1
0
Fork 0
forked from len0rd/rockbox

Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Marianne Arnold 2008-09-23 17:25:32 +00:00
parent 2f06ad7a5b
commit 83f6a03ba5
19 changed files with 139 additions and 137 deletions

View file

@ -40,11 +40,11 @@ visit\\
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
& Quit\\\hline & Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline
\ButtonLeft/\ButtonRight/\\ \ButtonLeft{} / \ButtonRight{} /\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}
{\ButtonUp/\ButtonDown} {\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Enter betting amount\\ & Enter betting amount\\
\opt{RECORDER_PAD}{\ButtonFOne} \opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}

View file

@ -27,20 +27,21 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
& Resume saved game\\ & Resume saved game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay} \opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp} \opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew} \opt{IRIVER_H10_PAD}{\ButtonRew}
& Show high scores\\ & Show high scores\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown} \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} ,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight} \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Select starting level\\ & Select starting level\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{MROBE100_PAD}{\ButtonDisplay} \opt{MROBE100_PAD}{\ButtonDisplay}
& Quit\\\hline & Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline
@ -50,10 +51,12 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
& Pause game\\ & Pause game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft/\ButtonRight} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
& Aim the bubble\\ & Aim the bubble\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay} \opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp} \opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew} \opt{IRIVER_H10_PAD}{\ButtonRew}
@ -68,7 +71,8 @@ fired. Points are awarded depending on how quickly the level was completed.
& Save game\\ & Save game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,MROBE100_PAD}{\ButtonPower}
& Exit to menu\\ & Exit to menu\\
\end{btnmap} \end{btnmap}
\end{table} \end{table}

View file

@ -11,8 +11,8 @@ Demystify is a screen saver like demo.\\
& Increase / decrease speed\\ & Increase / decrease speed\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
{\ButtonRight\ / \ButtonLeft} {\ButtonRight\ / \ButtonLeft}
\opt{IPOD_4G_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack} \opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown}
\opt{IAUDIO_X5_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp\ / \ButtonDown} \opt{IAUDIO_X5_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp\ / \ButtonDown}
& Add / remove polygon\\ & Add / remove polygon\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}

View file

@ -1,9 +1,9 @@
% $Id $ % % $Id $ %
\subsection{Disk Tidy} \subsection{Disk Tidy}
Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB connection. Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB
Select the OS's files you want to delete in the 'Files to Clean' connection. Select the OS's files you want to delete in the 'Files to Clean'
menu and select 'Start Cleaning' to begin to process. The settings menu and select 'Start Cleaning' to begin to process. The settings
are stored in .rockbox/rocks/apps/disktidy.config, in a plain text are stored in \fname{.rockbox/rocks/apps/disktidy.config}, in a plain text
file that is user-modifiable to allow more entries to be added. file that is user-modifiable to allow more entries to be added.
\subsubsection{Available Options} \subsubsection{Available Options}
@ -22,10 +22,7 @@
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{PLAYER_PAD}{\ButtonStop}% \ActionStdCancel
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}% & Exit / Abort\\
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}%
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}%
& Exit\ /\ Abort\\
\end{btnmap} \end{btnmap}
\end{table} \end{table}

View file

@ -53,7 +53,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by \item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your \ButtonHold{} switch a couple of times}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{pressing \ButtonPower} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{pressing \ButtonPower}
\emph{New Game. } Start a new game\\ \emph{New Game. } Start a new game\\
@ -108,7 +108,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
& Open \\ & Open \\
% %
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonHold{} switch}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,MROBE100_PAD}{\ButtonPower} ,MROBE100_PAD}{\ButtonPower}
& Escape \\ & Escape \\

View file

@ -7,7 +7,7 @@ a screen containing tokens of only one colour.
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{PLAYER_PAD}{\ButtonOn/\ButtonMenu/\ButtonLeft/\ButtonRight} \opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}

View file

@ -5,7 +5,7 @@ Demo showing the Rockbox logo bouncing around the screen.
\begin{btnmap}{}{} \begin{btnmap}{}{}
\ButtonRight\ / \ButtonLeft \ButtonRight\ / \ButtonLeft
& Increase / decrease speed on the x-axis\\ & Increase / decrease speed on the x-axis\\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight / \ButtonOn+\ButtonLeft} \opt{PLAYER_PAD}{\ButtonOn+\ButtonRight\ / \ButtonOn+\ButtonLeft}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp\ / \ButtonDown} {\ButtonUp\ / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}

