Merge pull request #49 from endlesstravel/master
add little IME support
This commit is contained in:
commit
6b302f777c
4 changed files with 32 additions and 6 deletions
17
README.md
17
README.md
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@ -23,7 +23,13 @@ More info and code is over at [readthedocs](http://suit.readthedocs.org/en/lates
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local suit = require 'suit'
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local suit = require 'suit'
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-- storage for text input
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-- storage for text input
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local input = {text = ""}
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local input = {text = "", candidate_text = {text="", start=0, length=0}}
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-- make love use font which support CJK text
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function love.load()
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local font = love.graphics.newFont("NotoSansHans-Regular.otf", 20)
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love.graphics.setFont(font)
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end
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-- all the UI is defined in love.update or functions that are called from here
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-- all the UI is defined in love.update or functions that are called from here
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function love.update(dt)
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function love.update(dt)
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@ -33,7 +39,7 @@ function love.update(dt)
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-- put an input widget at the layout origin, with a cell size of 200 by 30 pixels
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-- put an input widget at the layout origin, with a cell size of 200 by 30 pixels
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suit.Input(input, suit.layout:row(200,30))
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suit.Input(input, suit.layout:row(200,30))
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-- put a label that displays the text below the first cell
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-- put a label that displays the text below the first cell
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-- the cell size is the same as the last one (200x30 px)
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-- the cell size is the same as the last one (200x30 px)
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-- the label text will be aligned to the left
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-- the label text will be aligned to the left
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@ -41,7 +47,7 @@ function love.update(dt)
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-- put an empty cell that has the same size as the last cell (200x30 px)
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-- put an empty cell that has the same size as the last cell (200x30 px)
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suit.layout:row()
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suit.layout:row()
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-- put a button of size 200x30 px in the cell below
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-- put a button of size 200x30 px in the cell below
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-- if the button is pressed, quit the game
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-- if the button is pressed, quit the game
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if suit.Button("Close", suit.layout:row()).hit then
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if suit.Button("Close", suit.layout:row()).hit then
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@ -54,6 +60,11 @@ function love.draw()
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suit.draw()
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suit.draw()
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end
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end
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function love.textedited(text, start, length)
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-- for IME input
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input.candidate_text = {text = text, start= start, length = length}
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end
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function love.textinput(t)
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function love.textinput(t)
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-- forward text input to SUIT
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-- forward text input to SUIT
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suit.textinput(t)
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suit.textinput(t)
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1
core.lua
1
core.lua
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@ -64,6 +64,7 @@ function suit:isActive(id)
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return id == self.active
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return id == self.active
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end
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end
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function suit:setHit(id)
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function suit:setHit(id)
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self.hit = id
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self.hit = id
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-- simulate mouse release on button -- see suit:mouseReleasedOn()
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-- simulate mouse release on button -- see suit:mouseReleasedOn()
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@ -57,7 +57,7 @@ return function(core, input, ...)
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opt.state = core:registerHitbox(opt.id, x,y,w,h)
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opt.state = core:registerHitbox(opt.id, x,y,w,h)
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opt.hasKeyboardFocus = core:grabKeyboardFocus(opt.id)
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opt.hasKeyboardFocus = core:grabKeyboardFocus(opt.id)
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if opt.hasKeyboardFocus then
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if (input.candidate_text.text == "") and opt.hasKeyboardFocus then
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local keycode,char = core:getPressedKey()
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local keycode,char = core:getPressedKey()
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-- text input
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-- text input
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if char and char ~= "" then
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if char and char ~= "" then
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18
theme.lua
18
theme.lua
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@ -123,12 +123,26 @@ function theme.Input(input, opt, x,y,w,h)
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love.graphics.setFont(opt.font)
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love.graphics.setFont(opt.font)
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love.graphics.print(input.text, x, y+(h-th)/2)
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love.graphics.print(input.text, x, y+(h-th)/2)
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-- candidate text
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local tw = opt.font:getWidth(input.text)
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local ctw = opt.font:getWidth(input.candidate_text.text)
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love.graphics.setColor((opt.color and opt.color.normal and opt.color.normal.fg) or theme.color.normal.fg)
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love.graphics.print(input.candidate_text.text, x + tw, y+(h-th)/2)
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-- candidate text rectangle box
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love.graphics.rectangle("line", x + tw, y+(h-th)/2, ctw, th)
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-- cursor
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-- cursor
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if opt.hasKeyboardFocus and (love.timer.getTime() % 1) > .5 then
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if opt.hasKeyboardFocus and (love.timer.getTime() % 1) > .5 then
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local ct = input.candidate_text;
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local ss = ct.text:sub(1, utf8.offset(ct.text, ct.start))
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local ws = opt.font:getWidth(ss)
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if ct.start == 0 then ws = 0 end
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love.graphics.setLineWidth(1)
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love.graphics.setLineWidth(1)
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love.graphics.setLineStyle('rough')
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love.graphics.setLineStyle('rough')
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love.graphics.line(x + opt.cursor_pos, y + (h-th)/2,
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love.graphics.line(x + opt.cursor_pos + ws, y + (h-th)/2,
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x + opt.cursor_pos, y + (h+th)/2)
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x + opt.cursor_pos + ws, y + (h+th)/2)
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end
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end
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-- reset scissor
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-- reset scissor
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