forked from len0rd/rockbox
Fork of rockbox tailored for ipod classic
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af |
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|---|---|---|
| android | ||
| apps | ||
| backdrops | ||
| bootloader | ||
| debian | ||
| docs | ||
| firmware | ||
| fonts | ||
| gdb | ||
| icons | ||
| lib | ||
| manual | ||
| packaging | ||
| rbutil | ||
| tools | ||
| uisimulator | ||
| utils | ||
| wps | ||
| .gitattributes | ||
| .gitignore | ||
__________ __ ___.
Open \______ \ ____ ____ | | _\_ |__ _______ ___
Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
\/ \/ \/ \/ \/
Build Your Own Rockbox
1. Clone 'rockbox' from git (or extract a downloaded archive).
$ git clone git://git.rockbox.org/rockbox
or
$ tar xjf rockbox.tar.bz2
2. Create a build directory, preferably in the same directory as the firmware/
and apps/ directories. This is where all generated files will be written.
$ cd rockbox
$ mkdir build
$ cd build
3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure
that you have 'perl' in your PATH too. Your gcc cross compiler needs to be
a particular version depending on what player you are compiling for. These
can be acquired with the rockboxdev.sh script in the /tools/ folder of the
source, or will have been included if you've installed one of the
toolchains or development environments provided at http://www.rockbox.org/
$ which sh-elf-gcc
$ which perl
4. In your build directory, run the 'tools/configure' script and enter what
target you want to build for and if you want a debug version or not (and a
few more questions). It'll prompt you. The debug version is for making a
gdb version out of it. It is only useful if you run gdb towards your target
Archos.
$ ../tools/configure
5. *ploink*. Now you have got a Makefile generated for you.
6. Run 'make' and soon the necessary pieces from the firmware and the apps
directories have been compiled, linked and scrambled for you.
$ make
$ make zip
7. unzip the rockbox.zip on your music player, reboot it and
*smile*.
If you want to build for more than one target, just create several build
directories and create a setup for each target:
$ mkdir build-fmrecorder
$ cd build-fmrecorder
$ ../tools/configure
$ mkdir build-player
$ cd build-player
$ ../tools/configure
Questions anyone? Ask on the mailing list. We'll be happy to help you!