Do not leak graphics state from .draw()
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2
core.lua
2
core.lua
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@ -162,9 +162,11 @@ end
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function suit:draw()
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function suit:draw()
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self:exitFrame()
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self:exitFrame()
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love.graphics.push('all')
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for i = 1,self.draw_queue.n do
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for i = 1,self.draw_queue.n do
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self.draw_queue[i]()
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self.draw_queue[i]()
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end
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end
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love.graphics.pop()
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self.draw_queue.n = 0
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self.draw_queue.n = 0
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self:enterFrame()
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self:enterFrame()
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end
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end
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