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Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2006-04-02 01:52:44 +00:00
parent e61b079c26
commit 51db2d3f2c
18 changed files with 569 additions and 537 deletions

View file

@ -629,35 +629,35 @@ void D_DoomMainSetup(void)
else if (M_CheckParm ("-deathmatch"))
deathmatch = 1;
printf("Welcome to Rockdoom");
printf("Welcome to Rockdoom\n");
switch ( gamemode )
{
case retail:
printf ("The Ultimate DOOM Startup v%d.%d",DVERSION/100,DVERSION%100);
printf ("The Ultimate DOOM Startup v%d.%d\n",DVERSION/100,DVERSION%100);
break;
case shareware:
printf ("DOOM Shareware Startup v%d.%d",DVERSION/100,DVERSION%100);
printf ("DOOM Shareware Startup v%d.%d\n",DVERSION/100,DVERSION%100);
break;
case registered:
printf ("DOOM Registered Startup v%d.%d",DVERSION/100,DVERSION%100);
printf ("DOOM Registered Startup v%d.%d\n",DVERSION/100,DVERSION%100);
break;
case commercial:
switch (gamemission)
{
case pack_plut:
printf ("DOOM 2: Plutonia Experiment v%d.%d",DVERSION/100,DVERSION%100);
printf ("DOOM 2: Plutonia Experiment v%d.%d\n",DVERSION/100,DVERSION%100);
break;
case pack_tnt:
printf ("DOOM 2: TNT - Evilution v%d.%d",DVERSION/100,DVERSION%100);
printf ("DOOM 2: TNT - Evilution v%d.%d\n",DVERSION/100,DVERSION%100);
break;
default:
printf ("DOOM 2: Hell on Earth v%d.%d",DVERSION/100,DVERSION%100);
printf ("DOOM 2: Hell on Earth v%d.%d\n",DVERSION/100,DVERSION%100);
break;
}
break;
default:
printf ("Public DOOM v%d.%d",DVERSION/100,DVERSION%100);
printf ("Public DOOM v%d.%d\n",DVERSION/100,DVERSION%100);
break;
}
@ -745,14 +745,14 @@ void D_DoomMainSetup(void)
int i;
if ( gamemode == shareware)
I_Error("\nYou cannot -file with the shareware version. Register!");
I_Error("\nYou cannot -file with the shareware version. Register!\n");
// Check for fake IWAD with right name,
// but w/o all the lumps of the registered version.
if (gamemode == registered)
for (i = 0;i < 23; i++)
if (W_CheckNumForName(name[i])<0)
I_Error("\nThis is not the registered version.");
I_Error("This is not the registered version.\n");
}
// Iff additonal PWAD files are used, print modified banner

View file

@ -92,8 +92,10 @@ typedef enum {
#define MAX_SCREENWIDTH 1600
#define MAX_SCREENHEIGHT 1200
#define SCREENWIDTH 320
#define SCREENHEIGHT 200
#define SCREENWIDTH LCD_WIDTH
//#define SCREENWIDTH 320
//#define SCREENHEIGHT 200
#define SCREENHEIGHT LCD_HEIGHT
// The maximum number of players, multiplayer/networking.
#define MAXPLAYERS 4

View file

@ -16,7 +16,10 @@
// GNU General Public License for more details.
//
// $Log$
// Revision 1.1 2006/03/28 15:44:01 dave
// Revision 1.2 2006/04/02 01:52:44 kkurbjun
// Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
//
// Revision 1.1 2006-03-28 15:44:01 dave
// Patch #2969 - Doom! Currently only working on the H300.
//
//
@ -120,7 +123,7 @@ void I_Error (char *error, ...)
vsnprintf(p_buf,sizeof(p_buf), error, ap);
va_end(ap);
printf("%s",p_buf);
printf("%s\n",p_buf);
// Shutdown. Here might be other errors.
if (demorecording)

View file

@ -16,7 +16,10 @@
* GNU General Public License for more details.
*
* $Log$
* Revision 1.2 2006/03/28 17:20:49 christian
* Revision 1.3 2006/04/02 01:52:44 kkurbjun
* Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
*
* Revision 1.2 2006-03-28 17:20:49 christian
* added good (tm) button mappings for x5, and added ifdef for HAS_BUTTON_HOLD
*
* Revision 1.1 2006-03-28 15:44:01 dave
@ -40,51 +43,12 @@
#include "doomdef.h"
#include "rockmacros.h"
#if defined(CPU_COLDFIRE)
static char fastscreen[LCD_WIDTH*LCD_HEIGHT] IBSS_ATTR;
#endif
static fb_data palette[256] IBSS_ATTR;
static fb_data *paldata=NULL;
#if !defined(CPU_COLDFIRE) || defined(SIMULATOR)
/*
This code is credit to the IDOOM port. It is not used for the H300, but
serves as a good reference point for other targets.
*/
static fb_data * xtable = 0;
static fb_data * ytable1 = 0;
static fb_data * ytable2 = 0;
#define FLOOR4(a) \
(( a >> 2) << 2)
static int video_w, video_h;
static void genscalexytable(void)
{
// shall we use uint8_t intead of ints?
int y = video_h-1;
int x = video_w-1;
int i = 1 + (x>y?x:y);
xtable = malloc(sizeof(int)*video_w );
ytable1 = malloc(sizeof(int)*video_h );
ytable2 = malloc(sizeof(int)*video_h );
while(i--)
{
if(y>=0)
{
ytable1[y] = ((y*SCREENHEIGHT) / video_h) * SCREENWIDTH;
ytable2[y] = y*video_w;
y--;
}
if(x>=0)
{
xtable[x] = (x*SCREENWIDTH) / video_w;
x--;
}
}
}
#endif
//
// I_ShutdownGraphics (NOT USED)
//
@ -360,9 +324,7 @@ void I_FinishUpdate (void)
{
#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
/*
Faster screen update than the lookuptables -> I'm wasting 7 pixels of width
though. This code also doesn't use the framebuffer so rockbox's drawing
functions will not work on top of the doom drawing.
Lookup tables are no longer needed
*/
// Start the write
@ -373,51 +335,27 @@ void I_FinishUpdate (void)
unsigned char *screenptr=screens[0];
int wcnt=0, hcnt=0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
while(hcnt<LCD_HEIGHT)
{
while(wcnt<LCD_WIDTH-7)
while(wcnt<LCD_WIDTH)
{
if((wcnt&0x01))
screenptr++; // Skip every so many pixels in Doom buffer
*(volatile unsigned short *)0xf0000002 = palette[*screenptr];
screenptr++;
wcnt++;
}
screenptr++;
// move on past those 7 pixels
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
*(volatile unsigned short *) 0xf0000002 = 0;
wcnt=0;
hcnt++;
if((hcnt&0x07)==0x07)
screenptr+=SCREENWIDTH; // Skip every 7th line
}
#else
// The IDOOM code for screen updates
unsigned char paletteIndex;
int x, y;
for (y = 0; y < video_h; y++)
for (y = 0; y < LCD_HEIGHT; y++)
{
for (x = 0; x < video_w; x++)
for (x = 0; x < LCD_WIDTH; x++)
{
#if LCD_HEIGHT >= SCREENHEIGHT
paletteIndex = screens[0][((y*SCREENHEIGHT) / video_h)
* SCREENWIDTH + x];
rb->lcd_framebuffer[y * video_w + x] = palette[paletteIndex];
#else
paletteIndex = screens[0][ytable1[y] +xtable[x]];
rb->lcd_framebuffer[x + ytable2[y]] = palette[paletteIndex];
#endif
paletteIndex = screens[0][y*SCREENWIDTH + x];
rb->lcd_framebuffer[y * LCD_WIDTH + x] = palette[paletteIndex];
}
}
rb->lcd_update();
@ -454,14 +392,12 @@ void I_InitGraphics(void)
printf("Starting Graphics engine\n");
/* Note: The other screens are initialized later */
screens[0] = malloc (SCREENWIDTH * SCREENHEIGHT * sizeof(unsigned char));
#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
coldfire_set_macsr(EMAC_FRACTIONAL | EMAC_SATURATE);
screens[0] = fastscreen;
#else
video_h = LCD_HEIGHT;
video_w = FLOOR4(LCD_WIDTH); // From IDOOM, the width has to be a multiple of 4
genscalexytable();
// Don't know if this will fit in other IRAMs
screens[0] = malloc (SCREENWIDTH * SCREENHEIGHT * sizeof(unsigned char));
#endif
}

