core: add optional parameters to enterFrame for mouse coordinates. allows user to use a separate coordinate system than the screen for ui elements

This commit is contained in:
tyler miller 2025-08-04 16:55:35 -04:00
parent 1767782603
commit 28abbc8bd1

View file

@ -176,15 +176,24 @@ function suit:keyPressedOn(id, key)
end end
-- state update -- state update
function suit:enterFrame() function suit:enterFrame(mouseX, mouseY)
if not self.mouse_button_down then if not self.mouse_button_down then
self.active = nil self.active = nil
elseif self.active == nil then elseif self.active == nil then
self.active = NONE self.active = NONE
end end
local mx = mouseX
local my = mouseY
if mx == nil then
mx = love.mouse.getX()
end
if my == nil then
my = love.mouse.getY()
end
self.hovered_last, self.hovered = self.hovered, nil self.hovered_last, self.hovered = self.hovered, nil
self:updateMouse(love.mouse.getX(), love.mouse.getY(), love.mouse.isDown(1)) self:updateMouse(mx, my, love.mouse.isDown(1))
self.key_down, self.textchar = nil, "" self.key_down, self.textchar = nil, ""
self:grabKeyboardFocus(NONE) self:grabKeyboardFocus(NONE)
self.hit = nil self.hit = nil