forked from len0rd/rockbox
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
2f06ad7a5b
commit
83f6a03ba5
19 changed files with 139 additions and 137 deletions
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@ -40,11 +40,11 @@ visit\\
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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& Quit\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\ButtonLeft/\ButtonRight/\\
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\ButtonLeft{} / \ButtonRight{} /\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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& Enter betting amount\\
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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@ -27,20 +27,21 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
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\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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& Resume saved game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Show high scores\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
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,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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& Select starting level\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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& Quit\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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@ -50,10 +51,12 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
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& Pause game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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& Aim the bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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@ -68,7 +71,8 @@ fired. Points are awarded depending on how quickly the level was completed.
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& Save game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,MROBE100_PAD}{\ButtonPower}
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& Exit to menu\\
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\end{btnmap}
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\end{table}
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@ -11,8 +11,8 @@ Demystify is a screen saver like demo.\\
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& Increase / decrease speed\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
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{\ButtonRight\ / \ButtonLeft}
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\opt{IPOD_4G_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown}
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\opt{IAUDIO_X5_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp\ / \ButtonDown}
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& Add / remove polygon\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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@ -1,9 +1,9 @@
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% $Id $ %
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\subsection{Disk Tidy}
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Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB connection.
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Select the OS's files you want to delete in the 'Files to Clean'
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Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB
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connection. Select the OS's files you want to delete in the 'Files to Clean'
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menu and select 'Start Cleaning' to begin to process. The settings
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are stored in .rockbox/rocks/apps/disktidy.config, in a plain text
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are stored in \fname{.rockbox/rocks/apps/disktidy.config}, in a plain text
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file that is user-modifiable to allow more entries to be added.
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\subsubsection{Available Options}
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\begin{table}
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\begin{btnmap}{}{}
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\opt{PLAYER_PAD}{\ButtonStop}%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}%
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}%
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& Exit\ /\ Abort\\
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\ActionStdCancel
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& Exit / Abort\\
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\end{btnmap}
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\end{table}
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@ -53,7 +53,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
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\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your \ButtonHold{} switch a couple of times}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{pressing \ButtonPower}
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\emph{New Game. } Start a new game\\
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@ -108,7 +108,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
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& Open \\
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonHold{} switch}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,MROBE100_PAD}{\ButtonPower}
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& Escape \\
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@ -7,7 +7,7 @@ a screen containing tokens of only one colour.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{PLAYER_PAD}{\ButtonOn/\ButtonMenu/\ButtonLeft/\ButtonRight}
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\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
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{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
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@ -5,7 +5,7 @@ Demo showing the Rockbox logo bouncing around the screen.
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\begin{btnmap}{}{}
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\ButtonRight\ / \ButtonLeft
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& Increase / decrease speed on the x-axis\\
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight / \ButtonOn+\ButtonLeft}
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight\ / \ButtonOn+\ButtonLeft}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
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{\ButtonUp\ / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
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@ -9,8 +9,9 @@ playback while running. Plugins have the file extension \fname{.rock}. Most of
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them can be started from \setting{Browse Plugins} in the \setting{Main Menu}.
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Viewer plugins get started automatically by opening an associated file (i.e.
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text files, chip8 games), or from the \setting{Open with} option on the
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\setting{Context Menu}.
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text files%
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\opt{lcd_bitmap}{, chip8 games}%
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), or from the \setting{Open with} option on the \setting{Context Menu}.
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\section{Games}
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\opt{lcd_bitmap}
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@ -109,7 +110,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
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Viewers are plugins which are associated with specific file extensions.
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They cannot be run directly but are started by ``playing''
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the associated file. Viewers are stored in the
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\textbf{/.rockbox/viewers/ }directory.
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\textbf{/.rockbox/rocks/viewers/ }directory.
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{\input{plugins/shortcuts.tex}}
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@ -44,12 +44,12 @@ being played.