View file

@ -29,21 +29,14 @@
*
*-----------------------------------------------------------------------------*/
#include "doomdef.h"
#include "doomstat.h"
#include "m_bbox.h"
#include "i_system.h"
#include "r_main.h"
#include "r_segs.h"
#include "r_plane.h"
#include "r_things.h"
// State.
#include "doomstat.h"
#include "r_state.h"
#include "r_segs.h"
#include "rockmacros.h"
#include "r_bsp.h" // cph - sanity checking
seg_t *curline;
side_t *sidedef;
@ -52,14 +45,19 @@ sector_t *frontsector;
sector_t *backsector;
drawseg_t *ds_p;
// killough 4/7/98: indicates doors closed wrt automap bugfix:
// cph - replaced by linedef rendering flags - int doorclosed;
// killough: New code which removes 2s linedef limit
drawseg_t *drawsegs;
unsigned maxdrawsegs;
// drawseg_t drawsegs[MAXDRAWSEGS]; // old code -- killough
//
// R_ClearDrawSegs
//
void R_ClearDrawSegs (void)
void R_ClearDrawSegs(void)
{
ds_p = drawsegs;
}
@ -79,16 +77,24 @@ byte solidcol[SCREENWIDTH] IBSS_ATTR;
void R_ClipWallSegment(int first, int last, boolean solid)
{
byte *p;
while (first < last) {
if (solidcol[first]) {
if (!(p = memchr(solidcol+first, 0, last-first))) return; // All solid
while (first < last)
{
if (solidcol[first])
{
if (!(p = memchr(solidcol+first, 0, last-first)))
return; // All solid
first = p - solidcol;
} else {
}
else
{
int to;
if (!(p = memchr(solidcol+first, 1, last-first))) to = last;
else to = p - solidcol;
if (!(p = memchr(solidcol+first, 1, last-first)))
to = last;
else
to = p - solidcol;
R_StoreWallRange(first, to-1);
if (solid) {
if (solid)
{
memset(solidcol+first,1,to-first);
}
first = to;
@ -136,7 +142,8 @@ static void R_RecalcLineFlags(void)
)
)
linedef->r_flags = RF_CLOSED;
else {
else
{
// Reject empty lines used for triggers
// and special events.
// Identical floor and ceiling on both sides,
@ -151,17 +158,22 @@ static void R_RecalcLineFlags(void)
sizeof(frontsector->ceiling_xoffs) + sizeof(frontsector->ceiling_yoffs) +
sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) +
sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) +
sizeof(frontsector->ceilinglightsec))) {
linedef->r_flags = 0; return;
} else
sizeof(frontsector->ceilinglightsec)))
{
linedef->r_flags = 0;
return;
}
else
linedef->r_flags = RF_IGNORE;
}
/* cph - I'm too lazy to try and work with offsets in this */
if (curline->sidedef->rowoffset) return;
if (curline->sidedef->rowoffset)
return;
/* Now decide on texture tiling */
if (linedef->flags & ML_TWOSIDED) {
if (linedef->flags & ML_TWOSIDED)
{
int c;
/* Does top texture need tiling */
@ -173,7 +185,9 @@ static void R_RecalcLineFlags(void)
if ((c = frontsector->floorheight - backsector->floorheight) > 0 &&
(textureheight[texturetranslation[curline->sidedef->bottomtexture]] > c))
linedef->r_flags |= RF_BOT_TILE;
} else {
}
else
{
int c;
/* Does middle texture need tiling */
if ((c = frontsector->ceilingheight - frontsector->floorheight) > 0 &&
@ -228,13 +242,17 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
tempsec->floor_xoffs = s->floor_xoffs;
tempsec->floor_yoffs = s->floor_yoffs;
if (underwater) {
if (s->ceilingpic == skyflatnum) {
if (underwater)
{
if (s->ceilingpic == skyflatnum)
{
tempsec->floorheight = tempsec->ceilingheight+1;
tempsec->ceilingpic = tempsec->floorpic;
tempsec->ceiling_xoffs = tempsec->floor_xoffs;
tempsec->ceiling_yoffs = tempsec->floor_yoffs;
} else {
}
else
{
tempsec->ceilingpic = s->ceilingpic;
tempsec->ceiling_xoffs = s->ceiling_xoffs;
tempsec->ceiling_yoffs = s->ceiling_yoffs;
@ -384,7 +402,8 @@ static void R_AddLine (seg_t *line)
static const int checkcoord[12][4] = // killough -- static const
{
{3,0,2,1},
{
3,0,2,1},
{3,0,2,0},
{3,1,2,0},
{0},
@ -421,7 +440,8 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
// cph - replaced old code, which was unclear and badly commented
// Much more efficient code now
if ((signed)angle1 < (signed)angle2) { /* it's "behind" us */
if ((signed)angle1 < (signed)angle2)
{ /* it's "behind" us */
/* Either angle1 or angle2 is behind us, so it doesn't matter if we
* change it to the corect sign
*/
@ -431,10 +451,14 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
angle2 = INT_MIN;
}
if ((signed)angle2 >= (signed)clipangle) return false; // Both off left edge
if ((signed)angle1 <= -(signed)clipangle) return false; // Both off right edge
if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle; // Clip at left edge
if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle; // Clip at right edge
if ((signed)angle2 >= (signed)clipangle)
return false; // Both off left edge
if ((signed)angle1 <= -(signed)clipangle)
return false; // Both off right edge
if ((signed)angle1 >= (signed)clipangle)
angle1 = clipangle; // Clip at left edge
if ((signed)angle2 <= -(signed)clipangle)
angle2 = 0-clipangle; // Clip at right edge
// Find the first clippost
// that touches the source post
@ -450,7 +474,8 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
if (sx1 == sx2)
return false;
if (!memchr(solidcol+sx1, 0, sx2-sx1)) return false;
if (!memchr(solidcol+sx1, 0, sx2-sx1))
return false;
// All columns it covers are already solidly covered
}
@ -477,6 +502,7 @@ static void R_Subsector(int num)
int ceilinglightlevel; // killough 4/11/98
#ifdef RANGECHECK
if (num>=numsubsectors)
I_Error ("R_Subsector: ss %i with numss = %i", num, numsubsectors);
#endif
@ -485,7 +511,7 @@ static void R_Subsector(int num)
frontsector = sub->sector;
count = sub->numlines;
line = &segs[sub->firstline];
// sscount++;
// sscount++;
// killough 3/8/98, 4/4/98: Deep water / fake ceiling effect
frontsector = R_FakeFlat(frontsector, &tempsec, &floorlightlevel,
@ -497,8 +523,7 @@ static void R_Subsector(int num)
floorplane = frontsector->floorheight < viewz || // killough 3/7/98
(frontsector->heightsec != -1 &&
sectors[frontsector->heightsec].ceilingpic == skyflatnum)
?
sectors[frontsector->heightsec].ceilingpic == skyflatnum) ?
R_FindPlane(frontsector->floorheight,
frontsector->floorpic == skyflatnum && // kilough 10/98
frontsector->sky & PL_SKYFLAT ? frontsector->sky :
@ -511,8 +536,7 @@ static void R_Subsector(int num)
ceilingplane = frontsector->ceilingheight > viewz ||
frontsector->ceilingpic == skyflatnum ||
(frontsector->heightsec != -1 &&
sectors[frontsector->heightsec].floorpic == skyflatnum)
?
sectors[frontsector->heightsec].floorpic == skyflatnum) ?
R_FindPlane(frontsector->ceilingheight, // killough 3/8/98
frontsector->ceilingpic == skyflatnum && // kilough 10/98
frontsector->sky & PL_SKYFLAT ? frontsector->sky :

