forked from len0rd/rockbox
		
	git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
		
			
				
	
	
		
			127 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* Emacs style mode select   -*- C++ -*-
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|  *-----------------------------------------------------------------------------
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|  *
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|  *
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|  *  PrBoom a Doom port merged with LxDoom and LSDLDoom
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|  *  based on BOOM, a modified and improved DOOM engine
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|  *  Copyright (C) 1999 by
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|  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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|  *  Copyright (C) 1999-2000 by
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|  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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|  *
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|  *  This program is free software; you can redistribute it and/or
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|  *  modify it under the terms of the GNU General Public License
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|  *  as published by the Free Software Foundation; either version 2
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|  *  of the License, or (at your option) any later version.
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|  *
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|  *  This program is distributed in the hope that it will be useful,
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|  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  *  GNU General Public License for more details.
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|  *
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|  *  You should have received a copy of the GNU General Public License
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|  *  along with this program; if not, write to the Free Software
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|  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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|  *  02111-1307, USA.
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|  *
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|  * DESCRIPTION:
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|  *      Renderer main interface.
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|  *
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|  *-----------------------------------------------------------------------------*/
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| 
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| #ifndef __R_MAIN__
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| #define __R_MAIN__
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| 
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| #include "d_player.h"
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| #include "r_data.h"
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| 
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| #ifdef __GNUG__
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| #pragma interface
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| #endif
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| 
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| //
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| // POV related.
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| //
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| 
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| extern fixed_t  viewcos;
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| extern fixed_t  viewsin;
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| extern int      viewwidth;
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| extern int      viewheight;
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| extern int      viewwindowx;
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| extern int      viewwindowy;
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| extern int      centerx;
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| extern int      centery;
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| extern fixed_t  centerxfrac;
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| extern fixed_t  centeryfrac;
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| extern fixed_t  projection;
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| // proff 11/06/98: Added for high-res
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| extern fixed_t  projectiony;
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| extern int      validcount;
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| extern int      linecount;
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| extern int      loopcount;
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| 
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| //
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| // Rendering stats
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| //
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| 
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| extern int rendered_visplanes, rendered_segs, rendered_vissprites;
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| extern boolean rendering_stats;
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| 
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| //
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| // Lighting LUT.
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| // Used for z-depth cuing per column/row,
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| //  and other lighting effects (sector ambient, flash).
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| //
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| 
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| // Lighting constants.
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| 
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| #define LIGHTLEVELS       16
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| #define LIGHTSEGSHIFT      4
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| #define MAXLIGHTSCALE     48
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| #define LIGHTSCALESHIFT   12
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| #define MAXLIGHTZ        128
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| #define LIGHTZSHIFT       20
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| 
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| // killough 3/20/98: Allow colormaps to be dynamic (e.g. underwater)
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| extern lighttable_t *(*scalelight)[MAXLIGHTSCALE];
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| extern lighttable_t *(*zlight)[MAXLIGHTZ];
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| extern lighttable_t *fullcolormap;
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| extern int numcolormaps;    // killough 4/4/98: dynamic number of maps
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| extern lighttable_t **colormaps;
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| // killough 3/20/98, 4/4/98: end dynamic colormaps
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| 
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| extern int  extralight;
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| extern lighttable_t *fixedcolormap;
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| 
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| // Number of diminishing brightness levels.
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| // There a 0-31, i.e. 32 LUT in the COLORMAP lump.
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| 
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| #define NUMCOLORMAPS  32
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| 
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| //
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| // Function pointers to switch refresh/drawing functions.
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| // Used to select shadow mode etc.
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| //
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| 
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| extern void (*colfunc)(void);
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| 
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| //
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| // Utility functions.
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| //
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| 
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| int R_PointOnSide(fixed_t x, fixed_t y, const node_t *node);
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| int R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line);
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| angle_t R_PointToAngle(fixed_t x, fixed_t y);
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| angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
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| subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
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| 
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| //
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| // REFRESH - the actual rendering functions.
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| //
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| 
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| void R_RenderPlayerView(player_t *player);   // Called by G_Drawer.
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| void R_Init(void);                           // Called by startup code.
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| void R_SetViewSize(int blocks);              // Called by M_Responder.
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| void R_ExecuteSetViewSize(void);             // cph - called by D_Display to complete a view resize
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| 
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| #endif
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