View file

@ -9,8 +9,9 @@ playback while running. Plugins have the file extension \fname{.rock}. Most of
them can be started from \setting{Browse Plugins} in the \setting{Main Menu}. them can be started from \setting{Browse Plugins} in the \setting{Main Menu}.
Viewer plugins get started automatically by opening an associated file (i.e. Viewer plugins get started automatically by opening an associated file (i.e.
text files, chip8 games), or from the \setting{Open with} option on the text files%
\setting{Context Menu}. \opt{lcd_bitmap}{, chip8 games}%
), or from the \setting{Open with} option on the \setting{Context Menu}.
\section{Games} \section{Games}
\opt{lcd_bitmap} \opt{lcd_bitmap}
@ -109,7 +110,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
Viewers are plugins which are associated with specific file extensions. Viewers are plugins which are associated with specific file extensions.
They cannot be run directly but are started by ``playing'' They cannot be run directly but are started by ``playing''
the associated file. Viewers are stored in the the associated file. Viewers are stored in the
\textbf{/.rockbox/viewers/ }directory. \textbf{/.rockbox/rocks/viewers/ }directory.
{\input{plugins/shortcuts.tex}} {\input{plugins/shortcuts.tex}}

View file

@ -44,12 +44,12 @@ being played.
\opt{MROBE100_PAD}{\ButtonDisplay} \opt{MROBE100_PAD}{\ButtonDisplay}
& Pause the demo \\ & Pause the demo \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown} {\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
\opt{SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonVolUp/\ButtonVolDown} \opt{SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonVolUp{} / \ButtonVolDown}
& Increase / decrease volume\\ & Increase / decrease volume\\
\ButtonRight/\ButtonLeft \ButtonRight{} / \ButtonLeft
& Increase / decrease speed\\ & Increase / decrease speed\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}

View file

@ -44,24 +44,12 @@ block and crosses which allow you to choose a replacement block.
\opt{SANSA_C200_PAD}{\ButtonSelect} \opt{SANSA_C200_PAD}{\ButtonSelect}
& to select/save\\ & to select/save\\
\opt{RECORDER_PAD}{\ButtonOff}
\opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonPower}
\opt{SANSA_E200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonPower}
\opt{MROBE100_PAD}{\ButtonPower}
\opt{SANSA_C200_PAD}{\ButtonPower}
& to quit\\
\opt{RECORDER_PAD}{\ButtonFTwo} \opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight} \opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonLeft} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{long \ButtonFF} \opt{IRIVER_H10_PAD}{Long \ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonRec} \opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonA} \opt{GIGABEAT_PAD}{\ButtonA}
\opt{MROBE100_PAD}{\ButtonPlay} \opt{MROBE100_PAD}{\ButtonPlay}
@ -80,17 +68,28 @@ block and crosses which allow you to choose a replacement block.
\opt{SANSA_C200_PAD}{\ButtonVolUp} \opt{SANSA_C200_PAD}{\ButtonVolUp}
& to go up a level\\ & to go up a level\\
\opt{RECORDER_PAD}{\ButtonFThree} \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD}{
\opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown} \opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{ONDIO_PAD}{\ButtonMenu + \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{-} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IAUDIO_X5_PAD}{-} \opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollDown}
\opt{IRIVER_H10_PAD}{\ButtonFF + \ButtonScrollDown} \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
\opt{SANSA_E200_PAD}{\ButtonScrollFwd} \opt{SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonVolDown}
\opt{GIGABEAT_PAD}{\ButtonVolDown} \opt{MROBE100_PAD}{\ButtonDisplay}
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{SANSA_C200_PAD}{\ButtonVolDown}
& to go down a level\\ & to go down a level\\
}
\opt{RECORDER_PAD}{\ButtonOff}
\opt{ONDIO_PAD}{\ButtonMenu + \ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect + \ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonPower}
\opt{SANSA_E200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonPower}
\opt{MROBE100_PAD}{\ButtonPower}
\opt{SANSA_C200_PAD}{\ButtonPower}
& to quit\\
\end{btnmap} \end{btnmap}
\end{table} \end{table}

View file

@ -43,7 +43,7 @@ pile of blocks reach the ceiling the game is over.
\opt{PLAYER_PAD}{\ButtonPlay} \opt{PLAYER_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp} {\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonMenu}
\opt{SANSA_E200_PAD}{\ButtonScrollBack} \opt{SANSA_E200_PAD}{\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp} \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}

View file

@ -6,7 +6,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{ONDIO_PAD}{\ButtonRight} \opt{ONDIO_PAD}{\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
\opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Move down faster\\ & Move down faster\\

View file

@ -13,10 +13,10 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonUp{} / \ButtonDown{} /} ,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu{} /} \opt{IPOD_4G_PAD}{Tap \ButtonPlay{} / \ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{}/ \ButtonScrollDown{} /} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
\ButtonLeft{} / \ButtonRight{} / / \ButtonLeft{} / \ButtonRight
& Direction keys\\ & Direction keys\\
% %
\opt{RECORDER_PAD}{\ButtonFOne} \opt{RECORDER_PAD}{\ButtonFOne}

View file

@ -10,8 +10,8 @@ Key controls:
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD} \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown} {\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonRight{} / \ButtonMenu{} / \ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonLeft{} / \ButtonRight{} / \ButtonScrollUp{} / \ButtonScrollDown}
& Move Tile \\ & Move Tile \\
% %
\opt{RECORDER_PAD}{\ButtonFOne} \opt{RECORDER_PAD}{\ButtonFOne}

View file

@ -11,12 +11,12 @@ into itself.
\begin{btnmap}{}{} \begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline \multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown} ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Set game speed\\ & Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight/\ButtonLeft} ,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight} \opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\ & Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree} \opt{RECORDER_PAD}{\ButtonFThree}
@ -36,9 +36,9 @@ into itself.
\multicolumn{2}{c}{\textbf{In game}}\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD} ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
& Steer the snake\\ & Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay} \opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu} \opt{ONDIO_PAD}{\ButtonMenu}

View file

@ -25,6 +25,38 @@ information about the level format, see
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
& Menu \\ & Menu \\
\nopt{IAUDIO_X5_PAD}{
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
\opt{MROBE10_PAD}{\ButtonDisplay}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
& Back to previous level \\
}
\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
& Restart level \\
}
\nopt{IAUDIO_X5_PAD}{
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
\opt{MROBE100_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
& Go to next level \\
}
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonOn} \opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu} \opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
@ -40,35 +72,6 @@ information about the level format, see
\opt{MROBE100_PAD}{\ButtonDisplay} \opt{MROBE100_PAD}{\ButtonDisplay}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
& Redo previously undone move \\ & Redo previously undone move \\
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{n/a}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
\opt{MROBE10_PAD}{\ButtonDisplay}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
& Back to previous level \\
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
& Restart level \\
\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD}{n/a}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
\opt{MROBE100_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
& Go to next level \\
\hline \hline
\multicolumn{2}{c}{\textbf{Solution playback}} \\ \multicolumn{2}{c}{\textbf{Solution playback}} \\
\hline \hline

View file

@ -15,11 +15,11 @@ visit\\
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\ButtonLeft/\ButtonRight/\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}
{\ButtonUp/\ButtonDown} {\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
/ \ButtonLeft{} / \ButtonRight
& Move Cursor around.\\ & Move Cursor around.\\
% %
\opt{RECORDER_PAD}{\ButtonOn} \opt{RECORDER_PAD}{\ButtonOn}
@ -41,13 +41,13 @@ visit\\
% %
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} \opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{Long \ButtonDown} \opt{ONDIO_PAD}{Long \ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonLeft}
\opt{IAUDIO_X5_PAD}{Long \ButtonPlay} \opt{IAUDIO_X5_PAD}{Long \ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF} \opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonLeft} \opt{SANSA_E200_PAD}{\ButtonLeft}
\opt{SANSA_C200_PAD}{\ButtonRec} \opt{SANSA_C200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft} \opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonLeft}
\opt{MROBE100_PAD}{\ButtonDisplay + \ButtonLeft} \opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonLeft}
& Put the card from the top of the remains stack on top of the cursor\\ & Put the card from the top of the remains stack on top of the cursor\\
% %
\opt{RECORDER_PAD}{\ButtonFTwo} \opt{RECORDER_PAD}{\ButtonFTwo}
@ -56,21 +56,21 @@ visit\\
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonMenu}
\opt{IAUDIO_X5_PAD}{Long \ButtonSelect} \opt{IAUDIO_X5_PAD}{Long \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew} \opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonRight} \opt{SANSA_E200_PAD}{\ButtonRec{} + \ButtonRight}
& Put the card under the cursor on one of the 4 final colour stacks.\\ & Put the card under the cursor on one of the 4 final colour stacks.\\
% %
\opt{RECORDER_PAD}{\ButtonFThree} \opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H10_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonRight} \opt{IRIVER_H10_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{\ButtonRight} \opt{SANSA_E200_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight} \opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonRight}
\opt{MROBE100_PAD}{\ButtonDisplay + \ButtonRight} \opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonRight}
\opt{SANSA_C200_PAD}{\ButtonVolUp} \opt{SANSA_C200_PAD}{\ButtonVolUp}
& Put the card on top of the remains stack on one of the final colour stacks.\\ & Put the card on top of the remains stack on one of the final colour stacks.\\
% %
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} + \ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Show menu\\ & Show menu\\
\end{btnmap} \end{btnmap}

