forked from len0rd/rockbox
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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74 changed files with 1595 additions and 967 deletions
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@ -509,6 +509,13 @@ static void pan_view_up(struct image_info *info)
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the bottom */
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static void pan_view_down(struct image_info *info)
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{
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static fb_data *lcd_fb = NULL;
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if (!lcd_fb)
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{
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struct viewport *vp_main = *(rb->screens[SCREEN_MAIN]->current_viewport);
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lcd_fb = vp_main->buffer->fb_ptr;
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}
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int move;
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move = MIN(VSCROLL, info->height - info->y - LCD_HEIGHT);
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@ -526,7 +533,7 @@ static void pan_view_down(struct image_info *info)
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*/
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move++, info->y--;
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rb->memcpy(rgb_linebuf,
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*rb->lcd_framebuffer + (LCD_HEIGHT - move)*LCD_WIDTH,
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lcd_fb + (LCD_HEIGHT - move)*LCD_WIDTH,
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LCD_WIDTH*sizeof (fb_data));
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}
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#endif
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@ -539,7 +546,7 @@ static void pan_view_down(struct image_info *info)
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&& settings.jpeg_dither_mode == DITHER_DIFFUSION)
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{
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/* Cover the first row drawn with previous image data. */
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rb->memcpy(*rb->lcd_framebuffer + (LCD_HEIGHT - move)*LCD_WIDTH,
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rb->memcpy(lcd_fb + (LCD_HEIGHT - move)*LCD_WIDTH,
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rgb_linebuf, LCD_WIDTH*sizeof (fb_data));
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info->y++;
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}
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