When clicked, Button() and Input() return the respective mouse button
constant ('l', 'r', 'm') instead of just true.
When activated by keyboard, Button() and Input() return 'return'.
Otherwise Button() and Input() return false.
109 lines
3.1 KiB
Lua
109 lines
3.1 KiB
Lua
--[[
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Copyright (c) 2012 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local _M -- holds the module. needed to make widgetHit overridable
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local x,y = 0,0
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local down, downLast = false, false
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local hot, active = nil, nil
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local NO_WIDGET = {}
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local function _NOP_() end
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local function widgetHit(mouse, pos, size)
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return mouse[1] >= pos[1] and mouse[1] <= pos[1] + size[1] and
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mouse[2] >= pos[2] and mouse[2] <= pos[2] + size[2]
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end
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local function setHot(id) hot = id end
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local function setActive(id) active = id end
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local function isHot(id) return id == hot end
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local function isActive(id) return id == active end
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local function getHot() return hot end
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local function updateWidget(id, pos, size, hit)
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hit = hit or _M.widgetHit
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if hit({x,y}, pos, size) then
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setHot(id)
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if not active and down then
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setActive(id)
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end
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end
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end
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local function releasedOn(id)
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return not down and isHot(id) and isActive(id) and downLast
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end
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local function beginFrame()
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hot = nil
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x,y = love.mouse.getPosition()
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downLast = down
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down = false
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for _,btn in ipairs{'l', 'm', 'r'} do
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down = down or (love.mouse.isDown(btn) and btn)
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end
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end
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local function endFrame()
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if not down then -- released
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setActive(nil)
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elseif not active then -- clicked outside
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setActive(NO_WIDGET)
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end
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end
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local function disable()
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_M.beginFrame = _NOP_
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_M.endFrame = _NOP_
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_M.updateWidget = _NOP_
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end
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local function enable()
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_M.beginFrame = beginFrame
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_M.endFrame = endFrame
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_M.updateWidget = updateWidget
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end
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_M = {
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widgetHit = widgetHit,
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setHot = setHot,
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getHot = getHot,
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setActive = setActive,
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isHot = isHot,
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isActive = isActive,
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updateWidget = updateWidget,
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releasedOn = releasedOn,
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beginFrame = beginFrame,
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endFrame = endFrame,
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disable = disable,
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enable = enable,
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}
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-- metatable provides getters to x, y and down
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return setmetatable(_M, {__index = function(_,k) return ({x = x, y = y, down = down})[k] end})
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