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\opt{MROBE100_PAD}{\ButtonDisplay}
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& Pause the demo \\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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\opt{SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonVolUp/\ButtonVolDown}
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{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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\opt{SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonVolUp{} / \ButtonVolDown}
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& Increase / decrease volume\\
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\ButtonRight/\ButtonLeft
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\ButtonRight{} / \ButtonLeft
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& Increase / decrease speed\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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@ -44,24 +44,12 @@ block and crosses which allow you to choose a replacement block.
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\opt{SANSA_C200_PAD}{\ButtonSelect}
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& to select/save\\
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\opt{RECORDER_PAD}{\ButtonOff}
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\opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IRIVER_H10_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonPower}
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\opt{MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_C200_PAD}{\ButtonPower}
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& to quit\\
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonLeft}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{long \ButtonFF}
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\opt{IRIVER_H10_PAD}{Long \ButtonFF}
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\opt{SANSA_E200_PAD}{\ButtonRec}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonPlay}
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\opt{SANSA_C200_PAD}{\ButtonVolUp}
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& to go up a level\\
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD}{
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{-}
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\opt{IAUDIO_X5_PAD}{-}
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\opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollDown}
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\opt{SANSA_E200_PAD}{\ButtonScrollFwd}
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\opt{GIGABEAT_PAD}{\ButtonVolDown}
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\opt{SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonVolDown}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{SANSA_C200_PAD}{\ButtonVolDown}
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& to go down a level\\
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}
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\opt{RECORDER_PAD}{\ButtonOff}
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\opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IRIVER_H10_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonPower}
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\opt{MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_C200_PAD}{\ButtonPower}
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& to quit\\
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\end{btnmap}
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\end{table}
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@ -43,7 +43,7 @@ pile of blocks reach the ceiling the game is over.
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\opt{PLAYER_PAD}{\ButtonPlay}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
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{\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonMenu}
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\opt{SANSA_E200_PAD}{\ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
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\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
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@ -6,7 +6,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the
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\begin{table}
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\begin{btnmap}{}{}
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\opt{ONDIO_PAD}{\ButtonRight}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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& Move down faster\\
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@ -13,10 +13,10 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or
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\begin{table}
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\begin{btnmap}{}{}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
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,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonUp{} / \ButtonDown{} /}
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\opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu{} /}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{}/ \ButtonScrollDown{} /}
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\ButtonLeft{} / \ButtonRight{} /
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,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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/ \ButtonLeft{} / \ButtonRight
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||||
& Direction keys\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
|
|
|
@ -10,8 +10,8 @@ Key controls:
|
|||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
|
||||
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonRight{} / \ButtonMenu{} / \ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonLeft{} / \ButtonRight{} / \ButtonScrollUp{} / \ButtonScrollDown}
|
||||
& Move Tile \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
|
|
|
@ -11,12 +11,12 @@ into itself.
|
|||
\begin{btnmap}{}{}
|
||||
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
|
||||
& Set game speed\\
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight/\ButtonLeft}
|
||||
,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
|
||||
\opt{ONDIO_PAD}{\ButtonRight}
|
||||
& Select starting maze\\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
|
@ -36,9 +36,9 @@ into itself.
