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foxbox/apps/plugins/sdl
Solomon Peachy eb03c7b4d0 build: Newer toolchains need a few tweaks to linker options.
Pull those fixes in now

Change-Id: I71c373ecc9d062ca997eb940c7d84a94e2d678aa
2025-09-07 15:40:44 -04:00
..
include quake: migrate to SDL_mixer and add background music 2024-10-27 10:23:57 -04:00
progs sdl: Fix up build failures with -fno-common 2025-08-04 22:40:00 -04:00
SDL_image Convert non-ASCII characters to UTF-8 2024-12-15 21:16:12 -05:00
SDL_mixer Convert non-ASCII characters to UTF-8 2024-12-15 21:16:12 -05:00
src SDL: Prevent SDL_FreeSurface from freeing the LCD buffer 2025-07-25 22:17:19 +02:00
COPYING Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
CREDITS Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
main.c plugins HAVE_BACKLIGHT helper remove ifdefs in favor of dummy functions 2022-11-23 23:00:29 -05:00
NOTES sdl: add pointer to wiki for docs 2019-06-16 14:51:34 -04:00
README Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
README-SDL.txt Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
README.Porting Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
redefines.txt Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
sdl.make build: Newer toolchains need a few tweaks to linker options. 2025-09-07 15:40:44 -04:00
SOURCES Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
SOURCES.duke Port of Duke Nukem 3D 2017-12-23 21:01:26 -05:00
SOURCES.quake quake: migrate to SDL_mixer and add background music 2024-10-27 10:23:57 -04:00
SOURCES.wolf wolf3d: add missing SOURCES.wolf 2019-07-09 12:30:56 -04:00
wrappers.c sdl: use mutex in printf() 2019-08-03 05:05:35 +02:00

See NOTES for Rockbox-specific porting notes.
The original README is below:

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)