View file

@ -29,7 +29,6 @@
*
*-----------------------------------------------------------------------------*/
#ifndef __R_BSP__
#define __R_BSP__
@ -48,28 +47,17 @@ extern boolean segtextured;
extern boolean markfloor; /* false if the back side is the same plane */
extern boolean markceiling;
//extern boolean skymap;
/* old code -- killough:
* extern drawseg_t drawsegs[MAXDRAWSEGS];
* new code -- killough: */
extern drawseg_t *drawsegs;
extern unsigned maxdrawsegs;
extern drawseg_t* ds_p;
extern drawseg_t *ds_p;
/*extern lighttable_t** hscalelight;
extern lighttable_t** vscalelight;
extern lighttable_t** dscalelight;
*/
//typedef void (*drawfunc_t) (int start, int stop);
// BSP?
void R_ClearClipSegs (void);
void R_ClearDrawSegs (void);
void R_RenderBSPNode (int bspnum);
void R_ClearClipSegs(void);
void R_ClearDrawSegs(void);
void R_RenderBSPNode(int bspnum);
int R_DoorClosed(void); /* killough 1/17/98 */
/* killough 4/13/98: fake floors/ceilings for deep water / fake ceilings: */

View file

@ -63,7 +63,8 @@ typedef struct
short patch;
short stepdir; // unused in Doom but might be used in Phase 2 Boom
short colormap; // unused in Doom but might be used in Phase 2 Boom
} PACKEDATTR mappatch_t;
}
PACKEDATTR mappatch_t;
typedef struct
{
@ -74,7 +75,8 @@ typedef struct
char pad[4]; // unused in Doom but might be used in Boom Phase 2
short patchcount;
mappatch_t patches[1];
} PACKEDATTR maptexture_t;
}
PACKEDATTR maptexture_t;
// A maptexturedef_t describes a rectangular texture, which is composed
// of one or more mappatch_t structures that arrange graphic patches.
@ -247,7 +249,8 @@ static void R_GenerateLookup(int texnum, int *const errors)
struct {
unsigned short patches, posts;
} *count = calloc(sizeof *count, texture->width);
}
*count = calloc(sizeof *count, texture->width);
{
int i = texture->patchcount;
@ -300,9 +303,11 @@ static void R_GenerateLookup(int texnum, int *const errors)
{
//jff 8/3/98 use logical output routine
printf("\nR_GenerateLookup: Column %d is without a patch in texture %s",
x, texture->name);
if (errors) ++*errors;
else I_Error("R_GenerateLookup: Failed");
x, texture->name);
if (errors)
++*errors;
else
I_Error("R_GenerateLookup: Failed");
}
if (count[x].patches > 1) // killough 4/9/98
{
@ -333,7 +338,8 @@ static void R_GenerateLookup(int texnum, int *const errors)
const byte *R_GetColumn(int tex, int col)
{
const texture_t *texture = textures[tex];
if (!texture->columnlump) R_GenerateLookup(tex, NULL);
if (!texture->columnlump)
R_GenerateLookup(tex, NULL);
{
int lump = texture->columnlump[col &= texture->widthmask];
int ofs = texture->columnofs[col]; // cph - WARNING: must be after the above line
@ -345,7 +351,8 @@ const byte *R_GetColumn(int tex, int col)
if ((lump<=0) && (lastlump<=0))
lump = lastlump; // cph - force equal
if (lump != lastlump) {
if (lump != lastlump)
{
// cph - must change the cached lump
if (lastlump>0)
W_UnlockLumpNum(lastlump);
@ -353,9 +360,11 @@ const byte *R_GetColumn(int tex, int col)
if ((lastlump = lump) > 0)
lastlumpdata = W_CacheLumpNum(lump);
#ifdef RANGECHECK
else
lastlumpdata = NULL;
#endif
}
if (lump > 0)
@ -533,12 +542,13 @@ void R_InitTextures (void)
{
//jff 8/3/98 use logical output routine
printf("\nR_InitTextures: Missing patch %d in texture %s",
SHORT(mpatch->patch), texture->name); // killough 4/17/98
SHORT(mpatch->patch), texture->name); // killough 4/17/98
++errors;
}
}
texture->columnofs = NULL; texture->columnlump = NULL;
texture->columnofs = NULL;
texture->columnlump = NULL;
for (j=1; j*2 <= texture->width; j<<=1)
;
@ -687,7 +697,8 @@ int R_ColormapNumForName(const char *name)
struct _cache {
unsigned char pct;
unsigned char playpal[256];
} cache;
}
cache;
int tran_filter_pct = 66; // filter percent
@ -712,10 +723,10 @@ void R_InitTranMap(int progress)
// Use cached translucency filter if it's available
if ((cachefd<0) ? cachefd = open(GAMEBASE"tranmap.dat",O_WRONLY | O_CREAT) , 1 :
read(cachefd, &cache, sizeof(cache)) != sizeof(cache) ||
cache.pct != tran_filter_pct ||
memcmp(cache.playpal, playpal, sizeof cache.playpal) ||
read(cachefd, my_tranmap, 256*256) != 256*256 ) // killough 4/11/98
read(cachefd, &cache, sizeof(cache)) != sizeof(cache) ||
cache.pct != tran_filter_pct ||
memcmp(cache.playpal, playpal, sizeof cache.playpal) ||
read(cachefd, my_tranmap, 256*256) != 256*256 ) // killough 4/11/98
{
long *stackdeath=malloc(256*7*sizeof(long)); // This was a bunch of static varibles, way too big for rockbox
@ -733,7 +744,7 @@ void R_InitTranMap(int progress)
if (progress)
printf("Please wait: Tranmap build");
// First, convert playpal into long int type, and transpose array,
// for fast inner-loop calculations. Precompute tot array.
// for fast inner-loop calculations. Precompute tot array.
{
register int i = 255;
@ -749,7 +760,8 @@ void R_InitTranMap(int progress)
d += t*t;
p -= 3;
tot[i] = d << (TSC-1);
} while (--i>=0);
}
while (--i>=0);
}
// Next, compute all entries using minimum arithmetic.
@ -775,9 +787,10 @@ void R_InitTranMap(int progress)
long best = LONG_MAX;
do
if ((err = tot[color] - pal[0][color]*r
- pal[1][color]*g - pal[2][color]*b) < best)
- pal[1][color]*g - pal[2][color]*b) < best)
best = err, *tp = color;
while (--color >= 0);
while (--color >= 0)
;
}
}
}
@ -886,78 +899,78 @@ int R_TextureNumForName(const char *name) // const added -- killough
void R_PrecacheLevel(void)
{
register int i;
register byte *hitlist;
register int i;
register byte *hitlist;
if (demoplayback)
return;
if (demoplayback)
return;
{
size_t size = numflats > numsprites ? numflats : numsprites;
hitlist = malloc((size_t)numtextures > size ? (unsigned)numtextures : size);
}
// Precache flats.
{
size_t size = numflats > numsprites ? numflats : numsprites;
hitlist = malloc((size_t)numtextures > size ? (unsigned)numtextures : size);
}
// Precache flats.
memset(hitlist, 0, numflats);
memset(hitlist, 0, numflats);
for (i = numsectors; --i >= 0; )
hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1;
for (i = numsectors; --i >= 0; )
hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1;
for (i = numflats; --i >= 0; )
if (hitlist[i])
(W_CacheLumpNum)(firstflat + i, 0);
for (i = numflats; --i >= 0; )
if (hitlist[i])
(W_CacheLumpNum)(firstflat + i, 0);
// Precache textures.
// Precache textures.
memset(hitlist, 0, numtextures);
memset(hitlist, 0, numtextures);
for (i = numsides; --i >= 0;)
hitlist[sides[i].bottomtexture] =
hitlist[sides[i].toptexture] =
hitlist[sides[i].midtexture] = 1;
for (i = numsides; --i >= 0;)
hitlist[sides[i].bottomtexture] =
hitlist[sides[i].toptexture] =
hitlist[sides[i].midtexture] = 1;
// Sky texture is always present.
// Note that F_SKY1 is the name used to
// indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like
// a wall texture, with an episode dependend
// name.
// Sky texture is always present.
// Note that F_SKY1 is the name used to
// indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like
// a wall texture, with an episode dependend
// name.
hitlist[skytexture] = 1;
hitlist[skytexture] = 1;
for (i = numtextures; --i >= 0; )
if (hitlist[i])
for (i = numtextures; --i >= 0; )
if (hitlist[i])
{
texture_t *texture = textures[i];
int j = texture->patchcount;
while (--j >= 0)
(W_CacheLumpNum)(texture->patches[j].patch, 0);
texture_t *texture = textures[i];
int j = texture->patchcount;
while (--j >= 0)
(W_CacheLumpNum)(texture->patches[j].patch, 0);
}
// Precache sprites.
memset(hitlist, 0, numsprites);
// Precache sprites.
memset(hitlist, 0, numsprites);
{
thinker_t *th;
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
if (th->function == P_MobjThinker)
hitlist[((mobj_t *)th)->sprite] = 1;
}
{
thinker_t *th;
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
if (th->function == P_MobjThinker)
hitlist[((mobj_t *)th)->sprite] = 1;
}
for (i=numsprites; --i >= 0;)
if (hitlist[i])
for (i=numsprites; --i >= 0;)
if (hitlist[i])
{
int j = sprites[i].numframes;
while (--j >= 0)
{
int j = sprites[i].numframes;
while (--j >= 0)
{
short *sflump = sprites[i].spriteframes[j].lump;
int k = 7;
do
(W_CacheLumpNum)(firstspritelump + sflump[k], 0);
(W_CacheLumpNum)(firstspritelump + sflump[k], 0);
while (--k >= 0);
}
}
}
free(hitlist);
free(hitlist);
}
// Proff - Added for OpenGL