View file

@ -35,22 +35,22 @@ These are \emph{NOT} saved when saving the game.
% %
\opt{RECORDER_PAD}{\ButtonPlay} \opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu} \opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect{} / \ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonSelect/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew} \opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD}{\ButtonScrollBack/\ButtonScrollFwd} \opt{SANSA_E200_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
\opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolUp/\ButtonVolDown} \opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
& Change number under the cursor\\ & Change number under the cursor\\
% %
\opt{RECORDER_PAD}{Long \ButtonPlay} \opt{RECORDER_PAD}{Long \ButtonPlay}
\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonDown} \opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Long \ButtonOn} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Long \ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft/\ButtonSelect/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{Long \ButtonSelect} \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{Long \ButtonSelect}
\opt{IRIVER_H10_PAD}{Long \ButtonRew} \opt{IRIVER_H10_PAD}{Long \ButtonRew}
\opt{SANSA_E200_PAD}{Long \ButtonScrollBack/\ButtonScrollFwd} \opt{SANSA_E200_PAD}{Long \ButtonScrollBack{} / \ButtonScrollFwd}
\opt{SANSA_C200_PAD}{Long \ButtonSelect/\ButtonVolUp/\ButtonVolDown} \opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
& Constantly changing the number under the cursor\\ & Constantly changing the number under the cursor\\
% %
\opt{RECORDER_PAD}{\ButtonFOne} \opt{RECORDER_PAD}{\ButtonFOne}

View file

@ -73,15 +73,15 @@ including an additional but fixed menu button, are assigned as follows:
\item[Volume.]Controls volume of sound output. \item[Volume.]Controls volume of sound output.
\item[Predefined Keymap] \item[Predefined Keymap]
Select one of the predefined keymaps. For example \setting{2w90z} means: Select one of the predefined keymaps. For example \setting{2w90z} means:
map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w}, map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w},
\btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and \btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and
\btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the \btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the
``Chuckie Egg'' game. ``Chuckie Egg'' game.
\item[Custom Keymap] \item[Custom Keymap]
This menu allows you to map one of the Spectrum keys accessible through the This menu allows you to map one of the Spectrum keys accessible through the
plugin's virtual keyboard to each one of the buttons. plugin's virtual keyboard to each one of the buttons.
\item[Quit.] Quits the emulator..
\end{description} \end{description}
\item[Quit.] Quits the emulator..
\end{description} \end{description}
\nopt{ipodvideo}{% no scaling for here, still include it? \nopt{ipodvideo}{% no scaling for here, still include it?
@ -91,5 +91,3 @@ columns some games can become unplayable. It is possible to hack graphics to
make them better visible with the help of an utility such as the ``Spectrum make them better visible with the help of an utility such as the ``Spectrum
Graphics Editor''. Useful tools can be found at the ``World of Spectrum'' site Graphics Editor''. Useful tools can be found at the ``World of Spectrum'' site
(\url{http://www.worldofspectrum.org/utilities.html}).} (\url{http://www.worldofspectrum.org/utilities.html}).}
See also the plugin's wiki page \wikilink{PluginZXBox}.