|
|||
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
|
||||
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
|
||||
& Steer the snake\\
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
|
|
|
@ -25,6 +25,38 @@ information about the level format, see
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
|
||||
& Menu \\
|
||||
\nopt{IAUDIO_X5_PAD}{
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
|
||||
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
|
||||
\opt{MROBE10_PAD}{\ButtonDisplay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
|
||||
& Back to previous level \\
|
||||
}
|
||||
\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
|
||||
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
|
||||
& Restart level \\
|
||||
}
|
||||
\nopt{IAUDIO_X5_PAD}{
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
||||
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
|
||||
\opt{MROBE100_PAD}{\ButtonPlay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
|
||||
& Go to next level \\
|
||||
}
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
|
||||
|
@ -40,35 +72,6 @@ information about the level format, see
|
|||
\opt{MROBE100_PAD}{\ButtonDisplay}
|
||||
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
|
||||
& Redo previously undone move \\
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{n/a}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
|
||||
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
|
||||
\opt{MROBE10_PAD}{\ButtonDisplay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
|
||||
& Back to previous level \\
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
|
||||
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
|
||||
& Restart level \\
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{n/a}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
||||
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
|
||||
\opt{MROBE100_PAD}{\ButtonPlay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
|
||||
& Go to next level \\
|
||||
\hline
|
||||
\multicolumn{2}{c}{\textbf{Solution playback}} \\
|
||||
\hline
|
||||
|
|
|
@ -15,11 +15,11 @@ visit\\
|
|||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\ButtonLeft/\ButtonRight/\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}
|
||||
{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
{\ButtonUp{} / \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
|
||||
/ \ButtonLeft{} / \ButtonRight
|
||||
& Move Cursor around.\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
|
@ -41,13 +41,13 @@ visit\\
|
|||
%
|
||||
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{Long \ButtonDown}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{Long \ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
\opt{SANSA_E200_PAD}{\ButtonLeft}
|
||||
\opt{SANSA_C200_PAD}{\ButtonRec}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft}
|
||||
\opt{MROBE100_PAD}{\ButtonDisplay + \ButtonLeft}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonLeft}
|
||||
\opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonLeft}
|
||||
& Put the card from the top of the remains stack on top of the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
|
@ -56,21 +56,21 @@ visit\\
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{Long \ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonRight}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec{} + \ButtonRight}
|
||||
& Put the card under the cursor on one of the 4 final colour stacks.\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{IRIVER_H10_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRight}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight}
|
||||
\opt{MROBE100_PAD}{\ButtonDisplay + \ButtonRight}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonRight}
|
||||
\opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonRight}
|
||||
\opt{SANSA_C200_PAD}{\ButtonVolUp}
|
||||
& Put the card on top of the remains stack on one of the final colour stacks.\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} + \ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Show menu\\
|
||||
\end{btnmap}
|
||||
|
|
|
@ -35,22 +35,22 @@ These are \emph{NOT} saved when saving the game.
|
|||
%
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonSelect/\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect{} / \ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
\opt{SANSA_E200_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
|
||||
\opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolUp/\ButtonVolDown}
|
||||
\opt{SANSA_E200_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
|
||||
\opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
|
||||
& Change number under the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{Long \ButtonPlay}
|
||||
\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonDown}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Long \ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft/\ButtonSelect/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{Long \ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{Long \ButtonRew}
|
||||
\opt{SANSA_E200_PAD}{Long \ButtonScrollBack/\ButtonScrollFwd}
|
||||
\opt{SANSA_C200_PAD}{Long \ButtonSelect/\ButtonVolUp/\ButtonVolDown}
|
||||
\opt{SANSA_E200_PAD}{Long \ButtonScrollBack{} / \ButtonScrollFwd}
|
||||
\opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
|
||||
& Constantly changing the number under the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
|
|
|
@ -80,9 +80,9 @@ including an additional but fixed menu button, are assigned as follows:
|
|||
\item[Custom Keymap]
|
||||
This menu allows you to map one of the Spectrum keys accessible through the
|
||||
plugin's virtual keyboard to each one of the buttons.
|
||||
\end{description}
|
||||
\item[Quit.] Quits the emulator..
|
||||
\end{description}
|
||||
\end{description}
|
||||
|
||||
\nopt{ipodvideo}{% no scaling for here, still include it?
|
||||
\subsubsection{Hacking graphics}
|
||||
|
@ -91,5 +91,3 @@ columns some games can become unplayable. It is possible to hack graphics to
|
|||
make them better visible with the help of an utility such as the ``Spectrum
|
||||
Graphics Editor''. Useful tools can be found at the ``World of Spectrum'' site
|
||||
(\url{http://www.worldofspectrum.org/utilities.html}).}
|
||||
|
||||
See also the plugin's wiki page \wikilink{PluginZXBox}.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue