voice_count = 8;
RETURN_ERR( Resampler_setup( &this->resampler, fm_rate / this->sample_rate, rolloff, fm_gain * (double)(this->gain)/FP_ONE_GAIN ) );
RETURN_ERR( Resampler_reset( &this->resampler, Buffer_length( &this->stereo_buf ) * this->sample_rate / 1000 ) );
Sms_apu_volume( &this->psg, 0.195 * fm_gain * (double)(this->gain)/FP_ONE_GAIN );
Sms_apu_volume( &this->psg, ((this->gain/5)-(this->gain*5)/1000) * fm_gain );
}
else
{
Sms_apu_volume( &this->psg, (double)(this->gain)/FP_ONE_GAIN );
Sms_apu_volume( &this->psg, this->gain );
}
return 0;
@ -717,7 +717,7 @@ void Sound_mute_voices( struct Vgm_Emu* this, int mask )
Sms_apu_set_output( &this->psg, i, ( mask & 0x80 ) ? 0 : &this->stereo_buf.bufs [0], NULL, NULL );
if ( Ym2612_enabled( &this->ym2612 ) )
{
Synth_volume( &this->pcm, (mask & 0x40) ? 0.0 : 0.1115 / 256 * fm_gain * (double)(this->gain)/FP_ONE_GAIN );
Synth_volume( &this->pcm, (mask & 0x40) ? 0 : (int)((long long)(0.1115*FP_ONE_VOLUME) / 256 * fm_gain * this->gain / FP_ONE_VOLUME) );
Ym2612_mute_voices( &this->ym2612, mask );
}