forked from len0rd/rockbox
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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74 changed files with 1595 additions and 967 deletions
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@ -156,8 +156,9 @@ bool LCDFN(scroll_now)(struct scrollinfo *s)
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}
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}
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/* Stash and restore these three, so that the scroll_func
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/* Stash and restore these four, so that the scroll_func
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* can do whatever it likes without destroying the state */
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struct frame_buffer_t *framebuf = s->vp->buffer;
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unsigned drawmode;
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#if LCD_DEPTH > 1
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unsigned fg_pattern, bg_pattern;
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@ -174,6 +175,7 @@ bool LCDFN(scroll_now)(struct scrollinfo *s)
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s->vp->bg_pattern = bg_pattern;
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#endif
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s->vp->drawmode = drawmode;
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s->vp->buffer = framebuf;
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return ended;
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}
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@ -205,7 +207,7 @@ static void LCDFN(scroll_worker)(void)
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* be switched early so that lcd_getstringsize() picks the
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* correct font */
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vp = LCDFN(get_viewport)(&is_default);
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LCDFN(set_viewport)(s->vp);
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LCDFN(set_viewport_ex)(s->vp, 0); /* don't mark the last vp as dirty */
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makedelay = false;
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step = si->step;
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@ -218,7 +220,7 @@ static void LCDFN(scroll_worker)(void)
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/* put the line onto the display now */
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makedelay = LCDFN(scroll_now(s));
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LCDFN(set_viewport)(vp);
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LCDFN(set_viewport_ex)(vp, 0); /* don't mark the last vp as dirty */
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if (makedelay)
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s->start_tick += si->delay + si->ticks;
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