forked from len0rd/rockbox
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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74 changed files with 1595 additions and 967 deletions
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@ -67,6 +67,7 @@
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#define RBSDL_EXTRA0 SDLK_0
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/* Initialization/Query functions */
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static fb_data *lcd_fb;
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static int ROCKBOX_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Rect **ROCKBOX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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static SDL_Surface *ROCKBOX_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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@ -447,6 +448,8 @@ static void rb_pixelformat(SDL_PixelFormat *vformat)
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int ROCKBOX_VideoInit(_THIS, SDL_PixelFormat *vformat)
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{
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struct viewport *vp_main = *(rb->screens[SCREEN_MAIN]->current_viewport);
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lcd_fb = vp_main->buffer->fb_ptr;
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/* we change this during the SDL_SetVideoMode implementation... */
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rb_pixelformat(vformat);
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@ -639,7 +642,7 @@ SDL_Surface *ROCKBOX_SetVideoMode(_THIS, SDL_Surface *current,
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this->hidden->w = current->w = width;
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this->hidden->h = current->h = height;
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current->pitch = current->w * (bpp / 8);
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current->pixels = this->hidden->direct ? *rb->lcd_framebuffer : this->hidden->buffer;
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current->pixels = this->hidden->direct ? lcd_fb : this->hidden->buffer;
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/* We're done */
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return(current);
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@ -674,7 +677,7 @@ static void flip_pixels(int x, int y, int w, int h)
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for(int x_0 = x; x_0 < x + w; ++x_0)
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{
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/* swap pixels directly in the framebuffer */
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*rb->lcd_framebuffer[y_0 * LCD_WIDTH + x_0] = swap16(*rb->lcd_framebuffer[y_0 * LCD_WIDTH + x_0]);
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lcd_fb[y_0 * LCD_WIDTH + x_0] = swap16(lcd_fb[y_0 * LCD_WIDTH + x_0]);
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}
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}
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}
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@ -684,7 +687,7 @@ static void blit_rotated(fb_data *src, int x, int y, int w, int h)
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{
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for(int y_0 = y; y_0 < y + h; ++y_0)
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for(int x_0 = x; x_0 < x + w; ++x_0)
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*rb->lcd_framebuffer[x_0 * LCD_WIDTH + y_0] = src[(LCD_WIDTH - y_0) * LCD_HEIGHT + x_0];
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lcd_fb[x_0 * LCD_WIDTH + y_0] = src[(LCD_WIDTH - y_0) * LCD_HEIGHT + x_0];
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}
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static void ROCKBOX_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
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@ -720,7 +723,7 @@ static void ROCKBOX_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
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out_bmp.width = LCD_WIDTH;
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out_bmp.height = LCD_HEIGHT;
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out_bmp.data = (char*)*rb->lcd_framebuffer;
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out_bmp.data = (char*)lcd_fb;
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simple_resize_bitmap(&in_bmp, &out_bmp);
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}
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else
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