-- This file is part of SUIT, copyright (c) 2016 Matthias Richter local BASE = (...):match('(.-)[^%.]+$') local utf8 = require 'utf8' local function split(str, pos) local offset = utf8.offset(str, pos) or 0 return str:sub(1, offset-1), str:sub(offset) end return function(core, input, ...) local opt, x,y,w,h = core.getOptionsAndSize(...) opt.id = opt.id or input opt.font = opt.font or love.graphics.getFont() local text_width = opt.font:getWidth(input.text) w = w or text_width + 6 h = h or opt.font:getHeight() + 4 input.text = input.text or "" input.cursor = math.max(1, math.min(utf8.len(input.text)+1, input.cursor or utf8.len(input.text)+1)) -- cursor is position *before* the character (including EOS) i.e. in "hello": -- position 1: |hello -- position 2: h|ello -- ... -- position 6: hello| -- get size of text and cursor position opt.cursor_pos = 0 if input.cursor > 1 then local s = input.text:sub(1, utf8.offset(input.text, input.cursor)-1) opt.cursor_pos = opt.font:getWidth(s) end -- compute drawing offset local wm = w - 6 -- consider margin input.text_draw_offset = input.text_draw_offset or 0 if opt.cursor_pos - input.text_draw_offset < 0 then -- cursor left of input box input.text_draw_offset = opt.cursor_pos end if opt.cursor_pos - input.text_draw_offset > wm then -- cursor right of input box input.text_draw_offset = opt.cursor_pos - wm end if text_width - input.text_draw_offset < wm and text_width > wm then -- text bigger than input box, but does not fill it input.text_draw_offset = text_width - wm end -- user interaction if input.forcefocus ~= nil and input.forcefocus then core.active = opt.id input.forcefocus = false end opt.state = core:registerHitbox(opt.id, x,y,w,h) opt.hasKeyboardFocus = core:grabKeyboardFocus(opt.id) if (core.candidate_text.text == "") and opt.hasKeyboardFocus then local keycode,char = core:getPressedKey() -- text input if char and char ~= "" then local a,b = split(input.text, input.cursor) input.text = table.concat{a, char, b} input.cursor = input.cursor + utf8.len(char) end -- text editing if keycode == 'backspace' then local a,b = split(input.text, input.cursor) input.text = table.concat{split(a,utf8.len(a)), b} input.cursor = math.max(1, input.cursor-1) elseif keycode == 'delete' then local a,b = split(input.text, input.cursor) local _,b = split(b, 2) input.text = table.concat{a, b} end -- cursor movement if keycode =='left' then input.cursor = math.max(0, input.cursor-1) elseif keycode =='right' then -- cursor movement input.cursor = math.min(utf8.len(input.text)+1, input.cursor+1) elseif keycode =='home' then -- cursor movement input.cursor = 1 elseif keycode =='end' then -- cursor movement input.cursor = utf8.len(input.text)+1 end -- move cursor position with mouse when clicked on if core:mouseReleasedOn(opt.id) then local mx = core:getMousePosition() - x + input.text_draw_offset input.cursor = utf8.len(input.text) + 1 for c = 1,input.cursor do local s = input.text:sub(0, utf8.offset(input.text, c)-1) if opt.font:getWidth(s) >= mx then input.cursor = c-1 break end end end end input.candidate_text = {text=core.candidate_text.text, start=core.candidate_text.start, length=core.candidate_text.length} core:registerDraw(opt.draw or core.theme.Input, input, opt, x,y,w,h) return { id = opt.id, hit = core:mouseReleasedOn(opt.id), submitted = core:keyPressedOn(opt.id, "return"), hovered = core:isHovered(opt.id), entered = core:isHovered(opt.id) and not core:wasHovered(opt.id), left = not core:isHovered(opt.id) and core:wasHovered(opt.id) } end