core: add optional parameters to enterFrame for mouse coordinates. allows user to use a separate coordinate system than the screen for ui elements
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1 changed files with 11 additions and 2 deletions
13
core.lua
13
core.lua
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@ -176,15 +176,24 @@ function suit:keyPressedOn(id, key)
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end
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-- state update
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function suit:enterFrame()
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function suit:enterFrame(mouseX, mouseY)
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if not self.mouse_button_down then
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self.active = nil
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elseif self.active == nil then
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self.active = NONE
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end
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local mx = mouseX
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local my = mouseY
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if mx == nil then
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mx = love.mouse.getX()
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end
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if my == nil then
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my = love.mouse.getY()
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end
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self.hovered_last, self.hovered = self.hovered, nil
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self:updateMouse(love.mouse.getX(), love.mouse.getY(), love.mouse.isDown(1))
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self:updateMouse(mx, my, love.mouse.isDown(1))
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self.key_down, self.textchar = nil, ""
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self:grabKeyboardFocus(NONE)
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self.hit = nil
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