diff --git a/button.lua b/button.lua index f365654..7f5d365 100644 --- a/button.lua +++ b/button.lua @@ -6,7 +6,6 @@ return function(core, text, ...) local opt, x,y,w,h = core.getOptionsAndSize(...) opt.id = opt.id or text opt.font = opt.font or love.graphics.getFont() - opt.color = opt.color or core.theme.color w = w or opt.font:getWidth(text) + 4 h = h or opt.font:getHeight() + 4 diff --git a/label.lua b/label.lua index 79834b8..9f45a86 100644 --- a/label.lua +++ b/label.lua @@ -6,7 +6,6 @@ return function(core, text, ...) local opt, x,y,w,h = core.getOptionsAndSize(...) opt.id = opt.id or text opt.font = opt.font or love.graphics.getFont() - opt.color = opt.color or core.theme.color w = w or opt.font:getWidth(text) + 4 h = h or opt.font:getHeight() + 4 diff --git a/theme.lua b/theme.lua index 6986dcc..ff5e1c8 100644 --- a/theme.lua +++ b/theme.lua @@ -18,25 +18,14 @@ function theme.getColorForState(opt) return (opt.color and opt.color[opt.state]) or theme.color[s] end -function theme.drawBox(x,y,w,h, colors, cornerRadius, outline, scale) +function theme.drawBox(x,y,w,h, colors, cornerRadius, outline) colors = colors or theme.getColorForState(opt) - cornerRadius = (cornerRadius or theme.cornerRadius) + cornerRadius = cornerRadius or theme.cornerRadius w = math.max(cornerRadius/2, w) if h < cornerRadius/2 then y,h = y - (cornerRadius - h), cornerRadius/2 end - -- by default, scale will operate about the center of the box. meaning it grows - -- out/in in all directions - if scale and scale ~= 1.0 then - local baseW, baseH = w, h - w = w * scale - h = h * scale - x = x - (w - baseW) / 2 - y = y - (h - baseH) / 2 - cornerRadius = cornerRadius * scale - end - love.graphics.setColor(colors.bg) love.graphics.rectangle('fill', x,y, w,h, cornerRadius) if outline ~= nil then @@ -67,13 +56,13 @@ end function theme.Button(text, opt, x,y,w,h) local c = theme.getColorForState(opt) - local scale = opt.scale or 1.0 - theme.drawBox(x,y,w,h, c, opt.cornerRadius, opt.outline, scale) + theme.drawBox(x,y,w,h, c, opt.cornerRadius, opt.outline) love.graphics.setColor(c.fg) love.graphics.setFont(opt.font) -- ensure text remains aligned regardless of scale + local scale = opt.scale or 1.0 local align = opt.align or "center" local textX = x local textY = y