Fix #33: tinted image buttons
Not a bug, but a feature---now documented!
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1 changed files with 15 additions and 3 deletions
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@ -44,9 +44,6 @@ non-zero alpha value.
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You can provide additional ``hovered`` and ``active`` images, but the widget area
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is always computed from the ``normal`` image.
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Note that ``ImageButton`` does not recieve width and height parameters. As
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such, it does not necessarily honor the cell size of a :doc:`layout`.
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**Additional Options:**
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``normal``
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@ -58,6 +55,21 @@ such, it does not necessarily honor the cell size of a :doc:`layout`.
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``active``
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Image for the active state of the widget. Defaults to ``hovered`` if omitted.
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.. note::
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``ImageButton`` does not recieve width and height parameters. As such, it
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does not necessarily honor the cell size of a :doc:`layout`.
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.. note::
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Unlike other widgets, ``ImageButton`` is tinted by the currently active
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color. If you want the button to appear untinted, make sure the active color
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is set to white before adding the button, e.g.::
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love.graphics.setColor(255,255,255)
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suit.ImageButton(push_me, {hovered=and_then_just, active=touch_me},
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suit.layout:row())
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Mutable Widgets
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---------------
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