Fix example in readme

This commit is contained in:
Matthias Richter 2013-02-06 13:27:55 +01:00
parent 3cc1581bf4
commit 7f0689d012

217
README.md
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@ -5,129 +5,138 @@ Quickie is an [immediate mode gui][IMGUI] library for [LÖVE][LOVE]. Initial
# Example
local gui = require "Quickie"
local gui = require "Quickie"
-- lazy font loading
local fonts = setmetatable({}, {__index = function(t,k)
local f = love.graphics.newFont(k)
rawset(t, k, f)
return f
end })
function love.load()
-- preload fonts
fonts = {
[12] = love.graphics.newFont(12),
[20] = love.graphics.newFont(20),
}
love.graphics.setBackgroundColor(17,17,17)
love.graphics.setFont(fonts[12])
function love.load()
love.graphics.setBackgroundColor(17,17,17)
love.graphics.setFont(fonts[12])
-- group defaults
gui.group.default.size[1] = 150
gui.group.default.size[2] = 25
gui.group.default.spacing = 5
end
-- group defaults
gui.group.default.size[1] = 150
gui.group.default.size[2] = 25
gui.group.default.spacing = 5
end
local menu_open = {
main = false,
right = false,
foo = false,
demo = false
}
local check1 = false
local check2 = false
local input = {text = ""}
local slider = {value = .5}
local slider2d = {value = {.5,.5}}
local menu_open = {
main = false,
right = false,
foo = false,
demo = false
}
local check1 = false
local check2 = false
local input = {text = ""}
local slider = {value = .5}
local slider2d = {value = {.5,.5}}
function love.update(dt)
gui.group.push{grow = "down", pos = {5,5}}
if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then
menu_open.main = not menu_open.main
end
function love.update(dt)
gui.group.push{grow = "down", pos = {5,5}}
if menu_open.main then
gui.group.push{grow = "right"}
if gui.Button{text = "Group stacking"} then
menu_open.right = not menu_open.right
end
-- all widgets return true if they are clicked on/activated
if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then
menu_open.main = not menu_open.main
end
if menu_open.right then
gui.group.push{grow = "up"}
if gui.Button{text = "Foo"} then
menu_open.foo = not menu_open.foo
end
if menu_open.foo then
gui.Button{text = "???"}
end
gui.group.pop{}
if menu_open.main then
gui.group.push{grow = "right"}
gui.Button{text = "Bar"}
gui.Button{text = "Baz"}
end
gui.group.pop{}
-- widgets can have custom ID's for tooltips etc (see below)
if gui.Button{id = "group stacking", text = "Group stacking"} then
menu_open.right = not menu_open.right
end
if gui.Button{text = "Widget demo"} then
menu_open.demo = not menu_open.open
end
if menu_open.right then
gui.group.push{grow = "up"}
if gui.Button{text = "Foo"} then
menu_open.foo = not menu_open.foo
end
if menu_open.foo then
gui.Button{text = "???"}
end
gui.group.pop{}
end
gui.group.pop{}
gui.Button{text = "Bar"}
gui.Button{text = "Baz"}
end
gui.group.pop{}
if menu_open.demo then
gui.group{grow = "down", pos = {200, 80}, function()
if gui.Button{text = "Widget demo"} then
menu_open.demo = not menu_open.open
end
love.graphics.setFont(fonts[20])
gui.Label{text = "Widgets"}
love.graphics.setFont(fonts[12])
gui.group.push{grow = "right", function()
gui.Button{text = "Button"}
gui.Button{text = "Tight Button", size = {"tight"}}
gui.Button{text = "Tight² Button", size = {"tight", "tight"}}
end}
end
gui.group.pop{}
gui.group.push{grow = "right", function()
gui.Button{text = "", size = {2}} -- acts as separator
gui.Label{text = "Tight Label", size = {"tight"}}
gui.Button{text = "", size = {2}}
gui.Label{text = "Center Label", align = "center"}
gui.Button{text = "", size = {2}}
gui.Label{text = "Another Label"}
gui.Button{text = "", size = {2}}
end}
if menu_open.demo then
gui.group{grow = "down", pos = {200, 80}, function()
love.graphics.setFont(fonts[20])
gui.Label{text = "Widgets"}
love.graphics.setFont(fonts[12])
gui.group{grow = "right", function()
gui.Button{text = "Button"}
gui.Button{text = "Tight Button", size = {"tight"}}
gui.Button{text = "Tight² Button", size = {"tight", "tight"}}
end}
gui.group.push{grow = "right"}
if gui.Checkbox{checkbox = check1, text = "Checkbox", size = {"tight"}} then
check1 = not check1
if gui.Checkbox{checkbox = check2, text = "Another Checkbox"} then
check2 = not check2
end
if gui.Checkbox{checkbox = check2, text = "Linked Checkbox"} then
check2 = not check2
end
gui.group.pop{}
gui.group{grow = "right", function()
gui.Button{text = "", size = {2}} -- acts as separator
gui.Label{text = "Tight Label", size = {"tight"}}
gui.Button{text = "", size = {2}}
gui.Label{text = "Center Label", align = "center"}
gui.Button{text = "", size = {2}}
gui.Label{text = "Another Label"}
gui.Button{text = "", size = {2}}
end}
gui.group.push{grow = "right", function()
gui.Label{text = "Input", size = {70}}
gui.Input{info = input, size = {300}}
end}
gui.group.push{grow = "right"}
if gui.Checkbox{checked = check1, text = "Checkbox", size = {"tight"}} then
check1 = not check1
print(check1)
end
if gui.Checkbox{checked = check2, text = "Another Checkbox"} then
check2 = not check2
end
if gui.Checkbox{checked = check2, text = "Linked Checkbox"} then
check2 = not check2
end
gui.group.pop{}
gui.group.push{grow = "right", function()
gui.Label{text = "Slider", size = {70}}
gui.Slider{info = slider}
gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}}
end}
gui.group{grow = "right", function()
gui.Label{text = "Input", size = {70}}
gui.Input{info = input, size = {300}}
end}
gui.Label{text = "2D Slider", pos = {nil,10}}
gui.Slider2D{info = slider2d, size = {250, 250}}
gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])}
end}
end
end
gui.group{grow = "right", function()
gui.Label{text = "Slider", size = {70}}
gui.Slider{info = slider}
gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}}
end}
function love.draw()
gui.core.draw()
end
gui.Label{text = "2D Slider", pos = {nil,10}}
gui.Slider2D{info = slider2d, size = {250, 250}}
gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])}
end}
end
function love.keypressed(key, code)
gui.keyboard.pressed(key, code)
end
-- tooltip (see above)
if gui.mouse.isHot('group stacking') then
local mx,my = love.mouse.getPosition()
gui.Label{text = 'Demonstrates group stacking', pos = {mx+10,my-20}}
end
end
function love.draw()
gui.core.draw()
end
function love.keypressed(key, code)
gui.keyboard.pressed(key, code)
end
# Documentation