forked from len0rd/rockbox
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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74 changed files with 1595 additions and 967 deletions
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@ -36,6 +36,8 @@
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/******************************* Globals ***********************************/
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static fb_data *lcd_fb;
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static unsigned char wave_array[256]; /* Pre calculated wave array */
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#ifdef HAVE_LCD_COLOR
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@ -201,9 +203,9 @@ int main(void)
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#ifdef HAVE_LCD_COLOR
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shades_generate(time++); /* dynamically */
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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ptr = (unsigned char*)*rb->lcd_framebuffer;
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ptr = (unsigned char*)lcd_fb;
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#else
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ptr = *rb->lcd_framebuffer;
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ptr = lcd_fb;
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#endif
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#else
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@ -237,7 +239,7 @@ int main(void)
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p4-=sp4;
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#ifdef HAVE_LCD_COLOR
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_blit_pal256( (unsigned char*)*rb->lcd_framebuffer,
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rb->lcd_blit_pal256( (unsigned char*)lcd_fb,
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0,0,0,0,LCD_WIDTH,LCD_HEIGHT);
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#else
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rb->lcd_update();
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@ -326,5 +328,8 @@ enum plugin_status plugin_start(const void* parameter)
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_PAL256);
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#endif
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struct viewport *vp_main = rb->lcd_set_viewport(NULL);
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lcd_fb = vp_main->buffer->fb_ptr;
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return main();
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}
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