suit/theme.lua

188 lines
5.3 KiB
Lua

-- This file is part of SUIT, copyright (c) 2016 Matthias Richter
local BASE = (...):match('(.-)[^%.]+$')
local theme = {}
theme.cornerRadius = 4
theme.color = {
normal = {bg = { 0.25, 0.25, 0.25}, fg = {0.73,0.73,0.73}},
hovered = {bg = { 0.19,0.6,0.73}, fg = {1,1,1}},
active = {bg = {1,0.6, 0}, fg = {1,1,1}}
}
-- HELPER
function theme.getColorForState(opt)
local s = opt.state or "normal"
return (opt.color and opt.color[opt.state]) or theme.color[s]
end
function theme.drawBox(x,y,w,h, colors, cornerRadius, outline, scale)
colors = colors or theme.getColorForState(opt)
cornerRadius = (cornerRadius or theme.cornerRadius)
w = math.max(cornerRadius/2, w)
if h < cornerRadius/2 then
y,h = y - (cornerRadius - h), cornerRadius/2
end
-- by default, scale will operate about the center of the box. meaning it grows
-- out/in in all directions
if scale and scale ~= 1.0 then
local baseW, baseH = w, h
w = w * scale
h = h * scale
x = x - (w - baseW) / 2
y = y - (h - baseH) / 2
cornerRadius = cornerRadius * scale
end
love.graphics.setColor(colors.bg)
love.graphics.rectangle('fill', x,y, w,h, cornerRadius)
if outline ~= nil then
love.graphics.setColor(colors.fg)
love.graphics.setLineWidth(outline)
love.graphics.rectangle('line', x,y, w,h, cornerRadius)
end
end
function theme.getVerticalOffsetForAlign(valign, font, h)
if valign == "top" then
return 0
elseif valign == "bottom" then
return h - font:getHeight()
end
-- else: "middle"
return (h - font:getHeight()) / 2
end
-- WIDGET VIEWS
function theme.Label(text, opt, x,y,w,h)
y = y + theme.getVerticalOffsetForAlign(opt.valign, opt.font, h)
love.graphics.setColor((opt.color and opt.color.normal or {}).fg or theme.color.normal.fg)
love.graphics.setFont(opt.font)
love.graphics.printf(text, x+2, y, w-4, opt.align or "center")
end
function theme.Button(text, opt, x,y,w,h)
local c = theme.getColorForState(opt)
local scale = opt.scale or 1.0
theme.drawBox(x,y,w,h, c, opt.cornerRadius, opt.outline, scale)
love.graphics.setColor(c.fg)
love.graphics.setFont(opt.font)
-- ensure text remains aligned regardless of scale
local align = opt.align or "center"
local textX = x
local textY = y
local textW = w
if scale ~= 1.0 then
-- For center alignment, shift x so the scaled text stays centered
if align == "center" then
textX = x + (w - w * scale) / 2
elseif align == "right" then
textX = x + (w - w * scale)
end
end
y = y + theme.getVerticalOffsetForAlign(opt.valign, opt.font, h)
love.graphics.printf(text, textX+2, textY, textW-4,
align,
0,
scale,
scale
)
end
function theme.Checkbox(chk, opt, x,y,w,h)
local c = theme.getColorForState(opt)
local th = opt.font:getHeight()
theme.drawBox(x+h/10,y+h/10,h*.8,h*.8, c, opt.cornerRadius)
love.graphics.setColor(c.fg)
if chk.checked then
love.graphics.setLineStyle('smooth')
love.graphics.setLineWidth(5)
love.graphics.setLineJoin("bevel")
love.graphics.line(x+h*.2,y+h*.55, x+h*.45,y+h*.75, x+h*.8,y+h*.2)
end
if chk.text then
love.graphics.setFont(opt.font)
y = y + theme.getVerticalOffsetForAlign(opt.valign, opt.font, h)
love.graphics.printf(chk.text, x + h, y, w - h, opt.align or "left")
end
end
function theme.Slider(fraction, opt, x,y,w,h)
local xb, yb, wb, hb -- size of the progress bar
local r = math.min(w,h) / 2.1
if opt.vertical then
x, w = x + w*.25, w*.5
xb, yb, wb, hb = x, y+h*(1-fraction), w, h*fraction
else
y, h = y + h*.25, h*.5
xb, yb, wb, hb = x,y, w*fraction, h
end
local c = theme.getColorForState(opt)
theme.drawBox(x,y,w,h, c, opt.cornerRadius)
theme.drawBox(xb,yb,wb,hb, {bg=c.fg}, opt.cornerRadius)
if opt.state ~= nil and opt.state ~= "normal" then
love.graphics.setColor((opt.color and opt.color.active or {}).fg or theme.color.active.fg)
if opt.vertical then
love.graphics.circle('fill', x+wb/2, yb, r)
else
love.graphics.circle('fill', x+wb, yb+hb/2, r)
end
end
end
function theme.Input(input, opt, x,y,w,h)
local utf8 = require 'utf8'
theme.drawBox(x,y,w,h, (opt.color and opt.color.normal) or theme.color.normal, opt.cornerRadius)
x = x + 3
w = w - 6
local th = opt.font:getHeight()
-- set scissors
local sx, sy, sw, sh = love.graphics.getScissor()
love.graphics.setScissor(x-1,y,w+2,h)
x = x - input.text_draw_offset
-- text
love.graphics.setColor((opt.color and opt.color.normal and opt.color.normal.fg) or theme.color.normal.fg)
love.graphics.setFont(opt.font)
love.graphics.print(input.text, x, y+(h-th)/2)
-- candidate text
local tw = opt.font:getWidth(input.text)
local ctw = opt.font:getWidth(input.candidate_text.text)
love.graphics.setColor((opt.color and opt.color.normal and opt.color.normal.fg) or theme.color.normal.fg)
love.graphics.print(input.candidate_text.text, x + tw, y+(h-th)/2)
-- candidate text rectangle box
love.graphics.rectangle("line", x + tw, y+(h-th)/2, ctw, th)
-- cursor
if opt.hasKeyboardFocus and (love.timer.getTime() % 1) > .5 then
local ct = input.candidate_text;
local ss = ct.text:sub(1, utf8.offset(ct.text, ct.start))
local ws = opt.font:getWidth(ss)
if ct.start == 0 then ws = 0 end
love.graphics.setLineWidth(1)
love.graphics.setLineStyle('rough')
love.graphics.line(x + opt.cursor_pos + ws, y + (h-th)/2,
x + opt.cursor_pos + ws, y + (h+th)/2)
end
-- reset scissor
love.graphics.setScissor(sx,sy,sw,sh)
end
return theme