View file

@ -47,7 +47,8 @@ typedef struct
{
int originx, originy; // Block origin, which has already accounted
int patch; // for the internal origin of the patch.
} texpatch_t;
}
texpatch_t;
//
// Texture definition.
@ -69,7 +70,8 @@ typedef struct
short width, height;
short patchcount; // All the patches[patchcount] are drawn
texpatch_t patches[1]; // back-to-front into the cached texture.
} texture_t;
}
texture_t;
// Retrieve column data for span blitting.
const byte*

View file

@ -1,24 +1,33 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Refresh/rendering module, shared data struct definitions.
//
//-----------------------------------------------------------------------------
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Refresh/rendering module, shared data struct definitions.
*
*-----------------------------------------------------------------------------*/
#ifndef __R_DEFS__
#define __R_DEFS__
@ -62,18 +71,16 @@
typedef struct
{
fixed_t x, y;
} vertex_t;
// Forward of LineDefs, for Sectors.
struct line_s;
}
vertex_t;
// Each sector has a degenmobj_t in its center for sound origin purposes.
typedef struct
{
thinker_t thinker; // not used for anything
fixed_t x, y, z;
} degenmobj_t;
}
degenmobj_t;
//
// The SECTORS record, at runtime.
@ -142,8 +149,8 @@ typedef struct
short special;
short oldspecial; //jff 2/16/98 remembers if sector WAS secret (automap)
short tag;
void* specialdata; // ROCKDOOM obsolete
} sector_t;
}
sector_t;
//
// The SideDef.
@ -164,7 +171,8 @@ typedef struct
int special;
} side_t;
}
side_t;
//
// Move clipping aid for LineDefs.
@ -201,7 +209,8 @@ typedef struct line_s
RF_IGNORE = 8, // Renderer can skip this line
RF_CLOSED =16, // Line blocks view
} r_flags;
} line_t;
}
line_t;
// phares 3/14/98
//
@ -228,7 +237,8 @@ typedef struct msecnode_s
struct msecnode_s *m_sprev; // prev msecnode_t for this sector
struct msecnode_s *m_snext; // next msecnode_t for this sector
boolean visited; // killough 4/4/98, 4/7/98: used in search algorithms
} msecnode_t;
}
msecnode_t;
//
// The LineSeg.
@ -249,7 +259,8 @@ typedef struct
// backsector is NULL for one sided lines
sector_t *frontsector, *backsector;
} seg_t;
}
seg_t;
//
// A SubSector.
@ -263,7 +274,8 @@ typedef struct subsector_s
{
sector_t *sector;
unsigned short numlines, firstline;
} subsector_t;
}
subsector_t;
//
// BSP node.
@ -273,14 +285,16 @@ typedef struct
fixed_t x, y, dx, dy; // Partition line.
fixed_t bbox[2][4]; // Bounding box for each child.
unsigned short children[2]; // If NF_SUBSECTOR its a subsector.
} node_t;
}
node_t;
// posts are runs of non masked source pixels
typedef struct
{
byte topdelta; // -1 is the last post in a column
byte length; // length data bytes follows
} post_t;
}
post_t;
// column_t is a list of 0 or more post_t, (byte)-1 terminated
typedef post_t column_t;
@ -293,7 +307,8 @@ typedef post_t column_t;
// Indeed, true color support is posibble
// precalculating 24bpp lightmap/colormap LUT.
// from darkening PLAYPAL to all black.
// Could even us emore than 32 levels.
// Could use even more than 32 levels.
typedef byte lighttable_t;
//
@ -301,7 +316,7 @@ typedef byte lighttable_t;
//
typedef struct drawseg_s
{
seg_t* curline;
seg_t *curline;
int x1, x2;
fixed_t scale1, scale2, scalestep;
int silhouette; // 0=none, 1=bottom, 2=top, 3=both
@ -312,7 +327,8 @@ typedef struct drawseg_s
// all three adjusted so [x1] is first value.
short *sprtopclip, *sprbottomclip, *maskedtexturecol;
} drawseg_t;
}
drawseg_t;
//
// Patches.
@ -328,7 +344,8 @@ typedef struct
short leftoffset; // pixels to the left of origin
short topoffset; // pixels below the origin
int columnofs[8]; // only [width] used
} patch_t;
}
patch_t;
// proff: Added for OpenGL
typedef struct
@ -336,7 +353,8 @@ typedef struct
int width,height;
int leftoffset,topoffset;
int lumpnum;
} patchnum_t;
}
patchnum_t;
//
// A vissprite_t is a thing that will be drawn during a refresh.
@ -360,7 +378,8 @@ typedef struct vissprite_s
// killough 3/27/98: height sector for underwater/fake ceiling support
int heightsec;
} vissprite_t;
}
vissprite_t;
//
// Sprites are patches with a special naming convention
@ -390,7 +409,8 @@ typedef struct
// Flip bit (1 = flip) to use for view angles 0-7.
byte flip[8];
} spriteframe_t;
}
spriteframe_t;
//
// A sprite definition:
@ -401,7 +421,8 @@ typedef struct
{
int numframes;
spriteframe_t *spriteframes;
} spritedef_t;
}
spritedef_t;
//
// Now what is a visplane, anyway?
@ -417,6 +438,7 @@ typedef struct visplane
unsigned short pad2, pad3; // killough 2/8/98, 4/25/98
unsigned short bottom[SCREENWIDTH];
unsigned short pad4;
} visplane_t;
}
visplane_t;
#endif

