forked from len0rd/rockbox
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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74 changed files with 1595 additions and 967 deletions
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@ -765,6 +765,11 @@ static const unsigned char colorindex[4] = {128, 85, 43, 0};
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content (b&w and greyscale overlay) to an 8-bit BMP file. */
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static void grey_screendump_hook(int fd)
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{
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fb_data *lcd_fb;
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struct viewport *vp_main = rb->lcd_set_viewport(NULL);
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rb->viewport_set_fullscreen(vp_main, SCREEN_MAIN);
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lcd_fb = vp_main->buffer->fb_ptr;
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int i;
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int y, gx, gy;
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#if LCD_PIXELFORMAT == VERTICAL_PACKING
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@ -845,7 +850,7 @@ static void grey_screendump_hook(int fd)
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gsrc = _grey_info.values + _GREY_MULUQ(_grey_info.width, gy);
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#if LCD_DEPTH == 2
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src = *rb->lcd_framebuffer + _GREY_MULUQ(LCD_FBWIDTH, y);
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src = lcd_fb + _GREY_MULUQ(LCD_FBWIDTH, y);
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do
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{
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@ -876,7 +881,7 @@ static void grey_screendump_hook(int fd)
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#if LCD_DEPTH == 1
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mask = BIT_N(y & 7);
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src = *rb->lcd_framebuffer + _GREY_MULUQ(LCD_WIDTH, y >> 3);
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src = lcd_fb + _GREY_MULUQ(LCD_WIDTH, y >> 3);
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do
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{
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@ -908,7 +913,7 @@ static void grey_screendump_hook(int fd)
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#elif LCD_DEPTH == 2
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shift = 2 * (y & 3);
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src = *rb->lcd_framebuffer + _GREY_MULUQ(LCD_WIDTH, y >> 2);
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src = lcd_fb + _GREY_MULUQ(LCD_WIDTH, y >> 2);
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do
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{
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@ -933,7 +938,7 @@ static void grey_screendump_hook(int fd)
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#if LCD_DEPTH == 2
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shift = y & 7;
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src = *rb->lcd_framebuffer + _GREY_MULUQ(LCD_WIDTH, y >> 3);
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src = lcd_fb + _GREY_MULUQ(LCD_WIDTH, y >> 3);
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do
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{
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