forked from len0rd/rockbox
brickmania: fix position of score in function brickmania_sleep.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22429 a1c6a512-1295-4272-9138-f99709370657
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237d36cd93
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1 changed files with 1 additions and 9 deletions
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@ -765,11 +765,7 @@ static void brickmania_sleep(int secs)
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vscore--;
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rb->snprintf(s, sizeof(s), "%d", vscore);
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rb->lcd_getstringsize(s, &sw, &w);
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
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#else
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 2, s);
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#endif
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rb->lcd_update_rect(0,0,LCD_WIDTH,w+2);
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}
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rb->yield();
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@ -942,7 +938,7 @@ static int brickmania_pad_check(int ballxc, int mode, int pon ,int ballnum)
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if (ball[ballnum].x > 0)
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return ballxc;
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else
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return ballxc*-1;
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return ballxc*-1;
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}
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}
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@ -1022,11 +1018,7 @@ static int brickmania_game_loop(void)
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if (vscore<score) vscore++;
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rb->snprintf(s, sizeof(s), "%d", vscore);
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rb->lcd_getstringsize(s, &sw, NULL);
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
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#else
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
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#endif
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/* continue game */
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if (game_state==ST_PAUSE) {
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