Mega update: Auto layout, code cleanup, api change.
Basically half a rewrite.
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11 changed files with 605 additions and 228 deletions
82
slider2d.lua
82
slider2d.lua
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@ -24,58 +24,76 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]--
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local core = require((...):match("(.-)[^%.]+$") .. 'core')
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local BASE = (...):match("(.-)[^%.]+$")
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local core = require(BASE .. 'core')
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local group = require(BASE .. 'group')
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local mouse = require(BASE .. 'mouse')
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local keyboard = require(BASE .. 'keyboard')
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-- {info = {value = {x,y}, min = {0,0}, max = {1,1}, step = (max-min)/20}, pos = {x, y}, size={w, h}, widgetHit=widgetHit, draw=draw}
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return function(w)
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assert(type(w) == 'table' and type(w.info) == "table" and w.info.value, "Invalid argument.")
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w.info.min = {
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w.info.min and w.info.min[1] or 0,
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w.info.min and w.info.min[2] or 0,
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}
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w.info.max = {
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w.info.max and w.info.max[1] or math.max(1, w.info.value[1]),
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w.info.max and w.info.max[2] or math.max(1, w.info.value[2]),
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}
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w.info.step = {
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w.info.step and w.info.step[1] or (w.info.max[1] - w.info.min[1]) / 20,
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w.info.step and w.info.step[2] or (w.info.max[2] - w.info.min[2]) / 20,
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}
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return function(info, x,y,w,h, widgetHit, draw)
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assert(type(info) == 'table' and type(info.value) == "table", "Incomplete slider value info")
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info.min = info.min or {x = 0, y = 0}
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info.max = info.max or {x = math.max(info.value.x or 0, 1), y = math.max(info.value.y or 0, 1)}
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info.step = info.step or {x = (info.max.x - info.min.x)/50, y = (info.max.y - info.min.y)/50}
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local fraction = {
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x = (info.value.x - info.min.x) / (info.max.x - info.min.x),
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y = (info.value.y - info.min.y) / (info.max.y - info.min.y),
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(w.info.value[1] - w.info.min[1]) / (w.info.max[1] - w.info.min[1]),
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(w.info.value[2] - w.info.min[2]) / (w.info.max[2] - w.info.min[2]),
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}
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local id = core.generateID()
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core.mouse.updateState(id, widgetHit or core.style.widgetHit, x,y,w,h)
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core.makeCyclable(id)
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core.registerDraw(id,draw or core.style.Slider2D, fraction, x,y,w,h)
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local pos, size = group.getRect(w.pos, w.size)
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mouse.updateWidget(id, pos, size, w.widgetHit)
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keyboard.makeCyclable(id)
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-- update value
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if core.isActive(id) then
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core.setKeyFocus(id)
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local changed = false
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if mouse.isActive(id) then
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keyboard.setFocus(id)
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fraction = {
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x = (core.mouse.x - x) / w,
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y = (core.mouse.y - y) / h,
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math.min(1, math.max(0, (mouse.x - pos[1]) / size[1])),
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math.min(1, math.max(0, (mouse.y - pos[2]) / size[2])),
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}
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fraction.x = math.min(1, math.max(0, fraction.x))
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fraction.y = math.min(1, math.max(0, fraction.y))
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local v = {
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x = fraction.x * (info.max.x - info.min.x) + info.min.x,
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y = fraction.y * (info.max.y - info.min.y) + info.min.y,
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fraction[1] * (w.info.max[1] - w.info.min[1]) + w.info.min[1],
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fraction[2] * (w.info.max[2] - w.info.min[2]) + w.info.min[2],
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}
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if v.x ~= info.value.x or v.y ~= info.value.y then
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info.value = v
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return true
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if v[1] ~= w.info.value[1] or v[2] ~= w.info.value[2] then
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w.info.value = v
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changed = true
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end
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end
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local changed = false
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if core.hasKeyFocus(id) then
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if core.keyboard.key == 'down' then
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info.value.y = math.min(info.max.y, info.value.y + info.step.y)
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if keyboard.hasFocus(id) then
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if keyboard.key == 'down' then
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w.info.value[2] = math.min(w.info.max[2], w.info.value[2] + w.info.step.y)
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changed = true
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elseif core.keyboard.key == 'up' then
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info.value.y = math.max(info.min.y, info.value.y - info.step.y)
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elseif keyboard.key == 'up' then
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w.info.value[2] = math.max(w.info.min[2], w.info.value[2] - w.info.step.y)
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changed = true
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end
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if core.keyboard.key == 'right' then
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info.value.x = math.min(info.max.x, info.value.x + info.step.x)
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if keyboard.key == 'right' then
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w.info.value[1] = math.min(w.info.max[1], w.info.value[1] + w.info.step.x)
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changed = true
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elseif core.keyboard.key == 'left' then
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info.value.x = math.max(info.min.x, info.value.x - info.step.x)
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elseif keyboard.key == 'left' then
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w.info.value[1] = math.max(w.info.min[1], w.info.value[1] - w.info.step.x)
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changed = true
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end
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end
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core.registerDraw(id, w.draw or core.style.Slider2D,
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fraction, pos[1],pos[2], size[1],size[2])
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return changed
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end
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