View file

@ -41,12 +41,6 @@
//#include "lprintf.h"
#include "rockmacros.h"
#define MAXWIDTH 1120
#define MAXHEIGHT 832
// status bar height at bottom of screen
#define SBARHEIGHT 32
//
// All drawing to the view buffer is accomplished in this file.
// The other refresh files only know about ccordinates,
@ -113,9 +107,10 @@ void R_DrawColumn (void)
return;
#ifdef RANGECHECK
if ((unsigned)dc_x >= SCREENWIDTH
|| dc_yl < 0
|| dc_yh >= SCREENHEIGHT)
|| dc_yl < 0
|| dc_yh >= SCREENHEIGHT)
I_Error ("R_DrawColumn: %d to %d at %d", dc_yl, dc_yh, dc_x);
#endif
@ -127,6 +122,7 @@ void R_DrawColumn (void)
// Determine scaling,
// which is the only mapping to be done.
#define fracstep dc_iscale
frac = dc_texturemid + (dc_yl-centery)*fracstep;
// Inner loop that does the actual texture mapping,
@ -135,21 +131,27 @@ void R_DrawColumn (void)
//
// killough 2/1/98: more performance tuning
if (dc_texheight == 128) {
if (dc_texheight == 128)
{
while(count--)
{
*dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
frac += fracstep;
dest += SCREENWIDTH;
}
} else if (dc_texheight == 0) {
}
else if (dc_texheight == 0)
{
/* cph - another special case */
while (count--) {
while (count--)
{
*dest = dc_colormap[dc_source[frac>>FRACBITS]];
frac += fracstep;
dest += SCREENWIDTH;
}
} else {
}
else
{
register unsigned heightmask = dc_texheight-1; // CPhipps - specify type
if (! (dc_texheight & heightmask) ) // power of 2 -- killough
{
@ -167,7 +169,8 @@ void R_DrawColumn (void)
heightmask <<= FRACBITS;
if (frac < 0)
while ((frac += heightmask) < 0);
while ((frac += heightmask) < 0)
;
else
while (frac >= (int)heightmask)
frac -= heightmask;
@ -215,6 +218,7 @@ void R_DrawTLColumn (void)
return;
#ifdef RANGECHECK
if ((unsigned)dc_x >= (unsigned)SCREENWIDTH
|| dc_yl < 0
|| dc_yh >= SCREENHEIGHT)
@ -227,6 +231,7 @@ void R_DrawTLColumn (void)
// Determine scaling,
// which is the only mapping to be done.
#define fracstep dc_iscale
frac = dc_texturemid + (dc_yl-centery)*fracstep;
// Inner loop that does the actual texture mapping,
@ -245,7 +250,8 @@ void R_DrawTLColumn (void)
heightmask <<= FRACBITS;
if (frac < 0)
while ((frac += heightmask) < 0);
while ((frac += heightmask) < 0)
;
else
while (frac >= (int)heightmask)
frac -= heightmask;
@ -336,6 +342,7 @@ void R_DrawFuzzColumn(void)
return;
#ifdef RANGECHECK
if ((unsigned) dc_x >= (unsigned)SCREENWIDTH
|| dc_yl < 0
|| (unsigned)dc_yh >= (unsigned)SCREENHEIGHT)
@ -377,7 +384,8 @@ void R_DrawFuzzColumn(void)
dest += SCREENWIDTH;
frac += fracstep;
} while (count--);
}
while (count--);
}
//
@ -404,6 +412,7 @@ void R_DrawTranslatedColumn (void)
return;
#ifdef RANGECHECK
if ((unsigned)dc_x >= (unsigned)SCREENWIDTH
|| dc_yl < 0
|| (unsigned)dc_yh >= (unsigned)SCREENHEIGHT)
@ -449,6 +458,7 @@ void R_InitTranslationTables (void)
{
int i, j;
#define MAXTRANS 3
byte transtocolour[MAXTRANS];
// killough 5/2/98:
@ -457,15 +467,20 @@ void R_InitTranslationTables (void)
if (translationtables == NULL) // CPhipps - allow multiple calls
translationtables = Z_Malloc(256*MAXTRANS, PU_STATIC, 0);
for (i=0; i<MAXTRANS; i++) transtocolour[i] = 255;
for (i=0; i<MAXTRANS; i++)
transtocolour[i] = 255;
for (i=0; i<MAXPLAYERS; i++) {
for (i=0; i<MAXPLAYERS; i++)
{
byte wantcolour = mapcolor_plyr[i];
playernumtotrans[i] = 0;
if (wantcolour != 0x70) // Not green, would like translation
for (j=0; j<MAXTRANS; j++)
if (transtocolour[j] == 255) {
transtocolour[j] = wantcolour; playernumtotrans[i] = j+1; break;
if (transtocolour[j] == 255)
{
transtocolour[j] = wantcolour;
playernumtotrans[i] = j+1;
break;
}
}

View file

@ -61,6 +61,8 @@ int centerx IBSS_ATTR;
int centery IBSS_ATTR;
fixed_t centerxfrac, centeryfrac;
fixed_t projection;
// proff 11/06/98: Added for high-res
fixed_t projectiony;
fixed_t viewx, viewy, viewz;
angle_t viewangle;
fixed_t viewcos, viewsin;
@ -333,10 +335,17 @@ void R_ExecuteSetViewSize (void)
scaledviewwidth = SCREENWIDTH;
viewheight = SCREENHEIGHT;
}
// proff 09/24/98: Added for high-res
else if (setblocks == 10)
{
scaledviewwidth = SCREENWIDTH;
viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT;
}
else
{
scaledviewwidth = setblocks*32;
viewheight = (setblocks*168/10)&~7;
// proff 08/17/98: Changed for high-res
scaledviewwidth = setblocks*SCREENWIDTH/10;
viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7;
}
viewwidth = scaledviewwidth;
@ -346,14 +355,19 @@ void R_ExecuteSetViewSize (void)
centerxfrac = centerx<<FRACBITS;
centeryfrac = centery<<FRACBITS;
projection = centerxfrac;
// proff 11/06/98: Added for high-res
projectiony = ((SCREENHEIGHT * centerx * 320) / 200) / SCREENWIDTH * FRACUNIT;
R_InitBuffer (scaledviewwidth, viewheight);
R_InitTextureMapping();
// psprite scales
pspritescale = FRACUNIT*viewwidth/SCREENWIDTH;
pspriteiscale = FRACUNIT*SCREENWIDTH/viewwidth;
// proff 08/17/98: Changed for high-res
pspritescale = FRACUNIT*viewwidth/320;
pspriteiscale = FRACUNIT*320/viewwidth;
// proff 11/06/98: Added for high-res
pspriteyscale = (((SCREENHEIGHT*viewwidth)/SCREENWIDTH) << FRACBITS) / 200;
// thing clipping
for (i=0 ; i<viewwidth ; i++)
@ -363,7 +377,8 @@ void R_ExecuteSetViewSize (void)
for (i=0 ; i<viewheight ; i++)
{ // killough 5/2/98: reformatted
fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2);
yslope[i] = FixedDiv ( (viewwidth)/2*FRACUNIT, dy);
// proff 08/17/98: Changed for high-res
yslope[i] = FixedDiv(projectiony, dy);
}
for (i=0 ; i<viewwidth ; i++)
@ -379,10 +394,7 @@ void R_ExecuteSetViewSize (void)
int j, startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
for (j=0 ; j<MAXLIGHTSCALE ; j++)
{
// CPhipps - use 320 here instead of SCREENWIDTH, otherwise hires is
// brighter than normal res
int scale = FixedDiv ((320/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
int t, level = startmap - (scale >>= LIGHTSCALESHIFT)/DISTMAP;
int t, level = startmap - j*320/viewwidth/DISTMAP;
if (level < 0)
level = 0;
@ -410,12 +422,14 @@ void R_Init (void)
// CPhipps - R_DrawColumn isn't constant anymore, so must
// initialise in code
colfunc = R_DrawColumn; // current column draw function
if (SCREENWIDTH<320)
I_Error("R_Init: Screenwidth(%d) < 320",SCREENWIDTH);
// if (SCREENWIDTH<320)
// I_Error("R_Init: Screenwidth(%d) < 320",SCREENWIDTH);
#if 1
printf("\nR_LoadTrigTables: ");
R_LoadTrigTables();
#endif
printf("\nR_InitData: ");
R_InitData();
R_SetViewSize(screenblocks);

View file

@ -54,6 +54,8 @@ extern int centery;
extern fixed_t centerxfrac;
extern fixed_t centeryfrac;
extern fixed_t projection;
// proff 11/06/98: Added for high-res
extern fixed_t projectiony;
extern int validcount;
extern int linecount;
extern int loopcount;

View file

@ -128,6 +128,7 @@ static void R_MapPlane(int y, int x1, int x2)
unsigned index;
#ifdef RANGECHECK
if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
#endif
@ -295,10 +296,13 @@ visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
;
if (x > intrh) { /* Can use existing plane; extend range */
pl->minx = unionl; pl->maxx = unionh;
if (x > intrh)
{ /* Can use existing plane; extend range */
pl->minx = unionl;
pl->maxx = unionh;
return pl;
} else /* Cannot use existing plane; create a new one */
}
else /* Cannot use existing plane; create a new one */
return R_DupPlane(pl,start,stop);
}
@ -323,8 +327,10 @@ static void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
static void R_DoDrawPlane(visplane_t *pl)
{
register int x;
if (pl->minx <= pl->maxx) {
if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT) { // sky flat
if (pl->minx <= pl->maxx)
{
if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT)
{ // sky flat
int texture;
angle_t an, flip;
@ -390,7 +396,9 @@ static void R_DoDrawPlane(visplane_t *pl)
ANGLETOSKYSHIFT);
colfunc();
}
} else { // regular flat
}
else
{ // regular flat
int stop, light;

View file

@ -95,18 +95,19 @@ static short *maskedtexturecol;
// rw_distance must be calculated first.
//
// killough 5/2/98: reformatted, cleaned up
static fixed_t R_ScaleFromGlobalAngle (angle_t visangle)
{
int anglea = ANG90 + (visangle-viewangle);
int angleb = ANG90 + (visangle-rw_normalangle);
int sinea = finesine[anglea>>ANGLETOFINESHIFT];
int sineb = finesine[angleb>>ANGLETOFINESHIFT];
fixed_t num = FixedMul(projection,sineb);
int den = FixedMul(rw_distance,sinea);
// CPhipps - moved here from r_main.c
return den > num>>16 ? (num=FixedDiv (num, den)) > 64*FRACUNIT ?
64*FRACUNIT : num < 256 ? 256 : num : 64*FRACUNIT ;
static fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
{
int anglea = ANG90 + (visangle-viewangle);
int angleb = ANG90 + (visangle-rw_normalangle);
int den = FixedMul(rw_distance, finesine[anglea>>ANGLETOFINESHIFT]);
// proff 11/06/98: Changed for high-res
fixed_t num = FixedMul(projectiony, finesine[angleb>>ANGLETOFINESHIFT]);
return den > num>>16 ? (num = FixedDiv(num, den)) > 64*FRACUNIT ?
64*FRACUNIT : num < 256 ? 256 : num : 64*FRACUNIT;
}
//
// R_RenderMaskedSegRange
//
@ -146,11 +147,12 @@ void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2)
// killough 4/13/98: get correct lightlevel for 2s normal textures
lightnum = (R_FakeFlat(frontsector, &tempsec, NULL, NULL, false)
->lightlevel >> LIGHTSEGSHIFT)+extralight;
->lightlevel >> LIGHTSEGSHIFT)+extralight;
/* cph - ...what is this for? adding contrast to rooms?
* It looks crap in outdoor areas */
if (fake_contrast) {
if (fake_contrast)
{
if (curline->v1->y == curline->v2->y)
lightnum--;
else
@ -402,8 +404,10 @@ static void R_RenderSegLoop (void)
// cph - if we completely blocked further sight through this column,
// add this info to the solid columns array for r_bsp.c
if ((markceiling || markfloor) &&
(floorclip[rw_x] <= ceilingclip[rw_x] + 1)) {
solidcol[rw_x] = 1; didsolidcol = 1;
(floorclip[rw_x] <= ceilingclip[rw_x] + 1))
{
solidcol[rw_x] = 1;
didsolidcol = 1;
}
// save texturecol for backdrawing of masked mid texture
@ -460,6 +464,7 @@ void R_StoreWallRange(const int start, const int stop)
#ifdef RANGECHECK
if (start >=viewwidth || start > stop)
I_Error ("Bad R_RenderWallRange: %i to %i", start , stop);
#endif
@ -574,7 +579,8 @@ void R_StoreWallRange(const int start, const int stop)
ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
ds_p->silhouette = 0;
if (linedef->r_flags & RF_CLOSED) { /* cph - closed 2S line e.g. door */
if (linedef->r_flags & RF_CLOSED)
{ /* cph - closed 2S line e.g. door */
// cph - killough's (outdated) comment follows - this deals with both
// "automap fixes", his and mine
// killough 1/17/98: this test is required if the fix
@ -589,7 +595,9 @@ void R_StoreWallRange(const int start, const int stop)
ds_p->sprtopclip = screenheightarray;
ds_p->tsilheight = INT_MIN;
} else { /* not solid - old code */
}
else
{ /* not solid - old code */
if (frontsector->floorheight > backsector->floorheight)
{
@ -721,7 +729,8 @@ void R_StoreWallRange(const int start, const int stop)
/* cph - ...what is this for? adding contrast to rooms?
* It looks crap in outdoor areas */
if (fake_contrast) {
if (fake_contrast)
{
if (curline->v1->y == curline->v2->y)
lightnum--;
else if (curline->v1->x == curline->v2->x)
@ -778,14 +787,16 @@ void R_StoreWallRange(const int start, const int stop)
}
// render it
if (markceiling) {
if (markceiling)
{
if (ceilingplane) // killough 4/11/98: add NULL ptr checks
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
else
markceiling = 0;
}
if (markfloor) {
if (markfloor)
{
if (floorplane) // killough 4/11/98: add NULL ptr checks
/* cph 2003/04/18 - ceilingplane and floorplane might be the same
* visplane (e.g. if both skies); R_CheckPlane doesn't know about
@ -805,12 +816,15 @@ void R_StoreWallRange(const int start, const int stop)
R_RenderSegLoop();
/* cph - if a column was made solid by this wall, we _must_ save full clipping info */
if (backsector && didsolidcol) {
if (!(ds_p->silhouette & SIL_BOTTOM)) {
if (backsector && didsolidcol)
{
if (!(ds_p->silhouette & SIL_BOTTOM))
{
ds_p->silhouette |= SIL_BOTTOM;
ds_p->bsilheight = backsector->floorheight;
}
if (!(ds_p->silhouette & SIL_TOP)) {
if (!(ds_p->silhouette & SIL_TOP))
{
ds_p->silhouette |= SIL_TOP;
ds_p->tsilheight = backsector->ceilingheight;
}

View file

@ -52,7 +52,8 @@ typedef struct {
int column;
int topclip;
int bottomclip;
} maskdraw_t;
}
maskdraw_t;
//
// Sprite rotation 0 is facing the viewer,
@ -63,6 +64,8 @@ typedef struct {
//
fixed_t pspritescale;
fixed_t pspriteiscale;
// proff 11/06/98: Added for high-res
fixed_t pspriteyscale;
static lighttable_t** spritelights;
@ -95,33 +98,33 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
unsigned rotation, boolean flipped)
{
if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
if ((int)frame > maxframe)
maxframe = frame;
if (rotation == 0)
{ // the lump should be used for all rotations
if (rotation == 0)
{ // the lump should be used for all rotations
int r;
for (r=0 ; r<8 ; r++)
if (sprtemp[frame].lump[r]==-1)
{
if (sprtemp[frame].lump[r]==-1)
{
sprtemp[frame].lump[r] = lump - firstspritelump;
sprtemp[frame].flip[r] = (byte) flipped;
sprtemp[frame].rotate = false; //jff 4/24/98 if any subbed, rotless
}
}
return;
}
}
// the lump is only used for one rotation
// the lump is only used for one rotation
if (sprtemp[frame].lump[--rotation] == -1)
{
if (sprtemp[frame].lump[--rotation] == -1)
{
sprtemp[frame].lump[rotation] = lump - firstspritelump;
sprtemp[frame].flip[rotation] = (byte) flipped;
sprtemp[frame].rotate = true; //jff 4/24/98 only change if rot used
}
}
}
//
@ -152,110 +155,114 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
void R_InitSpriteDefs(const char * const * namelist)
{
size_t numentries = lastspritelump-firstspritelump+1;
struct { int index, next; } *hash;
int i;
size_t numentries = lastspritelump-firstspritelump+1;
struct {
int index, next;
}
*hash;
int i;
if (!numentries || !*namelist)
return;
if (!numentries || !*namelist)
return;
// count the number of sprite names
for (i=0; namelist[i]; i++)
;
// count the number of sprite names
for (i=0; namelist[i]; i++)
;
numsprites = i;
numsprites = i;
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
// Create hash table based on just the first four letters of each sprite
// killough 1/31/98
// Create hash table based on just the first four letters of each sprite
// killough 1/31/98
hash = malloc(sizeof(*hash)*numentries); // allocate hash table
hash = malloc(sizeof(*hash)*numentries); // allocate hash table
for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
hash[i].index = -1;
for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
hash[i].index = -1;
for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
{ // prepend so that later ones win
for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
{ // prepend so that later ones win
int j = R_SpriteNameHash(lumpinfo[i+firstspritelump].name) % numentries;
hash[i].next = hash[j].index;
hash[j].index = i;
}
}
// scan all the lump names for each of the names,
// noting the highest frame letter.
// scan all the lump names for each of the names,
// noting the highest frame letter.
for (i=0 ; i<numsprites ; i++)
{
for (i=0 ; i<numsprites ; i++)
{
const char *spritename = namelist[i];
int j = hash[R_SpriteNameHash(spritename) % numentries].index;
if (j >= 0)
{
memset(sprtemp, -1, sizeof(sprtemp));
maxframe = -1;
do
{
memset(sprtemp, -1, sizeof(sprtemp));
maxframe = -1;
do
{
register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
// Fast portable comparison -- killough
// (using int pointer cast is nonportable):
if (!((lump->name[0] ^ spritename[0]) |
(lump->name[1] ^ spritename[1]) |
(lump->name[2] ^ spritename[2]) |
(lump->name[3] ^ spritename[3])))
{
register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
// Fast portable comparison -- killough
// (using int pointer cast is nonportable):
if (!((lump->name[0] ^ spritename[0]) |
(lump->name[1] ^ spritename[1]) |
(lump->name[2] ^ spritename[2]) |
(lump->name[3] ^ spritename[3])))
{
R_InstallSpriteLump(j+firstspritelump,
lump->name[4] - 'A',
lump->name[5] - '0',
false);
if (lump->name[6])
R_InstallSpriteLump(j+firstspritelump,
lump->name[4] - 'A',
lump->name[5] - '0',
false);
if (lump->name[6])
R_InstallSpriteLump(j+firstspritelump,
lump->name[6] - 'A',
lump->name[7] - '0',
true);
}
lump->name[6] - 'A',
lump->name[7] - '0',
true);
}
while ((j = hash[j].next) >= 0);
}
while ((j = hash[j].next) >= 0)
;
// check the frames that were found for completeness
if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
{
int frame;
for (frame = 0; frame < maxframe; frame++)
switch ((int) sprtemp[frame].rotate)
// check the frames that were found for completeness
if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
{
int frame;
for (frame = 0; frame < maxframe; frame++)
switch ((int) sprtemp[frame].rotate)
{
case -1:
// no rotations were found for that frame at all
I_Error ("R_InitSprites: No patches found "
"for %.8s frame %c", namelist[i], frame+'A');
break;
case 0:
// only the first rotation is needed
break;
case 1:
// must have all 8 frames
{
case -1:
// no rotations were found for that frame at all
I_Error ("R_InitSprites: No patches found "
"for %.8s frame %c", namelist[i], frame+'A');
break;
case 0:
// only the first rotation is needed
break;
case 1:
// must have all 8 frames
{
int rotation;
for (rotation=0 ; rotation<8 ; rotation++)
int rotation;
for (rotation=0 ; rotation<8 ; rotation++)
if (sprtemp[frame].lump[rotation] == -1)
I_Error ("R_InitSprites: Sprite %.8s frame %c "
"is missing rotations",
namelist[i], frame+'A');
break;
}
I_Error ("R_InitSprites: Sprite %.8s frame %c "
"is missing rotations",
namelist[i], frame+'A');
break;
}
// allocate space for the frames present and copy sprtemp to it
sprites[i].spriteframes =
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
memcpy (sprites[i].spriteframes, sprtemp,
maxframe*sizeof(spriteframe_t));
}
}
}
}
// allocate space for the frames present and copy sprtemp to it
sprites[i].spriteframes =
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
memcpy (sprites[i].spriteframes, sprtemp,
maxframe*sizeof(spriteframe_t));
}
}
}
free(hash); // free hash table
}
@ -313,13 +320,13 @@ fixed_t sprtopscreen;
void R_DrawMaskedColumn(const column_t *column)
{
int topscreen;
int bottomscreen;
fixed_t basetexturemid = dc_texturemid;
int topscreen;
int bottomscreen;
fixed_t basetexturemid = dc_texturemid;
dc_texheight = 0; // killough 11/98
while (column->topdelta != 0xff)
{
dc_texheight = 0; // killough 11/98
while (column->topdelta != 0xff)
{
// calculate unclipped screen coordinates for post
topscreen = sprtopscreen + spryscale*column->topdelta;
bottomscreen = topscreen + spryscale*column->length;
@ -328,24 +335,24 @@ void R_DrawMaskedColumn(const column_t *column)
dc_yh = (bottomscreen-1)>>FRACBITS;
if (dc_yh >= mfloorclip[dc_x])
dc_yh = mfloorclip[dc_x]-1;
dc_yh = mfloorclip[dc_x]-1;
if (dc_yl <= mceilingclip[dc_x])
dc_yl = mceilingclip[dc_x]+1;
dc_yl = mceilingclip[dc_x]+1;
// killough 3/2/98, 3/27/98: Failsafe against overflow/crash:
if (dc_yl <= dc_yh && dc_yh < viewheight)
{
dc_source = (byte *)column + 3;
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
{
dc_source = (byte *)column + 3;
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
// Drawn by either R_DrawColumn
// or (SHADOW) R_DrawFuzzColumn.
colfunc ();
}
// Drawn by either R_DrawColumn
// or (SHADOW) R_DrawFuzzColumn.
colfunc ();
}
column = (const column_t *)( (byte *)column + column->length + 4);
}
dc_texturemid = basetexturemid;
}
dc_texturemid = basetexturemid;
}
//
@ -384,10 +391,10 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
}
else
colfunc = R_DrawColumn; // killough 3/14/98, 4/11/98
// proff 11/06/98: Changed for high-res
dc_iscale = D_abs(vis->xiscale);
dc_iscale = FixedDiv (FRACUNIT, vis->scale);
dc_texturemid = vis->texturemid;
frac = vis->startfrac;
spryscale = vis->scale;
@ -398,6 +405,7 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
texturecolumn = frac>>FRACBITS;
#ifdef RANGECHECK
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
I_Error ("R_DrawSpriteRange: Bad texturecolumn");
#endif
@ -428,8 +436,10 @@ void R_ProjectSprite (mobj_t* thing)
boolean flip;
vissprite_t *vis;
#ifndef GL_DOOM
fixed_t iscale;
#endif
int heightsec; // killough 3/27/98
// transform the origin point
@ -457,6 +467,7 @@ void R_ProjectSprite (mobj_t* thing)
// decide which patch to use for sprite relative to player
#ifdef RANGECHECK
if ((unsigned) thing->sprite >= (unsigned)numsprites)
I_Error ("R_ProjectSprite: Invalid sprite number %i", thing->sprite);
#endif
@ -464,6 +475,7 @@ void R_ProjectSprite (mobj_t* thing)
sprdef = &sprites[thing->sprite];
#ifdef RANGECHECK
if ((thing->frame&FF_FRAMEMASK) >= sprdef->numframes)
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %i", thing->sprite,
thing->frame);
@ -538,7 +550,7 @@ void R_ProjectSprite (mobj_t* thing)
vis->mobjflags = thing->flags;
// proff 11/06/98: Changed for high-res
vis->scale = xscale;
vis->scale = FixedDiv(projectiony, tz);
vis->gx = thing->x;
vis->gy = thing->y;
vis->gz = thing->z;
@ -634,6 +646,7 @@ void R_DrawPSprite (pspdef_t *psp)
// decide which patch to use
#ifdef RANGECHECK
if ( (unsigned)psp->state->sprite >= (unsigned)numsprites)
I_Error ("R_ProjectSprite: Invalid sprite number %i", psp->state->sprite);
#endif
@ -641,6 +654,7 @@ void R_DrawPSprite (pspdef_t *psp)
sprdef = &sprites[psp->state->sprite];
#ifdef RANGECHECK
if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %li",
psp->state->sprite, psp->state->frame);
@ -677,7 +691,7 @@ void R_DrawPSprite (pspdef_t *psp)
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
// proff 11/06/98: Added for high-res
vis->scale = pspritescale;
vis->scale = pspriteyscale;
if (flip)
{
@ -760,7 +774,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
msort(s2, t, n2);
while ((*s1)->scale > (*s2)->scale ?
(*d++ = *s1++, --n1) : (*d++ = *s2++, --n2));
(*d++ = *s1++, --n1) : (*d++ = *s2++, --n2))
;
if (n2)
bcopyp(d, s2, n2);
@ -778,7 +793,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
if (s[i-1]->scale < temp->scale)
{
int j = i;
while ((s[j] = s[j-1])->scale < temp->scale && --j);
while ((s[j] = s[j-1])->scale < temp->scale && --j)
;
s[j] = temp;
}
}
@ -893,7 +909,8 @@ void R_DrawSprite (vissprite_t* spr)
int phs = viewplayer->mo->subsector->sector->heightsec;
if ((mh = sectors[spr->heightsec].floorheight) > spr->gz &&
(h = centeryfrac - FixedMul(mh-=viewz, spr->scale)) >= 0 &&
(h >>= FRACBITS) < viewheight) {
(h >>= FRACBITS) < viewheight)
{
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
{ // clip bottom
for (x=spr->x1 ; x<=spr->x2 ; x++)
@ -909,7 +926,8 @@ void R_DrawSprite (vissprite_t* spr)
if ((mh = sectors[spr->heightsec].ceilingheight) < spr->gzt &&
(h = centeryfrac - FixedMul(mh-viewz, spr->scale)) >= 0 &&
(h >>= FRACBITS) < viewheight) {
(h >>= FRACBITS) < viewheight)
{
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
{ // clip bottom
for (x=spr->x1 ; x<=spr->x2 ; x++)
@ -927,7 +945,8 @@ void R_DrawSprite (vissprite_t* spr)
// all clipping has been performed, so draw the sprite
// check for unclipped columns
for (x = spr->x1 ; x<=spr->x2 ; x++) {
for (x = spr->x1 ; x<=spr->x2 ; x++)
{
if (clipbot[x] == -2)
clipbot[x] = viewheight;
@ -953,7 +972,7 @@ void R_DrawMasked(void)
// draw all vissprites back to front
// rendered_vissprites = num_vissprite;
// rendered_vissprites = num_vissprite;
for (i = num_vissprite ;--i>=0; )
R_DrawSprite(vissprite_ptrs[i]); // killough

View file

@ -1,80 +1,66 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Rendering of moving objects, sprites.
//
//-----------------------------------------------------------------------------
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Rendering of moving objects, sprites.
*
*-----------------------------------------------------------------------------*/
#ifndef __R_THINGS__
#define __R_THINGS__
#ifdef __GNUG__
#pragma interface
#endif
#define MAXVISSPRITES 128
/*
extern vissprite_t vissprites[MAXVISSPRITES];
extern vissprite_t* vissprite_p;
extern vissprite_t vsprsortedhead;*/
/* Constant arrays used for psprite clipping and initializing clipping. */
// Constant arrays used for psprite clipping
// and initializing clipping.
extern short negonearray[SCREENWIDTH];
extern short screenheightarray[SCREENWIDTH];
extern short negonearray[SCREENWIDTH];
extern short screenheightarray[SCREENWIDTH];
// vars for R_DrawMaskedColumn
extern short* mfloorclip;
extern short* mceilingclip;
extern fixed_t spryscale;
extern fixed_t sprtopscreen;
/* Vars for R_DrawMaskedColumn */
extern fixed_t pspritescale;
extern fixed_t pspriteiscale;
void R_DrawMaskedColumn (const column_t* column);
void R_SortVisSprites (void);
extern short *mfloorclip;
extern short *mceilingclip;
extern fixed_t spryscale;
extern fixed_t sprtopscreen;
extern fixed_t pspritescale;
extern fixed_t pspriteiscale;
/* proff 11/06/98: Added for high-res */
extern fixed_t pspriteyscale;
void R_DrawMaskedColumn(const column_t *column);
void R_SortVisSprites(void);
void R_AddSprites(subsector_t* subsec, int lightlevel);
void R_AddPSprites (void);
void R_DrawSprites (void);
void R_AddPSprites(void);
void R_DrawSprites(void);
void R_InitSprites(const char * const * namelist);
void R_ClearSprites (void);
void R_DrawMasked (void);
void
R_ClipVisSprite
( vissprite_t* vis,
int xl,
int xh );
void R_ClearSprites(void);
void R_DrawMasked(void);
void R_ClipVisSprite(vissprite_t *vis, int xl, int xh);
#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.1 2006/03/28 15:44:01 dave
// Patch #2969 - Doom! Currently only working on the H300.
//
//
//-----------------------------------------------------------------------------

View file

@ -176,22 +176,6 @@ cont:
}
/* NOTREACHED */
}
#if 0
static char *tp=NULL;
if(string!=NULL)
tp=string;
while(*tp!=NULL)
{
if(*tp==*delimiters)
break;
tp++;
}
*tp=0;
return tp;
}
#endif
inline void* memcpy(void* dst, const void* src, size_t size)
{
@ -415,7 +399,7 @@ int Dbuild_addons(struct opt_items *names)
names[0].string=startpt;
names[0].voice_id=0;
addons=opendir(GAMEBASE"Addons/");
addons=opendir(GAMEBASE"addons/");
if(addons==NULL)
return 1;
@ -448,7 +432,7 @@ int Dbuild_demos(struct opt_items *names)
names[0].string=startpt;
names[0].voice_id=0;
demos=opendir(GAMEBASE"Demos/");
demos=opendir(GAMEBASE"demos/");
if(demos==NULL)
return 1;

View file

@ -44,7 +44,7 @@
#include "m_swap.h"
#include "rockmacros.h"
// Each screen is [SCREENWIDTH*SCREENHEIGHT];
byte *screens[6];
byte *screens[6] IBSS_ATTR;
int dirtybox[4];
/* jff 4/24/98 initialize this at runtime */
@ -428,22 +428,22 @@ void V_DrawMemPatch(int x, int y, int scrn, const patch_t *patch,
y -= SHORT(patch->topoffset);
x -= SHORT(patch->leftoffset);
// CPhipps - auto-no-stretch if not high-res
if (flags & VPT_STRETCH)
if ((SCREENWIDTH==320) && (SCREENHEIGHT==200))
flags &= ~VPT_STRETCH;
// // CPhipps - auto-no-stretch if not high-res
// if (flags & VPT_STRETCH)
// if ((SCREENWIDTH==320) && (SCREENHEIGHT==200))
// flags &= ~VPT_STRETCH;
// CPhipps - null translation pointer => no translation
if (!trans)
flags &= ~VPT_TRANS;
if (x<0
||x+SHORT(patch->width) > ((flags & VPT_STRETCH) ? 320 : SCREENWIDTH)
|| y<0
|| y+SHORT(patch->height) > ((flags & VPT_STRETCH) ? 200 : SCREENHEIGHT))
// killough 1/19/98: improved error message:
I_Error("V_DrawMemPatch: Patch (%d,%d)-(%d,%d) exceeds LFB"
"Bad V_DrawMemPatch (flags=%u)", x, y, x+SHORT(patch->width), y+SHORT(patch->height), flags);
// if (x<0
// ||x+SHORT(patch->width) > ((flags & VPT_STRETCH) ? 320 : SCREENWIDTH)
// || y<0
// || y+SHORT(patch->height) > ((flags & VPT_STRETCH) ? 200 : SCREENHEIGHT))
// // killough 1/19/98: improved error message:
// I_Error("V_DrawMemPatch: Patch (%d,%d)-(%d,%d) exceeds LFB"
// "Bad V_DrawMemPatch (flags=%u)", x, y, x+SHORT(patch->width), y+SHORT(patch->height), flags);
if (!(flags & VPT_STRETCH)) {
unsigned int col;